Quest:Fixing a Squeaky Wheel
| Level | 55 |
| Type | Solo |
| Starts with | Mögr |
| Starts at | Twenty-first Hall |
| Start Region | Zelem-melek |
| Map Ref | [5.9S, 105.4W] |
| Ends with | Reinn |
| Ends at | The Great Hall of Durin |
| End Region | Zelem-melek |
| Map Ref | [7.7S, 105.6W] |
| Quest Group | Moria: Zelem-melek |
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| Walkthrough & Notes |
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| Quest Text | |
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Bestowal dialogueReinn is a squeaky wheel, and is ruining the morale of my dwarves...and of me as well! I think it will be good for him to carry on the exploration of Zelem-melek. 'Perhaps then he will see once and for all that there is no danger here worth fussing over. I hear there is a grand hall to the south of here that awaits exploration. You should join him, <name>!' BackgroundMögr has grown tired of Reinn's constant moaning about the work to be done in the Twenty-first Hall, and invites the dwarf to continue with the expedition in the Twenty-first Hall. Objective 1
Reinn is in the Twenty-first Hall. You should speak with Reinn
Objective 2
The Summoning Horn can be found in the Twenty-first Hall, next to Mögr. You should use the horn to call Reinn to your side when you are ready to depart.
Objective 3
The Great Hall of Durin is south of the Twenty-first Hall, found by taking a right from the southern arch. Mögr has asked you to explore the hall south of the Twenty-first Hall.
Objective 4
Reinn can be called to your side using the horn he gave you. You should speak with Reinn.
Objective 5
The Great Hall of Durin is south of the Twenty-first Hall in Zelem-melek. You should explore the Great Hall of Durin in Zelem-melek with Reinn, heading south-east.
Objective 6
Reinn can be called to your side using the horn he gave you. You should speak with Reinn.
Objective 7
You spotted the light of a campfire on the lower levels of the Great Hall of Durin. You should find the campfire and the one who tends it.
Objective 8
Reinn can be called to your side using the horn he gave you. You should speak with Reinn.
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