Quest:Instance: In the Halls of Thikil-gundu

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In the Halls of Thikil-Gundu
Level 118
Type Solo
Starts with Instance
Starts at Thikil-gundu
Start Region Thikil-gundu
Map Ref [22.8N, 136.0W]
Quest Group Thikil-gundu
Quest Chain Marks of a Conspiracy
Quest Text

Bestowal dialogue

"After the great cold-drake, Vethúg Wintermind, was defeated at Erebor, it was believed that Thikil-gundu would at last be reclaimed. Unbeknownst to the Longbeards and Zhélruka, Karazgar, the Weeping Warrior, has claimed the Steel Keep and subjugated the wills of the Orcs and dragon-kind dwelling within its frozen halls. What has become of Nori's expedition in that ancient dwarf keep?"

Background

Fearing that Nori has met with a terrible end at the hands of Karazgar or the mysterious dwarf-wights within Thikil-gundu, Dori and Company must muster the courage to enter the Steel Keep.

Objective 1

  • Talk to Dori in Thikil-gundu

Dori can be found in Thikil-gundu. If you have become separated, you may call him and the rest of the company by using your horn.

You have come to Thikil-gundu in search of Nori. You should now speak to Dori in Thikil-gundu.

Dori:
'Listen well, <name>
'If these old maps are to be believed, Durûz-mazal should lie beyond these doors. It was a great chamber wrought in honour of the Seven Dwarf-kings and in its centre, a great hoarding-vault was delved. It became known as Immêsh-khalt, and it held the whole of the wealth of Grárik in its depths.
'If my brother came in search of the treasures of Thikil-gundu, he and his expedition would not have had to look any further than Immêsh-khalt. And so, it is there we will begin our search!
'Let us hope these old gears still turn!'

NOTE: if you become separated from Dori and Company, you can summon them to your side using the Horn of Erebor. In addition, you can access the map of Thikil-gundu by pressing "M'.

Objective 2

  • Search the hoarding-vault of Immêsh-khalt

The hoarding-vault of Immêsh-khalt can be found in the centre of Durûz-mazal, the Chamber of Faces.

Dori has directed you and the rest of the company to search the hoarding-vault of Immêsh-khalt for signs of Nori.

Dori: Come, <name>. Let us see what has become of Immésh-khalt!'
An enormous hoard of gold lies encased in ice beneath your feet . . .
  • Talk to Dori
Dori:
'It has been frozen solid!
'Is this some final insult by Vethúg Wintermind? If this is how the great cold-drake has chosen to guard his stolen gold, there will be no recovering it . . . not until all the halls of the Steel Keep are reclaimed. And many still lie ahead of us, <name>!
'Many of these old gears are frozen or ruined, but we must find to travel deeper into Thikil-Gundu. Unless my eyes deceive me, it looks like the gears to some of the eastern halls are intact. If we can reach to old lore-trove of Afhân-binnîn by some path, it would allow us to reach many of the deepest chambers of Thikil-gundu. We must find a way there!
'According to the notes Nori left behind, Afhân-binnîn can be reached through a small hall at the northern end of the smithies of Kall-khebâb.
'Let us find a way into Kall-khebâb, and then we will see if we can find the way into Afhân-binnîn. Besides, it would do us all well to warm ourselves by the forges, I think!
'But. . . we would be wise to remain on guard. Such silence brings me no comfort.'

Objective 3

  • Find a way into the smithies of Kall-khebâb

The smithies of Kall-khebâb can be found in the eastern halls of Thikil-gundu.

Determined to delve deeper into Thikil-gundu, Dori has asked you to find the smithies of Kall-khebâb so that you might gain passage into the other halls of the Steel Keep.

What's goin' on out there, maggots? You lot better not have stoked the fires again!

Gundabad Warrior says, What do we have here?

If the dead ones get in again, I'll have Athramóth show you just how cold you worms can be!
The old forges of Thikil-gundu are rife with Orcs!

