Triple Trap

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Set Trap-icon.png
 Triple Trap
  • Resistance: Physical
  • Places a trap to root the enemy.

    Trap remains in place for 60 seconds after being placed.

  • Duration: 1m
    ... Damage
    30s Root
    50% break chance on damage

    Duration: 1m
    ... Damage
    30s Root
    50% break chance on damage

    Duration: 1m
    ... Damage
    30s Root
    50% break chance on damage
  • Cost: ... Power
  • Cooldown: 1m

General Information

Class: Hunter

This skill replaces the Set Trap-icon.png Set Trap skill when the Trapper Of Foes set bonus Triple Trap is equipped, which happens after spending 10 Class Trait Points in the trait tree. This version will set 3 traps.

Interactions

  • The Trapper Of Foes set bonus Master Trapper will give traped enemies the Archer's Mark debuff, which will increase incoming ranged damage by 15%.
  • The Trapper Of Foes trait Complex Mechanisms will increase the resistance penetration of this trap.
  • The Trapper Of Foes trait Combat Traps will decrease the cooldown and increase the damage of this skill.
  • The Trapper Of Foes trait Advanced Placement will chance this skill into a ground-targeted ranged skill with a 20m range. On use, a ground-target circle will appear which can be moved. After using the mouse to move this circle to your enemy, click and the skill will be executed, placing the traps in the circle area.
  • The Trapper Of Foes set bonus Sturdy Traps will increases the grace period of the trap to 5 seconds. This means the trapped enemy will not be able to break free for the first 5 seconds, after which it has a normal 50% chance to break free on damage.


Effects

Enemies walking into either of the three traps will be rooted for 30 seconds. In addition, if the hunter has the Master Trapper set bonus, they will suffer from a version of Archer's Mark.