Template:Skill
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This is the template documentation for {{Skill}}. It is transcluded from Template:Skill/doc and may be directly edited there.
Using this Template
- Create new skill should be used to create a Skill article (page), then fill in the appropriate parameters.
- You will find sections along with standard formatting and information for the created article. If you do not need a section, you don't have to keep it into your article.
- Keep in mind, this is a general template for ALL skills. Therefore not all parameters apply to any given skill.
- It should allow one to duplicate the in-game tooltip!
- Many parameters should simply use the same value as found in the in-game tooltip -- 10 s or 10 seconds
- Most parameters simply insert the text you provide directly into the template according to position and color.
- Template: Template: Skill - Category: General Wiki Templates
- Documentation: Template: Skill/doc - Category: Template Documentation
- Preload: Template: Skill/Preload - Category:Template Preloads
- Naming Pattern:
- Skill - if same name: gets name without suffix
- Deed - if same name: <name> (Deed)
- Effect - if same name: <name> (Effect)
- Trait - if same name: <name> (Trait)
- Naming Pattern:
Usage
- This template accepts the parameter | nocat = yes -- Blank or Yes. If yes, then do NOT perform automatic categorization for this article.
Syntax
__NOTOC__<onlyinclude>{{Skill | mode={{{mode|}}} Leave as is | arg={{{arg|}}} Leave as is | nocat = Blank or y/Y -- special parameter used in testing to suppress automatic categorization | name = The Skill name, as it appears in game. | disambigpage = {{subst:FULLPAGENAME}} | icon = Name of Skill-icon | main-category = blank or specify a wiki-category, e.g. Burglar - "Skill" will be appended to the category named - Burglar Skill | attribute = blank or "Attribute" - Possibly deprecated? - displays "Attribute" (dark green) | characteristic = blank or "Characteristic" - displays "Characteristic" (dark green), adds to [[Category:Characteristics]] | range = blank or range, e.g 25m; numberUnit | time = blank or how quickly the skill takes effect, e.g. Immediate/Fast/Slow | skilltype = blank or skill type e.g. Fire/Heal/Buff. Adds 'Skill Type:' prefix | finishingskill = blank or 'y' for Warden finishing skill | type = blank or type of skill, e.g. Toggle/Ranged/Melee/Tactical Skill. No prefix is added | channel = blank or channel duration; numberUnit | target = blank or max targets; number | radius = blank or area of effect, e.g. 7m; numberUnit | induction = blank or induction time, e.g. 1.5s; numberUnit | resistance = blank or type of resistance against damage type, e.g. Cry/Song/Tactical/Physical | affinity = blank or Rune-keeper affinity, e.g. Lightning/Fire/Frost | discipline = blank or Mounted Combat discipline, e.g. Red Dawn/Rohirrim/Riddermark | description = MANDATORY, skill description as read in-game | desc-attrib = blank or (rarely) the green text immediately following description | note = blank or red text as read in-game (note: only one skill uses this so far) | skill = blank or yellowgreen text as read in-game below description on many characteristics | dmg1 = blank or red text (damage) as read in-game for one attack | dmg1type = blank or red text (damage) as read in-game for one attack's damage type | dmg2 = blank or red text (damage) as read in-game for second attack | dmg2type = blank or red text (damage) as read in-game for second attack's damage type | dmg3 = blank or red text (damage) as read in-game for third attack | dmg3type = blank or red text (damage) as read in-game for third attack's damage type | attrib0 = blank or (rarely) text as read in-game, used with attribute above | attrib0-color = blank or (rarely) colour of text as read in-game, used with attribute above | attrib0-desc = blank or (rarely) text as read in-game, used with attribute above | attrib0-duration = blank or (rarely) numberUnit as read in-game, used with attribute above | combat-only = blank or y/Y - displays "This skill can only be used in Combat.", Minstrel use | cyan = blank or cyan text as read in-game, mostly Minstrel skills | cyan-duration = blank or numberUnit - dark green text as read in-game, immediately following the cyan text. | orange = blank or orange text as read in-game, mostly Minstrel skills | cyan2 = blank or cyan text as read in-game, mostly Minstrel skills | attrib1 = blank or text ability as read in-game, e.g. -25% Target Run Speed | attrib1-color = blank or colour of text as read in-game, e.g. red. Defaults to "limegreen" | attrib1-duration = blank or dark-green text as read in-game, e.g. 15s | attrib1-combat = blank or a numeric value only - Displays: "Expires if out of combat for X seconds" | attrib2 = as above | attrib2-color = as above | attrib2-duration = as above | attrib2-combat = as above | attrib3 = as above | attrib3-color = as above | attrib3-duration = as above | attrib3-combat = as above | attrib4 = as above | attrib4-color = as above | attrib4-duration = as above | attrib4-combat = as above | revived = blank or y/Y - displays "Effects to apply on revival: You have been recently revived Duration: 30s" | fellowship-range = blank or numeric value, appears as dark-green "Effects applied to the fellowship within X meters:" | fellowship = blank or Effect that applies on fellowship, appears as green text as-is | fellowship-duration = blank or a time, e.g 5s | attrib-every = blank or a numeric value, appears as dark-green text "Every X seconds" | attrib-every-type = blank or effect added, appears as green text as-is | attrib-every-duration = blank or duration of effect as read in-game, appears as dark-green text | use = blank or yellowgreen text as read in-game with attrib-every-type | position = blank or yellowgreen text as read in-game after "When in Position:" | conjunction = blank or "y/Y", displays 'Starts Fellowship Maneuver' | attrib5 = blank or attribute text immediately following the above, as read in-game | attrib5-color = same | ic-removal = blank or text as read in-game immediately after "Applied on removal if in combat:" | ic-expire = blank or text as read in-game immediately after "Applied on expiration if in combat:" | ic-duration = blank or text as read in-game for for either of the above | removal = blank or text as read in-game immediately after "Applied on removal:" | expiration = blank or text as read in-game immediately after "Applied on expiration:" | expiration-duration = blank or text as read in-game immediately after "Lasts for..." (used for both removal and expiration) | attrib6 = blank or attribute text as read in-game, following the above but before the below | attrib6-color = same | attrib6-duration = same | attrib6-combat = same | orange2 = blank or orange text as read in-game, appears as-is | cost1 = blank or a numeric value; use "..." if variable by level (define in table below) | cost1-type = blank or cost-type, e.g. Morale, Power, Fervour, Focus, Wrath, Mettle, Power Per Second | cost2 = same | cost2-type = same | cost3 = same | cost3-type = same | add1 = blank or a numeric value only (only if given in the in-game tooltip) | add1-every = blank or a numeric value only, template adds "seconds" | add1-type = blank or type, e.g. Morale, Power, Fervour, Focus, Wrath, Mettle | add2 = see "add1" | add2-every = see "add1-every" | add2-type = see "add1-type" | fervour-requires = blank or a numeric value only, amount of Fervour required | focus-requires = blank or a numeric value only, amount of Focus required | fervour-removes = blank or a numeric value only, amount of Fervour removed | focus-removes = blank or a numeric value only, amount of Focus removed | mettle-removes = blank or a numeric value only, amount of Mettle removed | gambit-add = blank or Gambit-builder, used for Warden gambits, use Gambit template (e.g. {{Gambit|Spear}}) | gambit-requires = blank or Gambit-builder, used for Warden gambits, use Gambit template (e.g. {{Gambit|Fist|Spear}} | gambit-clear = blank or "y/Y", displays as 'Clears All Gambits' | attune = blank or Attunement, used for Rune-keeper skills | require = blank or Requirement (Requires: light green) | channeledskill = blank or "y/Y",, displays as 'Channeled Skill' | toggle = blank or "y/Y",, displays as 'Toggle Skill' | critical-target = blank or the text (X) from the in-game "Apply to X on..." | critical = blank or the specified Effects (if only on critical) | devastating = blank or the specified Effects (if on critical and devastating, separate lines) | both = blank or Effects (if on both, same line) | trait-req = blank or the equipped Trait required, e.g. "[[Return to Thorin's Gate (Trait)|Return to Thorin's Gate]]" | mounted-trait-req = blank or the wikified mounted trait required, e.g. "[[Invigorate (Trait)|Invigorate]]" | materials = blank or a numeric value plus "Travelling Rations", e.g. 2 Travelling Rations | cooldown = blank or a cooldown time, e.g. 30s }}</onlyinclude>
Supplemental Formatting
- These are general recommendations for supplemental information. Select and modify them as appropriate.
== General Information == Class: Level: Trait Tree (if applicable) : Rank Needed (if applicable) : Stance (if applicable) : : Note if this skill is replaced by or replaces another skill == Effects == Using this skill applies [[]] to the [[Class]]/enemy target/fellowship/... : Describe every effect this skill has : If skill fits into a skill archetype (stun, interrupt, revive, cure, mitigation debuff, etc.), note its archetype and give a link to the game term page and page that lists all class skills of a certain type. : Only give detail to default effects, or important effects granted by a trait/tracery. == Skill Interactions == : Section to explain other skills whose effect(s) alters this skill. == Trait Interactions == *The trait [[]] in the [[]] trait tree makes this skill ... == Tracery Interactions == *[[]] makes this skill do ... == Armour Set Interactions == *Equipping # pieces of the [[]] armour set makes this skill ... : Only have information for cap level armour sets == Tactical Information == : Describe useful applications for this skill, or important information about effective/ineffective ways to use it here.