Objective 4

  • Defeat Karkasht Crow-feeder and the Orcs of Gundabad in Kall-khebâb

Karkasht Crow-feeder can be found in the smithies of Kall-khebâb.

You have discovered a massive hobgoblin leading the Orcs in the smithies of Kall-khebâb. You must defeat him if you are to continue deeper into Thikil-gundu.

Dori defeated the Gundabad Captain.

You know the rules! Throw 'em into the pits, or it's all of your heads.

Dori defeated the Gundabad Captain.

And you call yourselves Orcs! Are a couple of bearded icicles to much for you?

Dori defeated the Gundabad Captain.

Fine! I'll kill 'em myself if you lot can't manage it!
Karkasht Crow-feeder says, Ah! Not quite dead after all, are ya? Karkasht will fix that!
Karkasht Crow-feeder says, How did I… fail?'
Karkasht Crow-feeder falls defeated, and the heat of the smithies begins to spread through Thikil-gundu....

Objective 5

  • Find the northern hall that leads into Afhân-binnîn from Kall-khebâb

A hall to Afhân-binnîn can be found at the northern end of the smithies of Kall-khebâb.

With the smithies clear of foes, you should now search the smithies for a way into the lore-trove of Afhân-binnîn.

Dori:'The hall to Afhân-binnin must lie at the northern end of the smithies. Let us see if the path is clear!'
The hall into Afhân-binnîn is sealed by rubble and debris...
  • Talk to Dori at the ruined hall of Afhân-binnîn in Kall-khebâb
Dori:
'Bah! Orcs? Hobgoblins? This was supposed to be the swiftest path to Afhân-binnîn!'
Dori studies his map of Thikil-gundu and turns it about a few times.
'It seems that there is another way to the lore-trove, but to reach it, we must pass through the old feast-house of Amrâg-zahar! The gears outside its doors appeared to be frozen when I stood atop the hoarding-vault, but perhaps the heat of the smithies might loosen them.
'We have been lucky to find only a few Orcs so far, but I fear that Karazgar and the Dragon-kind dwelling in Thikil-gundu may soon be aware of us. It is some consolidation that those dwarf-wights are not fond of the dragons, but they are no friends of ours either!
'The swifter we find my brother, the swifter we can leave this place, let us go!'

Objective 6

  • Find a way to Afhân-binnîn through the feast-house of Amrâg-zahar

The feast-house of Amrâg-zahar can be found through the northernmost doors of Durûz-mazal, the Chamber of Faces.

With the heat of the smithies now spreading through Thikil-gundu, Dori hopes to find another way to reach Afhân-binnîn and continue the search for Nori.

Dori: 'According to my map, there is a way to Afhân-binnîn through the feast-house of Amräg-zahar. Let us search for it!'
Amid the ruined remains of Amrâg-zahar, a passage leading into Afhân-binnîn lies open...

Objective 7

  • Search for Nori in Afhân-binnîn

Nori might be found somewhere within Afhân-binnîn. Afhân-binnîn can be found through Amrâg-zahar.

You have discovered a passage into Afhân-binnîn, and you should now search for Nori within the lore-troves of Thikil-gundu.

Dori: 'Let us search for Nori in Afhân-binnîn! If my brother is not here, we will be able to follow other passages into the deepest chambers of Thikil-gundu!'

Slain long ago by Vethúg Wintermind, Frór, son of Dáin I, has been raised from death...

