Book 10 (Part 2) (2007-08-17)

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Previous patch: Book 10 (Part 1) (2007-08-17)
Next patch: Book 10 (Part 3) (2007-08-17)
Patches(18 C, 2 P)

Book 10 (Part 2) (2007-08-17)

Book 10: The City of Kings - Part 2


Gameplay (misc.)

  • Mounted Movement Speed will now be slowed by falling injuries
  • Falling while riding a horse no longer causes you to dismount.
  • High End Fellowship Maneuvers have been rebalanced. This includes a change to the high end, which reduces their effectiveness by 35% for damage dealing maneuvers
  • Healing and Power maneuvers have been reduced by about 20%.
  • Improved responsiveness of vital regeneration, especially with regards to the effects of food and entering or exiting combat.
  • Fixed an issue with raid locks not saving on the instance correctly.
  • Fixed the issue with pets failing to attack when ordered to.

Loot System

  • Need and Greed rolls will now be shown to the rest of the fellowship.
  • When only one party member rolls on an item, we no longer display all of the other rolls.
  • Switching the looting type to Master looter no longer resets the loot quality to None

Skills/Classes

  • Removed the Parry, Block, and Evade disabling from Wounds. These have been replaced with percentage debuffs to each avoidance chance. We moved the Parry debuff from the "Injury" debuff and put it on a new wound debuff called "Laceration". This effect lasts 10/20/30s just like the Wounds which debuff Block and Evade. Additionally, all these effects (and other Poison, Disease, and Fear effects) have a periodic chance to be resisted after application. Get those resistance chances higher!

Champion

  • Champion Shoot skill no longer costs 1 copper to train. Cost has been increased to 40 silver.

Lore-master

  • The Lore-master "lore" skills (Fire-, Wind- and Herb-lore) will now stack with each other. A monster cannot have more than one copy of any particular debuff, but can have all 3. A Lore-master can only maintain one such lore skill, so to have all 3 on one monster will require 3 Lore-masters.
  • Added a reset to the L15 Lore-master quest that will shut down the instance once the Goblin-champions arrive -- this should be a little more forgiving for those poor, undefeated Lore-masters who stumble into Benton Oakes's library, never suspecting that L30 goblins lurk just behind one of the walls.
  • Fixed an issue with the Visual Fx for Test of Will that was preventing them from playing properly.
  • Fixed several race conditions that were allowing the vfx of the Ent for the skill March of the Ents to remain occasionally.
  • Fixed an issue with Wisdom of the Council for Elf Male & Female Lore-masters not delivering the effect until the end of the animation. They will now apply the effect when the staff hits the ground.

Guardian

  • Associated fellowship skill "To the King's" knockdown will now last a full 7 seconds
  • The trait "Improved Vexing Blow" now clearly indicates you can hit two additional targets
  • The "Overwhelm" skill now properly describes that it can stun on a critical hit
  • The "Stamp" skill will now fire off as soon as the previous attack animation finishes. Previously it would wait for the combat action delay to expire before firing.
  • The "Shield-blow" skill will now properly apply the Taunt FX when used
  • Shield Spike Durations have been increased
  • Guardian's Pledge will no longer play a hit FX when used.

Hunter

The Hunter class had a significant amount of work done on it in Book 10. For a write-up on the changes, please see Book 10 (Hunter) (2007-08-17). Other changes:

  • The Hunter class quest jewelry item "Earrings of Discovery" has had its melee critical chance changed to ranged critical chance.
  • Hunter Traps will now appear properly when the Hunter has the Sturdy Trap trait equipped
  • Hunters should no longer have arrows left in their hands after failed inductions
  • Hunters will have fire and light arrows on their bows when using fire and light oil.
  • Hunter animations were re-worked for bow and crossbows. They should feel faster and more responsive now.

Captain

The Captain class had a significant amount of work done on it in Book 10. For a write-up on the changes, please see Book 10 (Captain) (2007-08-17)

Minstrel

  • The Minstrel can now initiate his "Noble Cause" skill more quickly--immediately after the previous skill completes!
  • The minstrel's "Song of the Hopeful Heart" will more accurately convey the range of its aura to players.
  • For players having trouble (very rarely) with the minstrel class quest ("A Song for the Company"), this is now fixed.

Burglar

  • The Burglar's Counter Defence debuff no longer completely disables a target's avoidance chances. Instead, it applies a percentage reduction to avoidance chance. In most cases, this will amount to a complete negation of the target's avoidance chance. Still, like the change to Wound debuffs, it allows special buffs or circumstances to overcome the debuff.

