| Quest Stub
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|Starts at||Helegrod: Spider Wing|
|Walkthrough & Notes|
Your group should have two hunters and enough CC to keep 4 mobs permanently mezzed. An off-tank is helpful to pick up adds since they spawn from multiple locations. Have the group stand near the entrance at the edge of the pool while the tank runs up to Breosal to start the fight, then back to the group.
During the first phase, Breosal and Zaudru remain inactive while Angmarim Silkspinners attack in waves (1, 2, 3, and finally 4 Silkspinners at once). Each wave also contains spiders and Corcurs, but the next wave will go active as soon as the Silkspinners are dead. To avoid getting overwhelmed, keep at least one of them mezzed; preferably all of them since they can summon more spiders and they all need to be kept alive during the final wave until Zaudru goes active. Staying near the entrance to the room gives the group more time to react to the Silkspinners as they run over. The cave to the left will spawn a handful of spiders at the start of each wave, so when the last Silkspinner is about to die, the tank or off-tank should stand in front of the cave to quickly pick up the adds before they start attacking healers.
As soon as the wave with 4 Silkspinners goes active, torches will appear at the bonfires. None of these Silkspinners can be killed before the cocoons are lit, so keep them all mezzed. As the group is finishing off the rest of the adds in the wave, one player needs to run over to the torches and light the nearby cocoons on fire. After the final cocoon is lit, Zaudru will enter the fight.
In the final phase, adds will continually spawn from all sides, so to prevent the healers from getting picked off by ranged attacks, the group should run to the back of the room (where Zaudru started) and behind the rock there. Zaudru can also inflict an AoE poison (eye icon) that's instant death if not cured, so save milkthistle pots for the eyes and have the hunters focus on curing them first. Use the Only Show Dispellable Effects filter under Social Options to make them more visible. AoEs are helpful to reduce the number of adds, but focus DPS primarily on Zaudru to stop any more from spawning, then worry about cleaning up what's left.
Zaudru's brood has flourished beneath the peak of Helegrod.
Once a sufficient number of Grisgart's allies are defeated an opportunity will arise to burn several of Xaudru's cocoons. Once burned, the spider will become enraged and enter the battle. She must fall before the final four white silkspinners are defeated. (Note: this in-game description is outdated and inaccurate)
Breosal and Zaudru are deep within the tunnels underneath Helegrod.
Breosal has brought many allies with her, they will need to be eliminated.
Logs have started falling from the bonfires. They can be used to burn the cocoons and spider-nests surrounding this area.
Burning the cocoons has angered Zaudru. She must now be vanquished.