  • Talk to Nori in Afhân-binnîn
Dori:
'How could so many vile spirits be drawn to this place?
'Dwalin once told me of the fate of Skorgrim Dourhand. Have you heard the tale?
'He spoke much of spirits, Gaunt-lords, bloody hands and other things of which I knew little, but perhaps that was for the best! What a terrible fate for a dwarf... even for one as villainous as Skorgrim!'
'What has happened? Has a curse fallen upon Thikil-gundu? So many dwarves have been roused from their rest to serve whatever evil now lurks here...'
Dori pauses and looks at the company of dwarves starting at a great geode in Afhân-binnîn.
'Wait a moment, <name>. There is something familiar about that dwarf. . .
'No. . . it cannot be! That is Frór, the lost son of Dáin I. After Dáin fell to Vethúg Wintermind, Frór sacrificed himself so that his brothers and kinsfolk could escape from Thikil-gundu. It can be no other. . . the crown of Dáin rests upon his head!
'We must banish whatever evil has taken hold of him!'

Objective 8

  • Defeat Frór the Lost and banish the fell-spirit inhabiting his remains
  • Recover the Crown of Dáin

Frór the Lost can be found in the heights of Afhân-binnîn.

You have discovered the remains of Frór, son of Dáin I, brought to life by a fell-spirit in Afhân-binnîn. You should defeat him and let him at last be laid to rest.


Frór the Lost says, You... should not be here....
Frór the Lost says, Thikil-gundu... is... ours!

Your mighty blow defeated Frór the Lost.

The remains of Frór, son of Dáin I, fall lifeless to the ground...
CROWN OF DÁIN I "The crown of King Dáin I, who fell long ago to the great cold- drake, Vethúg Wintermind."
Set in gold and adorned with precious mithril, the crown of Dáin has not faded in beauty. . .

Objective 9

  • Deliver the crown of Dáin to Dori in Thikil-gundu

Dori can be found in Thikil-gundu.

You have defeated the fell-spirit inhabiting the remains of Frór and recovered the long-lost crown of Dáin. You should offer the crown to Dori and learn what is to be done.

Dori:
'It is with great regret that we cannot bear Frór's remains from the Steel Keep. Thikil-gund itself will have to server as his tomb.
'The King under the Mountain demanded that we return bearing a bone of Vethúg Wintermind, but to instead return with the crown of Dáin migh seak better of our deeds in the ruins of Grárik!'
Dori places the crown in a pack, and begins to study his map of Thikil-gundu again.
'We should descend into the lore-trove and continue to the northern halls. If we follow that path, we will come to Thikil-nesad! It was once the seat of all Grárik, and it was there that King Dáin I ruled before he fell.
'Perhaps Nori has hidden himself away before the old throne of Thikil-gundu, but I fear many more foes lurk in these halls.
'Even so, we must press on!'

Objective 10

  • Search for Nori at Thikil-nesad, the Steel Seat

Thikil-nesad, the Steel Seat, can be found deep within Thikil-gundu.

Fearing that Nori has been discovered by the inhabitants of the Steel Keep, Dori now hopes to find him before the old throne of Thikil-gundu.

To your horror, a great cold-drake rests among her brood at Thikil-nesad

Objective 11

  • Defeat Athramóth

Athramóth and her brood can be found in Thikil-nesad.

You have discovered a great cold-drake resting among her brood. You should defeat Athramóth and make safe the old throne of the Steel Keep.

Dori:'What a terrible cold-drake! We must slay it before it can lay more of its eggs in Thikil-gundu!
'What has become of my brother?'
Your mighty blow defeated Athramóth.
Athramóth falls defeated, but you hear a great commotion in the distance
After sealing the western passage into Thikil-nesad, Nori suddenly notices Dori and Company!

Objective 12

  • Talk to Nori at Thikil-nesad

Nori can be found at Thikil-nesad.

Nori has fled into Thikil-nesad and unwittingly reunited with Dori. You should talk to Nori.