Traits/Titles/Deeds

  • Deed UI
    • The Deed Log will now properly remove deeds that are completed while Show Completed is unchecked and the Log is open.
    • Fixed a bug in the Deed Log which would prevent Destiny Rewards from being displayed.
    • Completed deeds which were selected now correctly leave your deed log.
  • Dropping a trait into an incorrect slot type will not unslot an existing trait in that slot.
  • Kills in Dwaling and Oatbarton will now count towards Shire Deeds
  • Fixed Knowledge of the Past Deed so that it will advance properly when the Power and Wisdom trait is slotted.
  • Slayer deeds of level 20+ will require less kills to complete.
  • Renamed passive critical hit traits to reflect what type of attacks they buff.
  • The descriptive tooltips of the racial skill buffs was improved. (No gameplay change.)
  • Changed the 4 traits that give Hunter skills +ranged crit into generic +ranged crit.
  • Increased the duration of the "Improved Beneath Notice" with the trait from 15 seconds to 20 seconds.
  • Made "Beneath Notice" castable while moving.
  • On your character journal's trait page, virtues now have all their ranks shown as boxes. These boxes are filled for ranks you have achieved. Each one has a tooltip for what the virtue does at that rank. Enchanted ranks are shown as green.
  • Dragging traits around with a bard looks a little nicer.
  • Any time a player accepts a Trait configuration change at a Bard, any items they are no longer allowed to equip as a result of the changes will be unequipped immediately.
  • Racial "Return to" traits now require 1 travelling ration per use (Added 8/20)

Monster Play

Book 10 has plenty of changes for monster players, including new systems like keep defenses and being able to call powerful reinforcements. For an overview of all of the changes, please see Allan Maki's dev diary.

  • You can now access monster play from the character selection screen once you have a character that has reached level 10.
  • Monster players will now log back in where they logged out (instead of always logging in at their home base)
  • In the monster play select UI, the Blackarrow and the Warleader now have different appearances.
  • Maps rewarded for the different locations in monster play now have different locations and cooldown timers. All crude maps retain their 30 minute cooldown and share the same usage with each other. Poor maps now have a 15 minute timer and share the same usage restrictions as each other. All Good maps have individual usage restrictions and 5 minute usage timers.
  • Monster guards at the resurrection circles throughout the Ettenmoors are now immune to fear.
  • Gorgoris, Mazauk and Uzulthrang grew tired of the Free People storming through the Ettenmoors and have lowered their standards and requirements to enter the fray.
  • The Krahjarn Felarrow guards assigned to protect the captured rally points of monster players are meant to be fearsome, not fearful. Now, they are immune to effects which make them run in fear.
  • Dwarves and Goblins throughout the Ettenmoors now have a better chance of dropping Isendeep Ore.
  • It was discovered that Free Peoples were stealing brittleaf seed from the Little Folk in Hoarhallow. You should be ashamed of yourselves, the Little Folk are your friends! Players will no longer be able to loot brittleleaf seeds.
  • Gasham and Bok, the two leaders of the Snowreap Goblin tribe at Grothum have been eating their Wheaties!
  • Tokens of Valour earned for the glory of the Free People now stack to 25. The items are still used in various quests and can also be used to obtain the keys for the reward chests at Glân Vraig.
  • Map notes depicting the control of the important battle locations in the Ettenmoors now display dynamically at the correct locations.
  • There are now three levels of reward chest available for players in Glân Vraig, each has a different appearance and an increasingly better chance at dropping top tier loot. These include raid and normal set pieces.
  • Humanoids sworn to the service of the Free People or Angmar's Army will now drop Shattered Blades or Barrels of Oil more frequently. This is to augment new quests in the Ettenmoors.
  • Guards located at the rally points controlled by the towers will now always spawn dependent on the correct player/monster player state.
  • Orcs invading Gabilsathur as part of the raid event in that area will no longer drop loot.
  • All quests involving the defeat of Captain-General or Tyrants now properly state that you must not be defeated when the Captain-General or Tyrant falls.
  • The duration of the Orc Reaver's Sundering Blow armor debuff has increased from 15s -> 20s
  • Monster players will see the correct ring for pending quests instead of the Player ring.

