Quest:Instance: Rescue by Moonlight

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Instance: Rescue by Moonlight
Level 12
Type Solo
Starts with Svanr
Starts at Haudh Lin
Start Region Ered Luin
Map Ref [21.1S, 93.7W]
Quest Group Epic - Vol. 1, Prologue
Quest Chain Ered Luin Epic Prologue (United Path)
Quest Text

"Avorthal had been moved from the Dourhand encampment to a ship preparing to depart for an unknown port in the North. His rescue is paramount to maintaining peace in Ered Luin...."

Background

Svanr, the former harbour-master of Kheledûl, has brought you a down a hidden path to the gates of the city. It is now up to you to sneak into Kheledûl and free Avorthal.

Objective 1

Avorthal is being held on the "Irestone," the ship docked at the port-city of Kheledûl.

Unless you free him tonight, the "Irestone" will carry Avorthal far from rescue and doom Ered Luin to war between dwarves and Elves.

Dourhand Strong-arm says, "zzz...zzz...."
Dourhand Night-watch says, "There's someone over here! To me, dwarves!"
Dourhand Night-watch says, "Raise the... alarm... my kinsmen!"
Dourhand Night-watch says, "'Dourhands! To me!"
Murderous Dourhand says, "The intruders have a sharp sting!"
Murderous Dourhand says, "But there... were so many..."
Avorthal: 'You are here to free me? Skorgrím Dourhand has raised a goblin army in the cleft of Rath Teraig, and unless we stop him, he will sweep through all the free lands!
'There is no time to waste, my friend. We will need to defeat the Captain and his crew if we are to escape from Kheledûl with our lives and bring word of the danger which grows stronger within Rath Teraig!
'The Captain will soon return. Quickly, untie my hands! We need to escape from here!'

Objective 2

  • Defend Avorthal

Avorthal is being held on the "Irestone," the ship docked at the port-city of Kheledûl.

Unless you free him tonight, the "Irestone" will carry Avorthal far from rescue and doom Ered Luin to war between dwarves and Elves.

Captain Volund says, "We sail north, Elf. Your time is almost -- intruders? Attack!"
Captain Volund says, "You're too late!"
Captain Volund says, "Come to my aid, you worthless thin-beards!"
Captain Volund says, "I must fight on!"
Captain Volund says, "Throw the intruders from my ship, you good-for-nothing sea-dogs!"
Captain Volund says, "At least I fell... on the deck of my ship..."
Dourhand Seafarer says, "Do not falter, my friend!"
Dourhand Seafarer says, "The sea... calls me home..."
Avorthal says, "Victory is ours!"

Objective 3

  • Talk to Avorthal

Avorthal is on the deck of the "Irestone," still docked at Kheledûl.

The Captain of the "Irestone" has been defeated. You should speak with Avorthal and make your escape.

Avorthal: 'We must hurry, <name>. Skorgrím has assembled an army of goblins within Rath Teraig, and though my rescue should end the threat of war between dwarves and Elves, I fear that the goblin-army will not long remain within that narrow pass.
'Let us bring this warning out of Kheledûl into the light of morning, and may our chances for peace also shine bright!'
Avorthal: 'We must return now.'