Nori:
'Dori! I cannot believe my eyes!'
Nori rushes forward and embraces his brother.
'It has gone all wrong, brother. I am the last of my expedition. The Weeping Warrior ambushed us before the gates of Thikil-gundu, and he slew the few of my company that survived the Wrack.
'In vengeance, I faced Karazgar in battle. Though I landed many blows, he managed to wrest my axe from my hand! It is a coward's way out of a fight, I think! All I have now is this torch. It has kept me warm, but it is no weapon.'
Dori hands Nori the axe you fund before Thikil-gundu.
'My axe! Karazgar will know its bite once more!
'You have found me, brother, and for that I am grateful. . . but I cannot let Karazgar escape Thikil-gundu! Let us seek our vengeance against Karazgar together!'

Objective 13

  • Talk to Dori in Thikil-gundu

Dori can be found in Thikil-gundu.

You have reunited with Nori. You should now speak to Dori and learn what is to be done.

Dori:
'<name>. . .
'What Karazgar has done cannot go unanswered. He has slain our kinfolk, he has set the Dragons of the North upon the Lonely Mountain, and he has stolen and defiled the halls of Thikil-gundu! We Seven must stand against him.'
Dori turns to Nori.
'Where has he gone, brother?'
Nori explains that Karazgar travelled into Zashar-tûmun, but he warns you that many Dragon-kind now lurk in the ruin-dwelings of Thikil-gundu.
Karazgar must answer for the evil he has worked against Durin's Folk! Baruk Khazád!

Objective 14

  • Find a way through Amrâg-zahar to Zashar-tûmun

Zashar-tûmun, the ruin-dwellings of Thikil-gundu, can be found to the west of the feast-house of Amrâg-zahar.

Nori has warned you that Karazgar now prepares a great force of dragon-kind in Zashar-tûmun. You should find a way to Zashar-tûmun and confront Karazgar.

Gundabad Captain says, How did you get in here? What have you done to her?!'

You feel a cold wind blowing from the rimed ruin-dwellings of Thikil-gundu . . .

objective 15

  • Find and confront Karazgar in Zashar-tûmun

Karazgar can be found somewhere within Zashar-tûmun.

Nori has warned you that Karazgar now prepares a great force of dragon-kind in Zashar-tûmun. You should find and confront Karazgar.

Gundabad Captain says, Do not let them pass, maggots! The dragons must be protected!
Appearing to anticipate your arrival, Karazgar stands beneath a great crack in the Wrath-horn!

Objective 16

  • Defeat Karazgar, the Weeping warrior

Karazgar can be found in the western reaches of Zashar-tûmun.

You have found Karazgar, the Weeping Warrior, and you should now attempt to defeat him.

Dori: 'Karazgar must pay for the evil he has wrought!'
Karazgar, the Weeping Warrior says, At last you have come....
Karazgar, the Weeping Warrior says, You have sought for dragons and dwarves, but at what cost?
Karazgar, the Weeping Warrior says, It is time your mettle was tested!
Karazgar, the Weeping Warrior says, Enough of these distractions! Now your true test begins!
Karazgar, the Weeping Warrior says, I have seen enough!
Karazgar, the Weeping Warrior says, Is that what you had hoped for? An end to your pursuit?.
Karazgar, the Weeping Warrior says, No... it is merely the beginning! Hrímil shall soon be mine, and the world will be shaped anew!
Karazgar, the Weeping Warrior says, To me, Vethúg! The Anvil awaits....

Objective 17

  • Talk to Dori in Thikil-gundu

Dori can be found in Thikil-gundu. If you have become separated, you may call him and the rest of the company by using your horn.

You have repelled Karazgar and rescued Nori from the depths of Thikil-gundu. You should now speak to Dori.

Dori:
'It is worse than I feared . . .
'The Dead walk the halls of Thikil-gundu, and through some vile means, Karazgar has mastered the will of Vethúg Wintermind!
'There is little to celebrate this day, <name>, but we have found my brother. . . and that is enough!
'Let us return to Tharrazhâr, and leave this sorrowful place behind.'
When you complete this quest, you will swiftly travel to the Keep of Tharrazhâr in Skarháld. If you have not finished exploring or seeking treasures in Thikil-gundu, it is advised that you wait to talk to Dori.