Boilerplate:Skill: Difference between revisions

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Updating for RoI changes to Template:Skill
Decided to keep that until proven useless
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| image              = Name of Skill-icon.png
| image              = Name of Skill-icon.png
| main-category      = Leave blank unless necessary, mainly for Class
| main-category      = Leave blank unless necessary, mainly for Class
| attribute          = Anything here will add "Attribute" in dark green text. Possibly deprecated?
| characteristic      = Anything here will add "Characteristic" in dark green text and add to [[Category:Characteristics]]
| characteristic      = Anything here will add "Characteristic" in dark green text and add to [[Category:Characteristics]]
| range              = Range indicator
| range              = Range indicator
Line 98: Line 99:
| image              = -icon.png
| image              = -icon.png
| main-category      =  
| main-category      =  
| attribute          =
| characteristic      =  
| characteristic      =  
| range              =  
| range              =  

Revision as of 02:19, 7 October 2011

Description

{{Skill
| name                = Name of Skill
| image               = Name of Skill-icon.png
| main-category       = Leave blank unless necessary, mainly for Class
| attribute           = Anything here will add "Attribute" in dark green text. Possibly deprecated?
| characteristic      = Anything here will add "Characteristic" in dark green text and add to [[Category:Characteristics]]
| range               = Range indicator
| time                = Ex: Immediate, Fast, Slow
| type                = Ex: Toggle, Ranged, Melee Skill (this will default to a blank line if the skill has a range, but no type)
| channel             = Channel duration
| target              = Max targets
| radius              = Area of effect
| induction           = Induction time
| resistance          = Type of resistance
| description         = Skill description
| desc-attrib         = Rare. Green text immediately following description
| note                = Red text, "Note:" (only appears on one skill so far)
| skill               = Yellow-green text, below description on many Characteristics
| dmg1                = Damage (red text)
| dmg1type            = DEPRECATED: Include this info in dmg1
| dmg2                = same
| dmg2type            = DEPRECATED: Include this info in dmg2
| dmg3                = same
| dmg3type            = DEPRECATED: Include this info in dmg3
| attrib0             = Rare.
| attrib0-desc        = Rare.
| attrib0-duration    = Rare.
| combat-only         = For some Minstrel skills. Anything here will display "This skill can only be used in Combat."
| cyan                = Mostly for Minstrel skills, some others. Light blue text.
| cyan-duration       = Dark green, immediately follows the cyan text. "Duration: "
| orange              = Again, mostly for Minstrel skills.
| attrib1             = Abilities (green text)
| attrib1-duration    = Lasts for... 
| attrib1-combat      = Number (Expires if out of combat for X seconds)
| attrib2             = Other abilities (green text)
| attrib2-duration    = Lasts for... 
| attrib2-combat      = Number (Expires if out of combat for X seconds)
| attrib3             = Other abilities (green text)
| attrib3-duration    = Lasts for... 
| attrib3-combat      = Number (Expires if out of combat for X seconds)
| attrib4             = Other abilities (green text)
| attrib4-duration    = Lasts for... 
| attrib4-combat      = Number (Expires if out of combat for X seconds)
| revival             = DEPRECATED: Use "revived" below
| revival-duration    = DEPRECATED: Use "revived" below
| revived             = Any text here will display: "Effects to apply on revival:
                                                     You have been recently revived
                                                     Duration: 30s", otherwise blank
| fellowship-range    = "Effects applied to the fellowship within x meters:"
| fellowship          = Effects
| fellowship-duration = "Duration: "
| attrib-every        = Number
| attrib-every-type   = Abilities added every X seconds (green text, only used in Continuous Blood Rage as is)
| use                 = On use attributes (yellow green text)
| position            = When in Position: 
| conjunction         = "Yes", "x" or any text will display 'Starts Fellowship Manoeuvre', otherwise blank
| attrib5             = Attribute text immediately following the above
| ic-removal          = Applied on removal if in combat:
| ic-expire           = Applied on expiration if in combat:
| ic-duration         = Duration text for either of the above
| expiration          = Applied on expiration:
| expiration-duration = Lasts for... 
| attrib6             = Yet another attribute, separate from above and below
| attrib6-duration    = same as above
| attrib6-combat      = same as above
| orange2             = Orange text
| cost1               = Number
| cost1-type          = Type (Morale, Power, Fervour, Focus, Power Per Second)
| cost2               = Number
| cost2-type          = Type (Morale, Power, Fervour, Focus, Power Per Second)
| add1                = Number
| add1-every          = Adds every # seconds
| add1-type           = Type (Morale, Power, Fervour, Focus)
| add2                = Number
| add2-every          = Adds every # seconds
| add2-type           = Type (Morale, Power, Fervour, Focus)
| fervour-requires    = Number of Fervour required
| focus-requires      = Number of Focus required
| fervour-removes     = Number of Fervour removed
| focus-removes       = Number of Focus removed
| attune              = Attunements for Rune-keeper skills 
| channeledskill      = "Yes", "x" or any text will display 'Channeled Skill', otherwise blank
| require             = Requirements
| toggle              = "Yes", "x" or any text will display 'Toggle Skill', otherwise blank
| critical-target     = Apply to ___ on...
| critical            = Effects (if only on critical)
| devastating         = Effects (if on critical and devastating, separate lines)
| both                = Effects (if on both, same line)
| trait-req           = Trait slotted
| materials           = Number plus Travelling Rations
| cooldown            = Cooldown time
}}


