Template:Skill

From Lotro-Wiki.com
Jump to navigation Jump to search
This is the template documentation for {{Skill}}. It is transcluded from Template:Skill/doc and may be directly edited there.

Using this Template

Create new skill should be used to create a Skill article (page), then fill in the appropriate parameters.
You will find sections along with standard formatting and information for the created article. If you do not need a section, you don't have to keep it into your article.
Keep in mind, this is a general template for ALL skills. Therefore not all parameters apply to any given skill.
It should allow one to duplicate the in-game tooltip!
Many parameters should simply use the same value as found in the in-game tooltip -- 10 s or 10 seconds
Most parameters simply insert the text you provide directly into the template according to position and color.
Template: Template: Skill - Category: General Wiki Templates
Documentation: Template: Skill/doc - Category: Template Documentation
Preload: Template: Skill/Preload - Category:Template Preloads
Naming Pattern:
Skill - if same name: gets name without suffix
Deed - if same name: <name> (Deed)
Effect - if same name: <name> (Effect)
Trait - if same name: <name> (Trait)

Usage

  • This template accepts the parameter | nocat = yes -- Blank or Yes. If yes, then do NOT perform automatic categorization for this article.

Syntax

__NOTOC__<onlyinclude>{{Skill
| mode={{{mode|}}}       Leave as is
| arg={{{arg|}}}         Leave as is
| nocat                 =  Blank or y/Y -- special parameter used in testing to suppress automatic categorization
| name                  =  The Skill name, as it appears in game.
| disambigpage          = {{subst:FULLPAGENAME}}
| icon                  = Name of Skill-icon 
| main-category         = blank or specify a wiki-category, e.g. Burglar - "Skill" will be appended to the category named - Burglar Skill
| attribute             = blank or "Attribute" - Possibly deprecated? - displays "Attribute" (dark green)
| characteristic        = blank or "Characteristic" - displays "Characteristic" (dark green), adds to [[Category:Characteristics]]
| range                 = blank or range, e.g 25m; numberUnit
| time                  = blank or how quickly the skill takes effect, e.g. Immediate/Fast/Slow 
| skilltype             = blank or skill type e.g. Fire/Heal/Buff. Adds 'Skill Type:' prefix
| finishingskill        = blank or 'y' for Warden finishing skill
| type                  = blank or type of skill, e.g. Toggle/Ranged/Melee/Tactical Skill. No prefix is added
| channel               = blank or channel duration; numberUnit
| target                = blank or max targets; number
| radius                = blank or area of effect, e.g. 7m; numberUnit
| induction             = blank or induction time, e.g. 1.5s; numberUnit
| resistance            = blank or type of resistance against damage type, e.g. Cry/Song/Tactical/Physical
| affinity              = blank or Rune-keeper affinity, e.g. Lightning/Fire/Frost
| discipline            = blank or Mounted Combat discipline, e.g. Red Dawn/Rohirrim/Riddermark
| description           = MANDATORY, skill description as read in-game 
| desc-attrib           = blank or (rarely) the green text immediately following description
| note                  = blank or red text as read in-game (note: only one skill uses this so far)
| skill                 = blank or yellowgreen text as read in-game below description on many characteristics
| dmg1                  = blank or red text (damage) as read in-game for one attack 
| dmg1type              = blank or red text (damage) as read in-game for one attack's damage type
| dmg2                  = blank or red text (damage) as read in-game for second attack 
| dmg2type              = blank or red text (damage) as read in-game for second attack's damage type
| dmg3                  = blank or red text (damage) as read in-game for third attack 
| dmg3type              = blank or red text (damage) as read in-game for third attack's damage type
| attrib0               = blank or (rarely) text as read in-game, used with attribute above 
| attrib0-color         = blank or (rarely) colour of text as read in-game, used with attribute above
| attrib0-desc          = blank or (rarely) text as read in-game, used with attribute above 
| attrib0-duration      = blank or (rarely) numberUnit as read in-game, used with attribute above 
| combat-only           = blank or y/Y - displays "This skill can only be used in Combat.", Minstrel use
| cyan                  = blank or cyan text as read in-game, mostly Minstrel skills
| cyan-duration         = blank or numberUnit - dark green text as read in-game, immediately following the cyan text.
| orange                = blank or orange text as read in-game, mostly Minstrel skills
| cyan2                 = blank or cyan text as read in-game, mostly Minstrel skills
| attrib1               = blank or text ability as read in-game, e.g. -25% Target Run Speed
| attrib1-color         = blank or colour of text as read in-game,  e.g. red. Defaults to "limegreen"
| attrib1-duration      = blank or dark-green text as read in-game, e.g. 15s
| attrib1-combat        = blank or a numeric value only - Displays: "Expires if out of combat for X seconds"
| attrib2               =    as above
| attrib2-color         =    as above
| attrib2-duration      =    as above 
| attrib2-combat        =    as above 
| attrib3               =    as above 
| attrib3-color         =    as above
| attrib3-duration      =    as above
| attrib3-combat        =    as above
| attrib4               =    as above
| attrib4-color         =    as above
| attrib4-duration      =    as above 
| attrib4-combat        =    as above
| revived               = blank or y/Y - displays "Effects to apply on revival:
