Item Index Attribute Abbreviations
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The following table lists Attributes found on Items and the abbreviations that should be used for them when they are listed on an Item Index Page. We use abbreviations for Attributes on Item Index pages instead of the entire Attribute name for the following reasons:
- To make the Index easier to read
- To make the Index shorter and more concise, therefore more usable
- To make quick scanning through lots of Items on the Index easier
If an Attribute is not listed in this table, then the full name of the Attribute should be used on Item Index pages.
Attribute Name | Abbreviation |
---|---|
Armour Value | Armour |
Might | Might |
Agility | Agility |
Will | Will |
Vitality | Vitality |
Fate | Fate |
Critical Rating | Crit Rating |
Critical Chance | Crit |
Melee Critical Chance | Melee Crit |
Finesse Rating | Finesse |
Physical Mastery Rating | Phys Mastery |
Tactical Mastery Rating | Tact Mastery |
Outgoing Healing Rating | Out Healing |
Healing Output | Healing |
Tactical Critical Multiplier | Tact Crit Mult |
Resistance Rating | Resistance |
Critical Defence | Crit Def |
Critical Healing Magnitude | Crit Heal Mag |
Incoming Healing Rating | Inc Heal Rtg |
Incoming Healing | Inc Heal |
Incoming Healing Modifier | Inc Heal Mod |
Block Rating | Block |
Block Chance | Block |
Parry Rating | Parry |
Parry Chance | Parry |
Evade Rating | Evade |
Evade Chance | Evade |
Partial Block Mitigation | Partial Block |
Partial Parry Mitigation | Partial Parry |
Partial Evade Mitigation | Partial Evade |
Partial Block Chance | Partial Block |
Partial Parry Chance | Partial Parry |
Partial Evade Chance | Partial Evade |
Melee Damage | Melee Dmg |
Melee Skill Damage | Melee Dmg |
Ranged Damage | Ranged Dmg |
Ranged Skill Damage | Ranged Dmg |
Tactical Damage | Tact Dmg |
Tactical Skill Damage | Tact Dmg |
Bleed Damage | Bleed Dmg |
Incoming Melee Damage | Inc Melee Dmg |
Incoming Ranged Damage | Inc Ranged Dmg |
Incoming Tactical Damage | Inc Tact Dmg |
Melee Defence | Melee Def |
Ranged Defence | Ranged Def |
Tactical Defence | Tact Def |
Physical Mitigation | Phys Mit |
Tactical Mitigation | Tact Mit |
Maximum Morale | Max Morale |
Maximum Power | Max Power |
in-Combat Morale Regen | iCMR |
in-Combat Power Regen | iCPR |
non-Combat Morale Regen | nCMR |
non-Combat Power Regen | nCPR |
Out of Combat Run Speed | OOC Run Speed |
Run Speed | Run Speed |
Hope | Hope |
Attack Duration | Attack Dur |
Devastate Magnitude | Dev Mag |
Base Combat Damage Modifier | Base Dmg |
Tactical Damage Rating | Tact Dmg Rtg |
Tactical Healing Rating | Tact Heal Rtg |
Perceived Threat | Threat |
Healing Threat | Heal Threat |
All Skill Inductions | Inductions |
Disease Resistance | Disease Resist |
Fear Resistance | Fear Resist |
Poison Resistance | Poison Resist |
Wound Resistance | Wound Resist |
Common Mitigation | Common Mit |
Acid Mitigation | Acid Mit |
Shadow Mitigation | Shadow Mit |
Fire Mitigation | Fire Mit |
Frost Mitigation | Frost Mit |
Lightning Mitigation | Lightning Mit |
Bow Damage | Bow Dmg |
One-handed Axe Damage | 1h Axe Dmg |
Two-handed Axe Damage | 2h Axe Dmg |
One-handed Club Damage | 1h Club Dmg |
Two-handed Club Damage | 2h Club Dmg |
One-handed Sword Damage | 1h Sword Dmg |
Two-handed Sword Damage | 2h Sword Dmg |
Melee Skill Power Cost | Melee Power Cost |
Ranged Skill Power Cost | Ranged Power Cost |
Light of Eärendil | LoE |