Battle Memory I

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Battle Memory I-icon.png
 Battle Memory I
  • 2.5m Range
  • Melee Skill
  • This allows a Warden to store a gambit for later, letting them use it without having to build it.
  • The skill requires the Potency effect.
    Potency is triggered by the improved versions of Defensive Strike, Deft Strike and Goad. Once potent, the next Gambit used will replace Battle Memory.
  • Potency is consumed and replaced by a potent version of your next successfully executed Gambit.
  • Cost: % of Max Morale Equal to the Number of Icons used to build Gambit
  • Cooldown: 1s

General Information

Class: Warden

Level: 40