Quest Talk:The Fate of Prunella Boffin

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Sorry that I meddled in this one. This was before I understood the intended use of the walk-through-boxes. A problem, in my view at least, is that they are collapsed. I understand that, everyone do not want spoilers to spoil their fun. Perhaps it would be possible to use a non-collapsed box, a "Notice" box, for facts that are not part of the bestowal/objective nor a hidden spoiler/walk-through. Only if necessary ofc. --Zimoon (talk) 02:12, 9 September 2011 (EDT)

I don't think you did anything wrong there, Zimoon. :) The reason that Walkthrough and Notes are collapsed is indeed because of the spoiler effect. I don't think there's a demand for a Notice box, though. I think the Notes part of "Walkthrough and Notes" covers that well enough. A picture of the quest item could be considered a spoiler by some as well. Ah well, let's not make it more complicated and keep it this way. There's a place for every piece of information in the current template. --Ravanel (talk) 07:05, 9 September 2011 (EDT)
I did not mean to expand the template as such, it is fine as is :) --Zimoon (talk) 09:56, 9 September 2011 (EDT)
Because just about every editor has a different style of formatting and writing "notes" or "walkthrough" items, I've always tried to keep/move things inside the walkthrough box. This keeps it to a sort of controlled chaos instead of small notes appearing at the top, at the end, inside the quest text, etc. I definitely understand that there is a lot of information we can provide that's not "spoiler" detail, but how can we organize this realistically?
Maybe we should continue at Talk:Boilerplate:Quest? Sethladan 12:08, 9 September 2011 (EDT)