Quest:Chapter 3.3: The Gúrzyul

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Chapter 3.3: The Gúrzyul
Level 112
Type Solo
Starts with Harthalín
Starts at Cirith Gorgor
Start Region Gorgoroth
Map Ref [39.0S, 2.6W]
Ends with Harthalín
End Region Talath Úrui
Map Ref [58.2S, 25.6E]
Quest Group The Black Book of Mordor
Quest Text

Bestowal Dialogue

'Mithrandir spoke at length to me about the Gúrzyul, but much of what he had to say was speculation. We do not know very much about them.

'They seem to have been Black Númenóreans that swore to serve Sauron during the later years of the Second Age, before the Last Alliance of Elves and Men besieged Barad-dûr. Many were the cruel Men who sought to serve the Dark Lord in those days, but few only won his favour. Mithrandir would not say how he came to know this, but he believes Sauron bled his favourites with the edge of Gulthauk, his prized morgul-knife.

'They need no longer fear the passage of time, for by this act they were made Deathless. They are like to the Nazgûl, but lesser in power, and unlike those wraiths they can be slain. There will be no returning from death for such as they.

'I understand you wish to add to our store of knowledge concerning the Gúrzyul? I will travel with you into Talath Urui. Let us first find the settlement of Fushaum Bal. Reports indicate it is a lawless settlement on the south-western side of Orodruin.'


Harthalín wishes to see the slopes of Orodruin again, disbelieving that Sauron is truly gone, and will accompany you as you search Talath Urui for knowledge of the Gúrzyul.

Objective 1

  • Meet up with Harthalín outside Fushaum Bal, in Talath Urui

The lawless settlement of Fushaum Bal is south-west of Orodruin, in Talath Urui.

Objective 2

  • Talk to Harthalín outside Fushaum Bal

Harthalín is outside Fushaum Bal, in Talath Urui.

Harthalín: 'It is so strange to me, <name>. This place is both alike to and very different from when I last was here at the close of the Second Age. For all the tumult within its heart, Orodruin seemed as if it would always endure. And yet, even the Mountain of Fire has changed since then: the southern face blown open, a lake of fire spilt onto the plain.
'This settlement was not here then, but I recognize its type. Military encampments have a sense of order and of place about them. Well do I know it, for I served beneath High King Gil-galad at Dagorlad and during the Siege!
'But once the campaign is ended, all such order is discarded alongside the attention of the commanders. This settlement, Fushaum Bal, has that air about it. Many inhabit it now, and lawlessness runs rampant, but some of the Easterlings within might be high enough in the hierarchy to have information of use to us. Hunt them down around Fushaum Bal and its environs, and see what they might know of the Gúrzyul.'

Objective 3

  • Defeat Easterlings in Talath Urui (0/8)

Easterlings can be found around Fushaum Bal, in Talath Urui.

Objective 4

  • Search Easterlings for any message

Easterlings can be found around Fushaum Bal, in Talath Urui.

Objective 5

  • Bring the orders concerning Nargroth to Harthalín outside Fushaum Bal (The orders can be read from your inventory)

You found a crumpled parchment on the body of an Easterling in Talath Urui.

Objective 6

  • Find the road that leads to Nargroth, on the eastern side of Talath Urui

Nargroth, the Caverns of Fire, can be found on the eastern side of Talath Urui, beyond the Ghâshghurm.

You feel a presence regard you from within the carven stone

Objective 7

  • Talk to the spirit in the stone

A watching-stone outside the Caverns of Fire has taken an interest in you.

Watching-stone: The carven stone is dreadful in form, and it does not seem out of place within Gorgoroth. But there is something else that sets it apart, a cold and watchful presence. And then, there is more: a voice that whispers in your head. Images rise unbidden behind your eyes. They are drained of color, as if the one who creates them has no knowledge of shade or hue.
You see a place of darkness, and a tiny point of light flickering high above. Then, below, there is a knife held in a cruel fist. It descends in an arc, and blood flows from a wound. The darkness deepens.
The voice in your head speaks no words, but you are suddenly awash on a questioning sea.
You recover your own words enough to reply, 'Yes, the Gúrzyul.'
The interrogative waves vanish as quickly as they had arrived. In their place is an overwhelming sensation: the promise of knowledge and secrets held close for centuries. As you try to express that such knowledge will be welcome, it is whisked cruelly away, dangled just out of reach.
The giving sensation is gone, replaced with a taking desire. You see a prison in your mind's eye, and the details are so clear you know it is a real place. The spirit shows you a certain cell in this prison, and a scorched skull in one corner. The images fade, and the whispering voice returns. It speaks a single word, but the word is enough. The word is 'want.'
You are released from the spirit's hold and the whispering in your head fades away. The presence remains, regarding you silently.

Objective 8

  • Find the scorched skull in a cell within the prison of Naerband using the information in your quest journal

The spirit in the stone outside Nargroth showed you the location of a scorched skull within a cell in Naerband. If you understood its wish correctly, it has promised to tell you about the Gúrzyul if you return with the skull.

You witnessed that Naerband consists of three large chambers, connected by hallways and subdivided by walls and iron bars. The skull is on the floor of a cell in the south-western corner of the largest, northernmost chamber. The iron door to the cell was half-open, and you saw flame-spirits floating over the fog-covered floor.

Malice emanates from the skull. Scorched by heat, it has neither splintered nor cracked

Objective 9

  • Bring the scorched skull to the watching-stone outside Nargroth

A watching-stone outside the Caverns of Fire has taken an interest in you, and awaits delivery of the skull you agreed to bring to it.

Watching-stone: You place the skull at the base of the stone, and the images return.
Once again you see the prison of Naerband, but something this time is different. It takes you a moment to reconcile what has changed, but held in the grip of the spirit it is impossible to tell how long the moment might have been. The prison stands in the shadow of Orodruin, and then you see it: the southern slope of the Mountain is intact; the Ghâshghurm has not yet been made.
The images flicker behind your eyes, and you see that Naerband is filled with prisoners. Downtrodden Nurnhoth, rebellious Easterinlings, and Haradrim deserters rattle the cages of their cells. Their jailors walk the corridors of Naerband, and they tap their weapons on the iron doors, and they scrape their blades on the iron walls, and they tap their boots on the iron floor. You are seized by a sensation of eager anticipation, but it does not belong to you. It comes from the whispering spirit, and fills you with revulsion and dread.
Then the Mountain blazes, and the southern slope explodes in a shower of rock and flame. The torrent flows inexorably down the side of Orodruin, and the rocky plain becomes a lake of fire: the Ghâshghurm.
The images become sharper and more distinct, as if the spirit seeks to draw your attention. At last you understand. As the lava pooled at the foot of Orodruin, the iron prison of Naerband became super-heated by its proximity to the lake of fire. Naerband became more than a prison. It became an oven.
You close your eyes to shut out the sight, and at last the spirit relents, its price paid.
'Zaghárog,' it says to you: the name of the spirit in the stone.

Objective 10

  • Talk to Harthalín outside Nargroth

Harthalín is by the watching-stone outside Nargroth, on the eastern side of Talath Urui.

Harthalín: 'What did you see, <name>?'
You recount the terrible images, and Harthalín glares at the watching-stone with disgust.
'It is a spirit fell and cruel, of that there can be no mistake. Am I right in thinking that you have paid its price?'