Crafting

TONS of changes to the crafting system! For a more nutshell view, please see this post on the LOTRO forums: https://forums-old.lotro.com/forums/showthread.php?t=84099

General

  • Fixed the inscription name length to allow the full 32 characters, as per the edit box.
  • The "Flawed Spider Eye" trophy drop was not flagged as a crafting component. This is now fixed.
  • The "Skybreaker's Scale" trophy drop did not state in it' description that the item is used in crafting. This is now fixed.
  • The woodworking recipe, "Campfire Materials Recipe" has been removed from the woodworking profession and added to the cooking profession. Any existing "Campfire Materials Recipe" scrolls will now grant the cooking recipe instead of the old woodworking recipe.
  • One-shot recipe changes
    • New one-shot recipes are now in. The new recipes are identical to the existing one-shot recipes in every way, save one: the new recipes use different rare required ingredients than the old recipes.
    • Old one-shot recipes continue to exist, however they can no longer be found in treasure. Every one of the old rare required ingredients used in these old recipes can still be found on the creatures that have always dropped them. Players in possession of existing one-shot recipes and rare ingredients will find that nothing has changed with these items.
    • The new rare ingredients needed for the new one-shot recipes can be found on a variety of unique creatures (as opposed to just one named creature). Players should find that they have many more options available to them when looking for a specific rare ingredient.
    • The new rare ingredients have a 100% drop rate. This means that when you find a named creature that is known to drop a rare required ingredient, it will always drop that ingredient.
    • Added "(Old)" to the display names of previously existing one-shot (or one use) recipes to differentiate them from new one-shot recipes.
  • Fixed a typo in the description of "Delicate White Tree Mould."
  • All crafted instruments are now "Bind on Equip"
  • When reading a recipe scroll, the character will no longer perform the "kneeling down" animation, and the induction bar will now state, "Reading..."
  • Crafting recipes tied to quests that allow a profession to advance to the next tier were incorrectly displaying an amount of crafting experience to be rewarded upon successful execution. These crafting quest recipes should now properly display that they award no crafting experience.
  • Changed Rich nodes to always give out at least 3 resources. Coal can now sometimes be found from rich nodes.
  • Heavy Branches now have a chance of producing kindling material.
  • Rich metal resources will always produce at least 3 ore with a maximum of 5. Heavy branches will always produce 3 branches with a maximum of 6.
  • Level 13-17 bears and boars now drop medium hides. In fact, all monsters that drop hides should be dropping medium hides at those levels.
  • Resources will no longer spawn in instances.
  • Haudh Iarchith now has scholar resources.

Craft Tools

  • "Inferior" crafting tools no longer apply penalties to critical chances or induction durations
  • Tools sold by vendors are now different from other tools; tools produced by apprentice metalsmiths can no longer be purchased from vendors
  • All tools produced by metalsmiths now add bonuses to critical chances and induction durations. In addition, non-critical success tools now have a sturdiness rating of "Normal," while critical success tools (Superior Tools) have a sturdiness rating of "Tough"
  • Fixed tags for many crafting tools. Messages sent to the player regarding the tools should now use proper grammar.
  • In an effort to increase the usefulness of crafted Farmer's Tools (and to reduce the amount of time farmers spend "watching the grass grow"), induction times for all Journeyman, Expert, Artisan, and Master farming recipes have been changed to match the induction times used by Apprentice farming recipes
  • Fixed an issue with smithing hammers that was causing these tools to only increase the critical chances for Metalsmithing recipes. Smithing hammers now correctly increase the critical chances of both Metalsmithing and Weaponsmithing recipes.
  • Craft tools have seen an adjustment to their structure points and durability. Vendor purchased tools and crafted non-crit tools now have 45 structure points (down from 60). However, these tools have greater durability (was brittle, now normal) and will not incur item-wear on every use. Crit versions of crafting tools have 60 structure points (unchanged) but greater durability (tough).

Skills

  • The Track Mines, Track Wood, Track Crops, and Track Artifacts skills will remain active after summoning a mount.

