New Threats in An Shêru

From Lotro-Wiki.com
Jump to navigation Jump to search

Deed Lore

Explore enemy camps, settlements, and lairs in An Shêru in Mûr Ghala.

To complete this deed perform the following objective(s)

Near the head of the Usâl River, a rupture in the mountainside reveals the entrance to Damudûr. A First Age stronghold of the Thardúth, these caverns that once housed the breeding pits of the Utûgi have been hidden by sorcery since the time of Morgoth's defeat, and are now once again revealed. What dangers lie within, and what threats have already come forth?
Part of an ancient necropolis of Gadim-ûn, overlooking the White-wrath River, many of the dead here have awakened from their graves in recent months, their rest disturbed by some dark sorcery.
A crypt only a short distance south of the ancient necropolis of Gadim-ûn, something has disturbed the dead, causing their decayed bodies to leave the tombs and wander the land.
A hilltop in eastern An Shêru called Sang Luzûkh in Shagâni. It serves as the den for a large pack of jázgai, creatures known for scavenging, but who will attack if threatened or if food is scarce.
Once a lush and verdant grove of the Kintai, this hilltop is now a refuge for bandits and other outlaws amidst a dry and rocky desert. The Elves are now gone, but several Veróthi, the trees that remain when an Elf has reached Trothúl, still linger.
An abandoned mine called Erakúndo by the Ordâkhai. It was last used in the time of Shurash Hûl, the emperor of Ordâkh, who led his armies north into Shagâna, destroying the Usâl River and much of the Mûr. This site is now home to feral mûmakil, beasts of burden who have survived or escaped the wars of Men.
The roosting place of Kalorkhûn, terrifying birds of unusual size, who make their home at the height of the sky. Some say they taste like chicken.
Acidic hot springs in northern An Shêru, called Shêgarim by the locals, have boile to the surface since the Din of Stone. While the water here can burn or kill most animals, rock-worms have found the superheated, acrid water to be to their liking.
Acidic hot springs in southern An Shêru that have boile to the surface since the Din of Stone. While the water here can burn or kill most animals, rock-worms have found the superheated, acrid water to be to their liking.
This mountain-top at the height of the sky is home to a colony of Rocs, called anzûri in Shagâna, giant birds that are as hostile as they are huge.
An outpost of the Ordâkhai of Shêru, from here they dispatch patrols and attempt to maintain control of the western side of the region.
Called Modan Rôkh in Ordâkhai, the Beast-fields are named for the sûlokil you will usually find there.
One must be either very brave or very foolish to enter Uruthúsh, as it is home to a band of fearsome Utûgi, orcs given life in the Elder Days by Morgoth's dark craft.
This arching bridge is all that remains of these long-forgotten ruins in western An Shêru. It is now home to a band of kergrim who scavenge the remains of the victims of this harsh environment.
Gredbyg have lived on these rocky slopes as long as anyone can remember. Some say they have been here since before the land was ravaged and An Shêru was still green and forested.
Instead of skillfully mining into the mountain, the Ordâkhai have their enthralled Jatsakóri workers excavating an open pit, forever scarring the land. This practice is detested by the Temámir of Shêru, and was banned when the Men of Nísaka swore the peace-bringing Oath of Jiret-menêsh, in which several mines in An Shêru were surrendered to Men so long as they swore ever to honour and respect the land from which they took their bounty, and never to cut stone except with the greatest care.
Kôth Rau, the centre of Ordâkhai activity in An Shêru, is situated on a slope and encompasses the entrance to Damudûr. Taking orders from a coven of Bokhóri sorceresses, the soliers here are zealots who deny the defeat of Barkhûsh andd await his return. There is also an Utûgi presence in the camp, as well as prisoners who are taken and questioned for unknown reasons.
In the days of old, Lâkindar was a prosperous mine of the Temámir dwarves. Now, however, it is commonly called 'The Quelling-house' due to its more recent use by the invading armies of Ordâkh. After brutally stamping out resistance in An Shêru, the mine was used as an execution chamber and dumping ground for the bodies of dissenters. It is also said that the Priests of Barkhûsh ritually sacrificed many an innocent dwarf in this unhappy place, adding to its unnerving reputation. To make matters worse, in recent months, the corpses of The Quelling-house have been awakened by some dark craft.

Rewards

  3 Mûr Ghala Sârzai
  Traveller of An Shêru
   1,000 Virtue Experience

Additional Information

Locations

Coordinates Directions / Description
[58.0S, 79.9W] Arch of Adazâr
[61.9S, 79.2W] Lâkindar
[54.2S, 78.9W] Slopes of Shâlahin
[59.2S, 77.6W] The Beast-fields
[56.3S, 76.9W] Onabóha
[61.8S, 76.8W] Uruthúsh
[58.3S, 74.6W] Pools of Taridím
[53.5S, 73.9W] The Seething-wells
[50.0S, 73.4W] Roost of the Anzûri
[59.0S, 73.0W] Kôth Rau
[54.5S, 71.9W] Abníshu
[60.4S, 71.2W] Damudûr
[58.5S, 70.3W] Gebarakór
[58.8S, 69.0W] Spent-lodes
[53.4S, 68.7W] Crypts of Khâb Daku
[48.7S, 66.8W] Naxar Dâl
[54.2S, 66.5W] Spoiler's Crag
[56.1S, 66.2W] Zakhûr