User:Gaerlin/Ost Dunhoth Walkthrough
There are three wings within Ost Dunhoth which are separate instances as follows:
- Wound and Fear Wing (proceed east from lobby)
- Disease and Poison Wing (proceed west from lobby)
- Gortheron Wing (proceed south from lobby)
Wound and Fear Wing
This instance includes two sections each with its own bosses:
Wound Section (Dungarth, Kaveran, and Vark)
Proceed northeast through the red glowing pillars. There are no trash pulls prior to beginning the first boss encounter.
Before starting the encounter, organize the Raid into three groups of four players each. Each group will be responsible for clearing one of the three lanes in front of the bosses.
Boss | Species | Morale @ Level 65 | |
---|---|---|---|
T1 | T2 | ||
Dungarth | Mammoth | 522,180 | 1,044,360 |
Kaveran | Mammoth | 522,180 | 1,044,360 |
Vark | Mammoth | 522,180 | 1,044,360 |
The lanes include the following mobs:
Phase 1
- 'Let the game begin.'
To start the encounter, have six players stand on the six raised platforms at the entrance to the lanes. All three groups should run down their lanes, killing mobs and clicking on levers as quickly as possible. The levers in each lane open gates in the other lanes, allowing those groups to proceed. Sometimes the levers will not be clickable until all mobs near them are killed.
The Mammoths will be following down each lane slowly. If a Mammoth reaches the players in their lane they will oneshot them.
At the end of each lane is a room with two mobs. Once a group reaches this room they are safe from being oneshot by a Mammoth. Kill the two adds in the room and DPS the Mammoth once it enters until it gets down to 75% Morale.
Once the Mammoth is DPS'd down enough it will break a wall, become unattackable, and move into the main room. A tank should immediately pickup all of the Mammoths once they enter the main room and begin kiting.
Phase 2
Once all of the Mammoths are in the main room and being kited by a Tank, the rest of the encounter can proceed. Ranged DPS should pick a single Mammoth (follow Target Assist) and DPS it down until it phases (becomes unattackable). This will spawn a wave of adds. Each Mammoth will spawn three waves of adds as follows as it is DPS'd:
Mammoth Morale |
Mobs (in kill order) | |||
---|---|---|---|---|
60% | Blood-hand Renewer (center) | ? Blood-hand Stalwarts | ? Blood-hand Blights | |
40% | Dunhoth Warden (south gate) | ? Blood-hand Stalwarts | ? Blood-hand Blights | |
20% | Dunhoth Warden (south gate) | Blood-hand Renewer (center) | ? Blood-hand Stalwarts | ? Blood-hand Blights |
- Dunhoth Wardens are first DPS priority as they spawn three adds if not interrupted.
- Blood-hand Renewers are second DPS priority as they heal Mammoths.
Once all adds are down ranged DPS can attack the Mammoth until it phases again. Once a Mammoth dies, repeat the process for the next two Mammoths.
Tier 2 Differences
This section requires confirmation for accuracy.
In Tier 2 the Mammoths will place eyes on random raid members as follows:
When a player receives an eye they will be targeted by the corresponding Mammoth who will chase them, ignoring normal aggro/taunts while the eye persists. Players with an eye should kite the Mammoth until the eye disappears.
Challenge
To complete challenge the entire encounter must be finished and all three Mammoths killed within seven minutes.
Fear Section (Durin's Bane)
After completing the Wound Section you will be transported automatically to the Fear Section (or you can enter it from the Lobby through the purple glowing pillars once the Wound Section is cleared).
Proceeding up the Endless Stair you will encounter three groups of adds:
First group (in kill order):
Second group:
Third group:
The Merrevail can be CC'd so the DPS should kill the Drakelings first, then any Merrevail that aren't CC'd, then the Trolls last. Trolls have frontal AOE and should be turned away from the raid.
After all the trash mobs are defeated, proceed up the stair to transport into the boss room.
Durin's Bane
This fight is a tank and spank with no adds. Two tanks should be used in this fight as they will need to swap aggro. Also Durin's Bane deals a lot of raid-wide damage and so three healers may be necessary (especially in T2). Durin's Bane has several abilities which need to be countered as follows:
Effect/Ability | Description |
---|---|
7 Dread | In addition to a Hope Token, raid members should use a +1 Hope buff from Destiny Points (either Burst of Hope, Sustained Hope, or Continuing Hope) or more preferably a +5 Hope Boost from the LOTRO Store. |
Executioner | In anyone in the raid falls below a certain Morale threshold (25%? need confirmation) for a few seconds, Durin's Bane may one-shot them. |
Gathered Fear - 6 | Durin's Bane will tier down this effect each time a raid member is defeated. If six raid members are defeated, Durin's Bane one-shots the whole raid. |
tank swap effect | "Búrzum lázatlat, <name>."
When Durin's Bane says this, he places the pending debuff on the tank. After 10s the pending debuff is replaced with the debuff. The offtank should pull aggro off the tank as long as the debuff persists. |
punt ability fear effect |
"Ufurizish lat, <name>?"
A random raid member will be thrown through Durin's Bane to a location in front of him. Durin's Bane should be tanked towards the center of the room to prevent this from sending someone over the edge. The Fear effect should be cured immediately. In Tier 2 this ability also puts fire puddles on the ground where the punted raid member was and where they landed. Durin's Bane should be repositioned so that no one is standing in the fire puddles. "Dorozg ufum-u, <name>!" After throwing the raid member and placing the Fear effect on them, Durin's Bane will one-shot them if they are below a specific Morale threshold (exact % needs confirmation). Healers should focus heals on thrown raid members to make sure they don't get low. |
Disease and Poison Wing
tbd
Gortheron Wing
There are two groups of trash mobs before the first boss.
First group (in kill order):
- 2 Blood-hand Stalwarts
- 2 Blood-hand Hunters
- 2 Blood-hand Wardens → use FM to remove Shadow's Veil buff
- 2 Blood-hand Thralls → keep CC'd
Second group:
- 6 Blood-hand Stalwarts
- 3 Blood-hand Wardens → use FM to remove Shadow's Veil buff
- 3 Blood-hand Thralls → keep CC'd