Farming

  • The farming vocation has been updated to allow the possibility of small profits when selling finished products back to a vendor. Only selling products created from fair plants will turn a profit, depending on the amount generated by the field. There is no profit in selling poor plants to vendors, yet they can be converted back into seeds.
  • Pipe-weed seed recipes that award seeds which cannot be purchased from vendors will now produce a total of three seeds per recipe execution.
  • All farming recipes that require the workbench were previously causing the player to use the "planting seeds" animation. These recipes now use a more appropriate animation.
  • Reduced the quantity of "Fine Fertilizer" needed for tier 5 farming recipes to one.
  • Fixed an issue with the sell value of "Bushel of Fair Blackberries."
  • Adjusted the output of some pipe-weed seed recipes to produce three seeds instead of two.
  • Reduced induction times for all recipes tiers 2 through 5 to match the induction times used in tier 1 recipes. All "field" recipes, regardless of tier, now have 20 second-long inductions. All other farming recipes, regardless of tier, now have 10 second-long inductions.
  • Adjusted craft experience rewards for all farming recipes to compensate for the increased productivity and lower costs of farming
    • All 'seed' recipes award simple (4) craft experience.
    • All 'crop' recipes (recipes that produce useable pipe-weed or vegetables) award simple (4) craft experience.
    • All 'hybrid pipe-weed field' recipes award medium (8) craft experience.
    • All other 'field' recipes award low (6) craft experience.
    • All "field" recipes now have inductions lasting 20 seconds (Examples: Blueberry Field recipe, Southern Star Pipe-weed Field recipe)
    • All other recipes now have inductions lasting 10 seconds (Examples: Cabbage Seed recipe, Old Toby Seed recipe)
  • The recipe "Cross-breed Wizard's Fire Field" was incorrectly using two "Earth of Erebor" as required ingredients. This has been changed to only require one.
  • Winter Barley fields, Spring Barley fields, and Oat fields all now have a chance to produce a "Bushel of Straw."
  • Some pipeweed seeds are now available to players via loot drops.
  • Bushel of Fair Blackberries has been reduced in value to match that of other farming products.

Cooking

  • The "Serene Stew" recipe was previously using ingredients not readily available to a Journeyman Cook. The required recipe ingredients have been changed to bring this recipe in line with other Journeyman-level recipes.
  • Craft experience awarded for completion of recipes classified as "ingredients" has been reduced from 6 experience to 4 experience.
  • All Artisan & Master Cooking recipes that previously required the oven facility effect now require the superior oven facility effect.
  • All recipes that exclusively use ingredients sold by vendors have been changed to award 6 craft experience instead of 8 or 10.
  • All beer and ale recipes have been changed to award 8 craft experience instead of 6.
  • Slightly reduced the required ingredients for some recipes
  • All Artisan & Master Cooking recipes that previously required the forge facility effect now require the superior forge facility effect.
  • Minstrel Lute Strings now have an improvement with critical craft results.

Prospecting

  • Fixed the display names for "Dwarf-iron Deposit," "Rich Dwarf-iron Deposit," "Barrow-iron Deposit," and "Rich Barrow-iron Deposit."

Woodworker

  • Increased damage for the following tier 2 crafted spears to differentiate them from the tier 1 crafted spears: "Ash Spear," "Fine Ash Spear," "Heavy Ash Spear," and "Hardened Ash Spear."
  • Craft experience awarded for completion of recipes classified as "components" has been reduced from 6 experience to 4 experience.
  • All Artisan & Master Woodworking recipes that previously required the workbench facility effect now require the superior workbench facility effect.
  • Slightly reduced the required ingredients for some woodworking recipes

Jeweller

  • New recipes have arrived! Jewellers will find that, in addition to some auto-granted recipes, Jeweller trainers are now selling new bracelet and earring recipes. Even better, improved versions of many of these recipes can also be found throughout treasure.
  • Jeweller trainer now sells some new recipes for crafting bracelets and earrings.
  • New jeweller recipes can now be obtained from loot.
  • Craft experience awarded for completion of recipes classified as "gemstones" has been reduced from 6 experience to 4 experience.
  • All Artisan & Master Jeweller recipes that previously required the workbench facility effect now require the superior workbench facility effect.
  • Slightly reduced the required ingredients for some Artisan and Master Jeweller recipes.

Metalworker

  • Significantly reduced the required ingredients for many Metalworking recipes.
  • Craft experience awarded for completion of recipes classified as "components" has been reduced from 6 experience to 4 experience.
  • Expert metalsmith vendors were missing two shield recipes from their inventories, making these recipes unavailable to players. Both the Westernesse Shield recipe and the Ancient Steel Shield recipe can now be found on expert metalsmith vendors.
  • "Light Westernesse Shield" and "Superb Light Westernesse Shield" are tier 4 light shields that had heavy shield armour values. The shields now have the correct armour for their type.
  • Solid Light Bronze Buckler now has the stats of a rare item.

