Quest:Chapter 3: Runners in the Deeps
Chapter 3: Runners in the Deeps | |
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Level | 58 |
Type | Solo |
Starts with | Rink Stronghammer |
Starts at | The Heart of Fire |
Start Region | The Silvertine Lodes |
Map Ref | [11.0S, 112.9W] |
Quest Group | Vol. II. Book 4 |
Quest Chain |
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Previous: Volume II, Book 3
Volume II, Book 4: Fire and Water
Next: Volume II, Book 5
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Walkthrough & Notes |
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Rewards |
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Quest Text | |
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Bestowal dialogue'Goblins can move quickly when they want to. The filthy creatures are not very intelligent, but they can still do a lot of damage if they coordinate their attacks. If we disrupt their ability to communicate, they may be less effective at organizing a serious attack on the Heart of Fire. 'Scouts have reported that goblin runners are moving through the Water-works, running and swimming and creeping and crawling. If you defeat many of these runners, they will be less able to signal the timing of their attack. 'The more time we have to construct barricades and other defences, the better off we will be. Disrupting goblin communication in the Water-works will buy us this time.' BackgroundRink Stronghammer is concerned that the goblins have established a network of runners throughout the Waterworks and wants you to disrupt it. Objective 1
Goblin-runners bring word of the enemy's plans throughout the Waterworks. Rink Stronghammer wants you to defeat goblin runners, thus disrupting goblin communications in the Waterworks.
Objective 2
Rink Stronghammer is in the Heart of Fire, off the Way of Smiths among the Silvertine Lodes. You have disrupted goblin communications in the Waterworks and should now return to Rink Stronghammer.
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