Quest:Riddles in the Walls

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Riddles in the Walls
Level 57
Type Solo
Starts with Riddle plaque
Starts at Bhraf-ru
Start Region The Flaming Deeps
Map Ref [15.4S, 106.8W]
Ends with Endrith
Ends at Anazârmekhem
End Region The Flaming Deeps
Map Ref [13.4S, 108.1W]
Quest Group Moria
Quest Chain Riddles in the Dark
Quest Text

Bestowal dialogue

This riddle is on the back of the door that you chose when you solved the Riddle of the Ship.

I turn around once,
What is out will not get in.
Around once more,
What is in will not get out.

There are three levers in the locker-space contained behind the door marked with a ship. Each of them is marked with a plaque bearing a different symbol.

Below the left lever is a plaque of footprints; in the middle is a snake. On the right is a key.

Background

Another riddle was waiting for you within the locker, along with three plaque-marked levers.

Objective 1

  • Pull the lever that matches the correct plaque to answer Twisttongue's riddle

Falgeirr Twisttongue's latest riddle reads:

I turn around once,
What is out will not get in.
I turn around again,
What is in will not get out.

Select the lever that best answers this riddle. The levers are in Bhraf-ru in the Flaming Deeps.

You guessed correctly, and have solved another of Falgeirr's riddles

Objective 2

Endrith is at Anazârmekhem in the Flaming Deeps.

You should tell Endrith of your strange discoveries.

Endrith: 'Falgeirr has left quite a puzzle to be solved, eh? Thank you for sharing your discoveries with us. Moria is home to many wonders, and it gives us heart to see them being discovered.'