Turn the Tables
- 5.2m Range
- Melee Skill
- When dazed, stunned, or knocked down: recover from impairing effects and inflict them upon your enemy instead.
- ... Main-hand + bonus Damage
- 5s Stun
- Starts Fellowship Manoeuvre
- Shake off Dazes, Stuns and Fellowship Manoeuvre Stuns. Recover from being Knocked Down but not from Dread and Full Immobilize.
- Cost: [459 at Level 140] Power
- Cooldown: 1m
Using this skill causes to occur on an enemy target and initiates a Fellowship Manoeuvre. While the tooltip does not mention it, you also receive for 10 seconds.
You cannot use this ability unless you are dazed, stunned, or knocked down and the target is in melee range. With the trait and tracery, you can make the temporary state immunity last longer than the cooldown of this skill, effectively reaching permanent state immunity.