Talk:Threat Level

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at first a nice little article. But is it really useful? Basicly anything Yellow will attack when attacked. Anything red and not a grey mob will agro. Anything green moraled cant be attacked at all (regardless of its level)

It just seems a bit excessive to show all that info to basicly say: Anything green cant be attacked, anything not grey with a red morale will agro you. Anything yellow will attack when attacked.

Nice table though--Anarchie 13:56, 27 November 2007 (PST)

Agreed. I think the following classifications would be more useful:
Aggressive - Attacks you when you come into range.
Threatening - Threatens to attack you when you come into range. Attacks you after several seconds if you do not move out of range.
Passive - Will only attack if you provoke it.
Harmless - Will not attack you even if provoked. (most of the random wildlife such as frogs, deer, rabbits etc. fall in this category)
This way players can find out what to expect when they get close to the mob, which can be helpful. On the other hand, the current table can be summed up into one or two lines to describe how aggro and distance works as you go up in level compared to the mob.
--Fedaykin 14:52, 27 November 2007 (PST)
That looks good Fedaykin - the "threatening" does need to be included I feel. (Is it possible to attack critters without killing them outright?) DancesInTrees 00:39, 28 November 2007 (PST)
I partly agree, the threatening is good on some mobs. Im leveling an alt up atm and i run into plenty of "lynx" type mobs in ND. These are threatening BUT if they are stealthed they will attack without warning. As far as i can see its the same mob. So it might be a bit misguiding to use it on some mobs. However its nice to know which mobs you can run through and which you cant. A threatening mob is a nice flee route when things go sour. --Anarchie 08:44, 28 November 2007 (PST)
Perfect! I *love* this, even though (or maybe because) it doesn't directly correlate to the color of the morale bar. That makes it a LITTLE harder for people to determine the right answer when creating a page (if they forgot they needed that info), but I suppose if they go by the morale bar color they'll be pretty close. Incidentally, last night I ran around and saw that critters actually have yellow morale bars. The only things that have green morale bars are NPCs or "still-in-theatrics" instance mobs - you can't attack them yet because they are still doing their dialogue. Dances, I think I understood what you are saying about critters - still, I think Fed's description is nicely worded and gets the concept across. An entry of "harmless" could also probably be set up to add the creature to the "critter" creature-difficulty category. (Anyone noticed I really like auto-categorization and pre-filled-in template options?) --Adelas 09:59, 28 November 2007 (PST)
Dances - The reason I put Threatening there is because if we're going to be picky about non-agressive mobs, in other words - if we're going to differentiate between "Passive" and "Harmless" although they both won't attack when you get near, then we might as well differentiate between unprovoked mobs as well.
Anarchie - I disagree on the point of stealthed mobs. Unless you can show me an example that proves me wrong, I believe that the "stealthed" variant of a mob will always have a different name, and thus be a different mob altogether. For example, in Ered Luin you can probably find something like a "Lynx Prowler" visibly walking around, but then you will also randomly get jumped by a "Lynx Ambusher" (imaginary names). Speaking of "stealthed" mobs though... are we listing this in the creature information? If not, we should be.
Adelas - The colors I chose were just as an example. Of course, they don't directly correlate to the actual in-game morale bars etc. of the mobs... but I think the in-game bar colors aren't very helpful in determining anything other than passive/aggressive in the first place, so we can get creative. Oh, and I agree that automatic page creation with pre-filled templates is very nice... a page describing how to go about entering each variable into the template (just like when creating a player character) would be awesome. --Fedaykin 17:24, 28 November 2007 (PST)