Quest:Goblins of Enedwaith

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Goblins of Enedwaith
Level 62
Type Solo
Starts with Idhrenfair
Starts at Echad Idhrenfair
Start Region Enedwaith
Map Ref [63.5S, 21.5W]
Quest Group Enedwaith
Quest Text

Bestowal dialogue

'The goblin-village you discovered is very much a source of concern for me, <name>. Goblins of any breed are servants of the Enemy and pose a threat to the secrecy of our quest. However, if these creatures are outcasts, it may be that they will pay us no mind, beyond seeking our lives.

'I would like you to return to the village and learn what you can of the goblins. I would like to know what their strength is and to whom they owe allegiance.

'Be careful, friend, for you may have to travel to the deepest reaches of their village.'

Background

Your discovery of a strange breed of goblin in the Gloomglens is a source of concern to the Ranger Idhrenfair.

Objective 1

  • Return to the gate of the goblin-village

The gate to the goblin-village lies to the south-east of Echad Idhrenfair.

Idhrenfair has asked you to scout the goblin-village you discovered while patrolling the Gloomglens to determine its strength and to whom its inhabitants owe allegiance.

Idhrenfair: 'I have not seen the like of these goblins before…these must be the bugan that the Algraig have spoken of in the past.'
You have reached the first patrol point

Objective 2

  • Go to the second patrol point

The goblin-village lies to the south-east of Echad Idhrenfair.

You should continue deeper into the goblin-village.

You have reached the second patrol point

Objective 3

  • Go to the third patrol point

The goblin-village lies to the south-east of Echad Idhrenfair.

You should continue deeper into the goblin-village.

You have reached the third patrol point

Objective 4

  • Go to the fourth patrol point

The goblin-village lies to the south-east of Echad Idhrenfair.

You should continue deeper into the goblin-village.

These goblins appear to be wild, owing allegiance to no one

Objective 5

Idhrenfair is at Echad Idhrenfair, north-west of the goblin-village.

You should return to Idhrenfair with tidings of what you have learned.

Idhrenfair: 'You say these goblins appear to be wild? That may explain why they have become as they are, seeming more like to men than to Orc-kind.
'They have small strength, you say? But you survived their village alone, so I am sure they will pose no significant threat to the Grey Company.'