|Starts with||Gammer Boffin|
|Start Region||The Shire|
|Ends at||Lob's Grove|
|End Region||The Shire|
|Quest Group||The Shire|
|Quest Chain||Spider Plague|
|Walkthrough & Notes|
'There we go, my dear. This draught should get you through those spider-webs! But you must hurry! It dries out quickly.
'Oh, there's one more thing. I've heard nursery stories about a walking tree in Bindbole Wood, like them in the Old Forest. It might be asleep, if it is even there at all, and it might be dangerous to things on two-legs, like they say the Old Forest is, but I doubt it will take kindly to all those nasty spiders either.
'Now off with you before that draught dries, or you'll never get through the webs!'
Gammer Boffin has prepared an unpleasant draught from slug-slime that should allow you to pass through the webs protecting the spider-lair in Bindbole Woods.
The spider-nest is to the north-west of Overhill town centre, past the wall and the lumber-yard.
Shirriff Smallburrow sent you to Gammer Boffin in Overhill to obtain something to dissolve the spider-webs blocking the way to the nest. Gammer warned you that the mixture dries quickly, so you must hurry. She also mentioned a nursery story about a walking tree in Bindbole Wood that might serve as an ally...if it even exists.
The walking tree, if it exists, probably can be found somewhere in the spider nest.
You were able to clear the way to the nest using Gammer Boffin's draught. She also mentioned a nursery story about a walking tree in the wood that might help to deal with the spiders, though she warned it might be dangerous to you as well.