Clean Copy

{{Skill
| name                = 
| image               = -icon.png
| main-category       = 
| attribute           = 
| characteristic      = 
| range               = 
| time                = 
| type                = 
| channel             = 
| target              = 
| radius              = 
| induction           = 
| resistance          = 
| description         = 
| desc-attrib         = 
| note                = 
| skill               = 
| dmg1                = 
| dmg2                = 
| dmg3                = 
| attrib0             = 
| attrib0-desc        = 
| attrib0-duration    = 
| combat-only         = 
| cyan                = 
| cyan-duration       = 
| orange              = 
| attrib1             = 
| attrib1-duration    = 
| attrib1-combat      = 
| attrib2             = 
| attrib2-duration    = 
| attrib2-combat      = 
| attrib3             = 
| attrib3-duration    = 
| attrib3-combat      = 
| attrib4             = 
| attrib4-duration    = 
| attrib4-combat      = 
| revived             = 
| fellowship-range    = 
| fellowship          = 
| fellowship-duration = 
| attrib-every        = 
| attrib-every-type   = 
| use                 = 
| position            = 
| conjunction         = 
| attrib5             = 
| ic-removal          = 
| ic-expire           = 
| ic-duration         = 
| expiration          = 
| expiration-duration = 
| attrib6             = 
| attrib6-duration    = 
| attrib6-combat      = 
| orange2             = 
| cost1               = 
| cost1-type          = 
| cost2               = 
| cost2-type          = 
| add1                = 
| add1-every          = 
| add1-type           = 
| add2                = 
| add2-every          = 
| add2-type           = 
| fervour-requires    = 
| focus-requires      = 
| fervour-removes     = 
| focus-removes       = 
| attune              = 
| channeledskill      = 
| require             = 
| toggle              = 
| critical-target     = 
| critical            = 
| devastating         = 
| both                = 
| trait-req           = 
| materials           = 
| cooldown            = 
}}


Additional Information

== Values ==
{| class="altRowsMed centerTable"
! width="150px" | Level
! width="150px" | Power cost
! width="16px" |  
|-
| colspan=3 |
{| style="display:block; height:100px; overflow:auto;"
| width="150px" | 1  || width="150px" | 
|-
| 2  || 
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| 75 ||
|}
|}

Example: Cunning Attack

Adding additional columns
To add another column, you need to do three things: 1) Add a header (the line beginning with !) for the new column, 2) change colspan=3 to =4, and 3) add another set of || for the new column.

Three-column example: Gust of Wind

== General Information ==
Class: 

Level: 

Training Price: {{training price|level}}

== Traits ==
The trait [[]] ... <br />
The trait set bonus for [[]] (#) ... <br />

== Effect ==
Using this skill causes [[]] to occur on yourself/your target/...

== Interactions ==
The (class) Legacy [[]] ... <br />
Equipping # pieces of the [[]] armour set ... <br />
Anything else that affects the stats of the skill ... <br />

== Tactical Information ==
Describe useful applications for this skill, or important information about effective/ineffective ways to use it here.