Quest:The Wild Hunt
|Starts at||Hall of the Huntsman|
|Ends with||The Huntsman|
|Ends at||Hall of the Huntsman|
|Walkthrough & Notes|
The Hall of the Huntsman is accessible after completing the quest: Shards of Light. You can enter at the following places:
'Welcome to the Huntsman's Hall, mortal. There are few who dare this place in these latter days, and fewer still who stand here worthy of the fate that brought them hence. What brings you here, I wonder?
'So you come in the name of the Dúnedain? Such glory as they held was forfeit in long ages past, and now they come to slink through our lord's realm as thieves might?
'Yet it is not for me to judge, for the Huntsman has forbidden us to decide the fate of mortals here. Speak with him if you would buy passage for the lost lordlings of Númenór, if this is indeed their final call to battle.'
Having finally found an entrance to the court of the Wild Huntsman, you have come upon a number of powerful spirits -- some of whom look upon you with disdain. Now you must prove yourself before them if you are to find a way through the haunted forests of the Mournshaws for the Grey Company.
The Wild Huntsman resides in the Huntsman's Hall.
You have been instructed to approach the Huntsman and ask that the Grey Company be allowed to pass through the southern Mournshaws into Dunland.
The servants of the Wild Huntsman are in the Huntsman's Hall.
The Huntsman has bidden you complete the tasks that the his hand-maidens set before you.
Arassiel is at the Huntsman's Hall.
One last spirit remains to be challenged. You should speak with Arassiel and hunt as she bids you.
The Wild Huntsman is at the Huntsman's Hall.
Having completed the Wild Hunt, you should return and speak with the Huntsman on behalf of the Dúnedain.