Boilerplate:Skill: Difference between revisions
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Updating for RoI changes to Template:Skill |
Decided to keep that until proven useless |
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| image = Name of Skill-icon.png | | image = Name of Skill-icon.png | ||
| main-category = Leave blank unless necessary, mainly for Class | | main-category = Leave blank unless necessary, mainly for Class | ||
| attribute = Anything here will add "Attribute" in dark green text. Possibly deprecated? | |||
| characteristic = Anything here will add "Characteristic" in dark green text and add to [[Category:Characteristics]] | | characteristic = Anything here will add "Characteristic" in dark green text and add to [[Category:Characteristics]] | ||
| range = Range indicator | | range = Range indicator | ||
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| image = -icon.png | | image = -icon.png | ||
| main-category = | | main-category = | ||
| attribute = | |||
| characteristic = | | characteristic = | ||
| range = | | range = |
Revision as of 02:19, 7 October 2011
Description
{{Skill | name = Name of Skill | image = Name of Skill-icon.png | main-category = Leave blank unless necessary, mainly for Class | attribute = Anything here will add "Attribute" in dark green text. Possibly deprecated? | characteristic = Anything here will add "Characteristic" in dark green text and add to [[Category:Characteristics]] | range = Range indicator | time = Ex: Immediate, Fast, Slow | type = Ex: Toggle, Ranged, Melee Skill (this will default to a blank line if the skill has a range, but no type) | channel = Channel duration | target = Max targets | radius = Area of effect | induction = Induction time | resistance = Type of resistance | description = Skill description | desc-attrib = Rare. Green text immediately following description | note = Red text, "Note:" (only appears on one skill so far) | skill = Yellow-green text, below description on many Characteristics | dmg1 = Damage (red text) | dmg1type = DEPRECATED: Include this info in dmg1 | dmg2 = same | dmg2type = DEPRECATED: Include this info in dmg2 | dmg3 = same | dmg3type = DEPRECATED: Include this info in dmg3 | attrib0 = Rare. | attrib0-desc = Rare. | attrib0-duration = Rare. | combat-only = For some Minstrel skills. Anything here will display "This skill can only be used in Combat." | cyan = Mostly for Minstrel skills, some others. Light blue text. | cyan-duration = Dark green, immediately follows the cyan text. "Duration: " | orange = Again, mostly for Minstrel skills. | attrib1 = Abilities (green text) | attrib1-duration = Lasts for... | attrib1-combat = Number (Expires if out of combat for X seconds) | attrib2 = Other abilities (green text) | attrib2-duration = Lasts for... | attrib2-combat = Number (Expires if out of combat for X seconds) | attrib3 = Other abilities (green text) | attrib3-duration = Lasts for... | attrib3-combat = Number (Expires if out of combat for X seconds) | attrib4 = Other abilities (green text) | attrib4-duration = Lasts for... | attrib4-combat = Number (Expires if out of combat for X seconds) | revival = DEPRECATED: Use "revived" below | revival-duration = DEPRECATED: Use "revived" below | revived = Any text here will display: "Effects to apply on revival: You have been recently revived Duration: 30s", otherwise blank | fellowship-range = "Effects applied to the fellowship within x meters:" | fellowship = Effects | fellowship-duration = "Duration: " | attrib-every = Number | attrib-every-type = Abilities added every X seconds (green text, only used in Continuous Blood Rage as is) | use = On use attributes (yellow green text) | position = When in Position: | conjunction = "Yes", "x" or any text will display 'Starts Fellowship Manoeuvre', otherwise blank | attrib5 = Attribute text immediately following the above | ic-removal = Applied on removal if in combat: | ic-expire = Applied on expiration if in combat: | ic-duration = Duration text for either of the above | expiration = Applied on expiration: | expiration-duration = Lasts for... | attrib6 = Yet another attribute, separate from above and below | attrib6-duration = same as above | attrib6-combat = same as above | orange2 = Orange text | cost1 = Number | cost1-type = Type (Morale, Power, Fervour, Focus, Power Per Second) | cost2 = Number | cost2-type = Type (Morale, Power, Fervour, Focus, Power Per Second) | add1 = Number | add1-every = Adds every # seconds | add1-type = Type (Morale, Power, Fervour, Focus) | add2 = Number | add2-every = Adds every # seconds | add2-type = Type (Morale, Power, Fervour, Focus) | fervour-requires = Number of Fervour required | focus-requires = Number of Focus required | fervour-removes = Number of Fervour removed | focus-removes = Number of Focus removed | attune = Attunements for Rune-keeper skills | channeledskill = "Yes", "x" or any text will display 'Channeled Skill', otherwise blank | require = Requirements | toggle = "Yes", "x" or any text will display 'Toggle Skill', otherwise blank | critical-target = Apply to ___ on... | critical = Effects (if only on critical) | devastating = Effects (if on critical and devastating, separate lines) | both = Effects (if on both, same line) | trait-req = Trait slotted | materials = Number plus Travelling Rations | cooldown = Cooldown time }}
Clean Copy
{{Skill | name = | image = -icon.png | main-category = | attribute = | characteristic = | range = | time = | type = | channel = | target = | radius = | induction = | resistance = | description = | desc-attrib = | note = | skill = | dmg1 = | dmg2 = | dmg3 = | attrib0 = | attrib0-desc = | attrib0-duration = | combat-only = | cyan = | cyan-duration = | orange = | attrib1 = | attrib1-duration = | attrib1-combat = | attrib2 = | attrib2-duration = | attrib2-combat = | attrib3 = | attrib3-duration = | attrib3-combat = | attrib4 = | attrib4-duration = | attrib4-combat = | revived = | fellowship-range = | fellowship = | fellowship-duration = | attrib-every = | attrib-every-type = | use = | position = | conjunction = | attrib5 = | ic-removal = | ic-expire = | ic-duration = | expiration = | expiration-duration = | attrib6 = | attrib6-duration = | attrib6-combat = | orange2 = | cost1 = | cost1-type = | cost2 = | cost2-type = | add1 = | add1-every = | add1-type = | add2 = | add2-every = | add2-type = | fervour-requires = | focus-requires = | fervour-removes = | focus-removes = | attune = | channeledskill = | require = | toggle = | critical-target = | critical = | devastating = | both = | trait-req = | materials = | cooldown = }}
Additional Information
== Values == {| class="altRowsMed centerTable" ! width="150px" | Level ! width="150px" | Power cost ! width="16px" | |- | colspan=3 | {| style="display:block; height:100px; overflow:auto;" | width="150px" | 1 || width="150px" | |- | 2 || |- | 3 || |- | 4 || |- | 5 || |- | 6 || |- | 7 || |- | 8 || |- | 9 || |- | 10 || |- | 11 || |- | 12 || |- | 13 || |- | 14 || |- | 15 || |- | 16 || |- | 17 || |- | 18 || |- | 19 || |- | 20 || |- | 21 || |- | 22 || |- | 23 || |- | 24 || |- | 25 || |- | 26 || |- | 27 || |- | 28 || |- | 29 || |- | 30 || |- | 31 || |- | 32 || |- | 33 || |- | 34 || |- | 35 || |- | 36 || |- | 37 || |- | 38 || |- | 39 || |- | 40 || |- | 41 || |- | 42 || |- | 43 || |- | 44 || |- | 45 || |- | 46 || |- | 47 || |- | 48 || |- | 49 || |- | 50 || |- | 51 || |- | 52 || |- | 53 || |- | 54 || |- | 55 || |- | 56 || |- | 57 || |- | 58 || |- | 59 || |- | 60 || |- | 61 || |- | 62 || |- | 63 || |- | 64 || |- | 65 || |- | 66 || |- | 67 || |- | 68 || |- | 69 || |- | 70 || |- | 71 || |- | 72 || |- | 73 || |- | 74 || |- | 75 || |} |}
Example: Cunning Attack
- Adding additional columns
- To add another column, you need to do three things: 1) Add a header (the line beginning with !) for the new column, 2) change colspan=3 to =4, and 3) add another set of || for the new column.
Three-column example: Gust of Wind
== General Information == Class: Level: Training Price: {{training price|level}} == Traits == The trait [[]] ... <br /> The trait set bonus for [[]] (#) ... <br /> == Effect == Using this skill causes [[]] to occur on yourself/your target/... == Interactions == The (class) Legacy [[]] ... <br /> Equipping # pieces of the [[]] armour set ... <br /> Anything else that affects the stats of the skill ... <br /> == Tactical Information == Describe useful applications for this skill, or important information about effective/ineffective ways to use it here.