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- 4.2m Range
- Melee Skill
- Dazes enemies with a pair of melee attacks while dual-wielding.
Mounted Combat Enemies: Daze replaced with a debuff that reduces damage against dismounted players
- 2 Attacks:
- ... (Off-hand) Damage
- ... (Main-hand) Damage
- 5s Daze
- 100% break chance on damage after 1s
- Cost: [127 at Level 140] Power
- Adds 3 to Focus
- Cooldown: 20s
The Hunter needs to wield two weapons in order to execute this skill.
Using this skill inflicts the effect Dazed on the target.