Weaponsmith

  • New trap recipes have arrived! A variety of new traps can now be crafted by Weaponsmiths for the Hunter class.
  • "Multi-trap" recipes and trap items have been renamed. "Multi-trap (2 traps)" has been changed to "Double-trap," and "Multi-trap (3 traps)" has been changed to "Triple-trap."
  • Required ingredients for all trap recipes have been been reduced slightly. Crafting experience rewards for these recipes were reduced to bring them inline with this change.
  • Craft experience awarded for completion of recipes classified as "components" has been reduced from 6 experience to 4 experience.
  • All Artisan & Master Weaponsmith recipes that previously required the forge facility effect now require the superior forge facility effect.
  • "Hunter Trap" recipes have been rebalanced to require less ingredients. These recipes now award 4 craft experience.
  • Slightly reduced the required ingredients for some weaponsmith recipes.

Scholar

  • Scholars now have the ability to track scholar resource nodes! The trait / skill "Track Ruins" is now a part of the Scholar profession. Similar to the other tracking skills, Track Ruins is a toggle skill that allows all scholars the ability to locate scholar resources on the mini-map.
  • Craft experience awarded for all "Battle Lore" recipes has been increased from 8 to 10.
  • All Artisan & Master Scholar recipes that previously did not require a facility effect now require the superior study facility effect (with the exception of Dye recipes).
  • All "Dye" recipes now require 1 rare dye component instead of 3.
  • Craft experience awarded for all "Dye" recipes has been decreased from 10 to 6.
  • Slightly reduced the required ingredients for many Scholar recipes.
  • New Bow Chant recipes are now available! The new recipes allow scholars to craft chants that enhance a hunter's abilities with bows.
  • Bow Chant recipes are now available via loot drops.
  • Required ingredients for all Hunter Oil recipes have been reduced slightly.
    • Crafting experience rewards for these recipes have also been reduced to bring them inline with this change.
  • Made the following changes to the scholar fire and light oil recipes:
    • Fire Oil Recipe: Normal success produces 4 Fire-oils; critical success produces 7 Fire-oils
    • Refined Fire Oil Recipe: Normal success produces 4 Refined Fire-oils; critical success produces 7 Refined Fire-oils
    • Light Oil Recipe: Normal success produces 4 Light-oils; critical success produces 7 Light-oils
    • Refined Light Oil Recipe: Normal success produces 4 Refined Light-oils; critical success produces 7 Refined Light-oils
  • Battle Lore and Warding Lore scrolls have been updated in a very minor way - cooldown times on the scrolls are now equal to the length of the effect. Effect duration is now either 20 minutes or 30 minutes, not 21 and 31 minutes.

Tailor

  • Craft experience awarded for completion of recipes classified as "components" has been reduced from 6 experience to 4 experience.
  • Tailors now sell recipes for crafting cloaks
  • All Artisan & Master Tailor recipes that previously required the workbench facility effect now require the superior workbench facility effect.
  • Significantly reduced the required ingredients for many Tailor recipes.
  • Updated graphical appearances for all cloaks produced by one-shot recipes.
  • Loose Explorer's Cloak and Pliant Explorer's Cloak have seen a bonus added to them, making these two items different from other cloaks at this tier
  • Some tier 5 light armour items are using different appearances now. The stats on these items have not been adjusted.
    • "Radiant Gloves"
    • "Radiant Armour"
    • "Radiant Leggings"
    • "Radiant Shoes"
    • "Radiant Shoulder Guards"
    • "Fine Radiant Gloves"
    • "Fine Radiant Armour"
    • "Fine Radiant Leggings"
    • "Fine Radiant Shoes"
    • "Fine Radiant Shoulder Guards"
    • "Superb Radiant Gloves"
    • "Superb Radiant Armour"
    • "Superb Radiant Leggings"
    • "Superb Radiant Shoes"
    • "Superb Radiant Shoulder Guards"
    • "Exquisite Radiant Gloves"
    • "Exquisite Radiant Armour"
    • "Exquisite Radiant Leggings"
    • "Exquisite Radiant Shoes"
    • "Exquisite Radiant Shoulder Guards"