                                                 You have been recently revived
                                                 Duration: 30s"
| fellowship-range      = blank or numeric value, appears as dark-green "Effects applied to the fellowship within X meters:"
| fellowship            = blank or Effect that applies on fellowship, appears as green text as-is
| fellowship-duration   = blank or a time, e.g 5s
| attrib-every          = blank or a numeric value, appears as dark-green text "Every X seconds"
| attrib-every-type     = blank or effect added, appears as green text as-is 
| attrib-every-duration = blank or duration of effect as read in-game, appears as dark-green text
| use                   = blank or yellowgreen text as read in-game with attrib-every-type
| position              = blank or yellowgreen text as read in-game after "When in Position:"
| conjunction           = blank or "y/Y", displays 'Starts Fellowship Maneuver'
| attrib5               = blank or attribute text immediately following the above, as read in-game
| attrib5-color         = same
| ic-removal            = blank or text as read in-game immediately after "Applied on removal if in combat:"
| ic-expire             = blank or text as read in-game immediately after "Applied on expiration if in combat:"
| ic-duration           = blank or text as read in-game for for either of the above
| removal               = blank or text as read in-game immediately after "Applied on removal:"
| expiration            = blank or text as read in-game immediately after "Applied on expiration:"
| expiration-duration   = blank or text as read in-game immediately after "Lasts for..." (used for both removal and expiration)
| attrib6               = blank or attribute text as read in-game, following the above but before the below
| attrib6-color         = same
| attrib6-duration      = same
| attrib6-combat        = same
| orange2               = blank or orange text as read in-game, appears as-is
| cost1                 = blank or a numeric value; use "..." if variable by level (define in table below)
| cost1-type            = blank or cost-type, e.g. Morale, Power, Fervour, Focus, Wrath, Mettle, Power Per Second
| cost2                 = same
| cost2-type            = same
| cost3                 = same
| cost3-type            = same
| add1                  = blank or a numeric value only (only if given in the in-game tooltip)
| add1-every            = blank or a numeric value only, template adds "seconds"
| add1-type             = blank or type, e.g. Morale, Power, Fervour, Focus, Wrath, Mettle
| add2                  = see "add1"
| add2-every            = see "add1-every"
| add2-type             = see "add1-type"
| fervour-requires      = blank or a numeric value only, amount of Fervour required
| focus-requires        = blank or a numeric value only, amount of Focus required
| fervour-removes       = blank or a numeric value only, amount of Fervour removed
| focus-removes         = blank or a numeric value only, amount of Focus removed
| mettle-removes        = blank or a numeric value only, amount of Mettle removed
| gambit-add            = blank or Gambit-builder, used for Warden gambits, use Gambit template (e.g. {{Gambit|Spear}})
| gambit-requires       = blank or Gambit-builder, used for Warden gambits, use Gambit template (e.g. {{Gambit|Fist|Spear}}
| gambit-clear          = blank or "y/Y", displays as 'Clears All Gambits'
| attune                = blank or Attunement, used for Rune-keeper skills
| require               = blank or Requirement (Requires: light green)
| channeledskill        = blank or "y/Y",, displays as 'Channeled Skill'
| toggle                = blank or "y/Y",, displays as 'Toggle Skill'
| critical-target       = blank or the text (X) from the in-game "Apply to X on..."
| critical              = blank or the specified Effects (if only on critical)
| devastating           = blank or the specified Effects (if on critical and devastating, separate lines)
| both                  = blank or Effects (if on both, same line)
| trait-req             = blank or the equipped Trait required, e.g. "[[Return to Thorin's Gate (Trait)|Return to Thorin's Gate]]"
| mounted-trait-req     = blank or the wikified mounted trait required, e.g. "[[Invigorate (Trait)|Invigorate]]"
| materials             = blank or a numeric value plus "Travelling Rations", e.g. 2 Travelling Rations
| cooldown              = blank or a cooldown time, e.g. 30s
}}</onlyinclude>

Supplemental Formatting

  • These are general recommendations for supplemental information. Select and modify them as appropriate.
== General Information ==
Class: 

Level: 

Trait Tree (if applicable) :

Rank Needed (if applicable) :

Stance (if applicable) :

: Note if this skill is replaced by or replaces another skill

== Effects ==
Using this skill applies [[]] to the [[Class]]/enemy target/fellowship/...

: Describe every effect this skill has
: If skill fits into a skill archetype (stun, interrupt, revive, cure, mitigation debuff, etc.), note its archetype and give a link to the game term page and page that lists all class skills of a certain type.
: Only give detail to default effects, or important effects granted by a trait/tracery.

== Skill Interactions ==
: Section to explain other skills whose effect(s) alters this skill.

== Trait Interactions ==
*The trait [[]] in the [[]] trait tree makes this skill ...

== Tracery Interactions ==
*[[]] makes this skill do ...

== Armour Set Interactions ==
*Equipping # pieces of the [[]] armour set makes this skill ...
: Only have information for cap level armour sets

== Tactical Information ==
: Describe useful applications for this skill, or important information about effective/ineffective ways to use it here.