Items

  • All crafted weapons, armour, jewelry and shields have had their item levels increased, but have NOT had their required usage levels increased.
  • Updated the "Graven Rune" trophy item. Description now states the item has no apparent use, and changed item's background icon to a normal trophy item icon background.
  • Some class items, such as Burglar Tools, Lore-master Books, Captain Armaments, and Champion Runes, cost less to repair.
  • Fixed an error in the description found on the "Manadgam" ring.
  • Renamed corpse candle trophies to "Limrafn" trophies.
  • The quest item Túrthann got a small upgrade.
  • The quest item Wheatley's Shoulder Pads got a small upgrade.
  • A few pieces of jewelry had repeat names. They were changed to:
    • Bracelets: Torinn - Torchun / Rodgor - Brogechor
    • Rings: Beleglos - Belegor / Estellos - Estelchor / Amarthlos - Amarthgor / Gollos - Golchor
    • Necklaces: Laemír - Ithilúr
  • Updated some treasure icons.
  • Dragon-Tooth Shard now has proper description.
  • The Epic Class set armors have been increased in power.
  • Edhelharn Tokens are now stackable in groups of 5.
  • Fixed a naming problem with a Wight trophy which was leading to some confusion. The name was identical to one used in crafting. The non-crafting version has been renamed.
  • Glass of Aglaral is now on its own cooldown channel and won't block the usage of the Edhelharn Tokens.
  • Cooldowns for the Glass of Aglaral and Edhelharn Tokens will now expire in real-time instead of only during game time.
  • Renamed two rings and two armbands found in the Great Barrows.
  • Moonstone Ring and Sunstone Ring have been increased in power.
  • The quest drop Heart-stone has been properly named Stone-heart
  • The Icon for the Shield-brother quest ring has been updated to reflect the item description.

Armour

  • Shield "Wall of Annuminas" is now bind on equip
  • Cloak of Lothlórien has a small bonus to fate now.
  • Hooded Cloak of the Mountains has a small bonus to will now.
  • Non-hooded Cloak of the Steward now has a bonus to vitality.
  • Hooded Cloak of the Steward now has a bonus to will.
  • Hooded Cloak of Moonlight now has a bonus to stealth. Non-hooded version has a bonus vitality now.
  • Hooded Cloak of the Shire now has a bonus to stealth. Non-hooded version now has a bonus to vitality.
  • Hooded Cloak of the Rangers now has a bonus to stealth.
  • Hooded Cloak of Shadows now has a bonus to stealth. It's also using a new appearance
  • Some cloaks were not using the correct icon and have been corrected.
  • "Robe of Lothlórien" is not a Burglar-only item now and has seen a slight buff.
  • Decreased stats on the Gondorian Kite Shield and the Fine Gondorian Kite Shield (they were previously using level 33 shield stats).
  • Decreased level requirements and stats on the Heavy Steel Round Shield and the Hardened Heavy Steel Round Shield (they were previously set to level 27 requirement while using level 26 shield stats).
  • Increased level requirements and decreased stats on the Light Gondorian Kite shield and the Solid Light Gondorian Kite Shield (they were previously set to level 23 requirement while using level 33 shield stats).
  • Robe "Gwatham" has been changed: Stealth bonus replaced with a bonus to Vitality and a small bonus to Agility. The robe can now be used to give the user a bonus to stealth but during this time the user cannot move.

Weapons

  • The Weaponsmiths of Middle-earth have learned a lot about axe crafting in recent months. Better balancing means you will no longer suffer a small penalty to your chance to hit when using them.
  • Armour Rending effects from axes are no longer permanent on the target
  • Slayer weapons will now properly glow while sheathed and will maintain their glow as they are unsheathed or sheathed around monsters of their slayer type.
  • The intrinsic stun effect has been removed from clubs and hammers (but remains on maces). Clubs now have a small chance of increasing the target's attack duration. Hammers have a small chance of decreasing the target's evasion chance. This change was made because stun effects were extremely prevalent (from weapons) and this was interfering with gameplay for some classes (particularly Burglars, Lore-masters, and Guardians). Stuns always trigger the combat state immunity which is a 10 second period during which the target cannot be stunned, knocked down, etc. When random stuns are being applied to targets this can directly interfere with a player's ability to execute some skills or conduct crowd control. Maces will continue to stun targets and every class, except the Lore-master, has access to these.
  • "Spider-biter's" invokable ability is now better.
  • Some bows that had a critical hit chance only gave that bonus during melee. The bonus is now only for ranged attacks.
  • Some 2-handed weapons will now have +1 to the attribute bonuses on them. This was added to smooth out the bonus curves.
  • Brownlock's Knife, the Burglar level 30 dagger, can now be dual-wielded.
  • Updated the Drums Instruments to now do more damage, but cost more power.