Champion
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Available Races: Dwarf, Elf, Man
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Role in a Fellowship
The Champion's primary role in a Fellowship is to inflict damage to multiple targets while interrupting channeled abilities with Clobber. He also has abilities designed for tanking, allowing him to fill the role of an off-tank or even the fellowship's main tank in easier encounters and raids. While he does have some emergency crowd-control in the form of Horn of Gondor and Champion horns, crowd-control is not one of his primary or secondary roles in a Fellowship.
Solo Play
The Champion is capable of defeating groups of standard monsters with great efficiency, making him one of the easiest classes to level. His combination of high-yield AoEs, above average single-target DPS, and heavy armour makes him an ideal farming character for acquiring hides or reputation items. So long as he keeps his gear updated as he levels, the Champion can typically engage three or more on-level regular opponents at once or up to two Signature opponents. On-level Elite enemies generally pose a significant challenge for the Champion, since his ability to survive a sustained encounter is greatly limited by the disadvantages of fervour stance and his general lack of crowd-control or healing abilities. Slotting traits from The Martial Champion line will often allow the Champion to defeat Elite opponents which he would not otherwise have been able to defeat alone.
Fervour
In this case, fervour refers to the fervour pip system as opposed to the stance. Fervour is required in addition to power for the Champion's most powerful attacks. On entering combat, the Champion will have no fervour. Using skills such as Wild Attack and Swift Strike, he can accumulate up to five fervour pips at one time which can be expended on skills such as Brutal Strikes or Blade-storm. Skills requiring fervour pips have varying costs, from as little as one point for Clobber to as much as five points Horn of Gondor.
Stances
The Champion generally has abilities with very high power costs, but he possesses only a modest power pool. Without a high rate of in-combat power regeneration, he would literally run out of power in less than a minute. Fortunately, the Champion has access to several stances, all of which substantially boost his in-combat power regeneration and grant him extra fervour pips every few seconds. Each stance has its own unique benefits and drawbacks.
Fervour is the stance that the Champion will use for single-target DPS in group. It removes his ability to block, parry, or evade. In exchange for these penalties, the Champion's damage is greatly increased, his in-combat power regeneration becomes high enough to make power consumption a non-issue, and he receives 1 fervour pip for every 5 seconds that he remains in combat. With 5 traits slotted in The Berserker line, fervour generates 1 pip every 4 seconds.
Ardour is the stance that the Champion will use for AoE DPS in group. It increases his in-combat power regeneration to a lesser degree than fervour, reduces blade line power cost and threat, and reduces the cooldown of Great Cleave and Improved Great Cleave. Blade-wall will generate 1 fervour, and will generate 2 fervour if Stalwart Blade is equipped. While in Ardour, the Champion generates 1 fervour for every 9 seconds that he remains in combat.
Glory is the Champion's go-to tanking stance if tanking in fervour or ardour is simply not an option. It increases his in-combat power regeneration to a lesser degree than Fervour and Ardour, and it increases his critical defence rating. The cooldown of Hedge is reduced from 3 minutes to 30 seconds. The cooldowns of Bracing Attack, Adamant and Invincible are also reduced. While in Glory, the Champion generates 1 fervour for every 12 seconds that he remains in combat.
Skills
Active Skills
Building the Fervour
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Swift Strike | Melee | 1 | 3.2s | 2.5m | Melee attack, adds 1 Fervour pip. |
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Wild Attack | Melee | 1 | 1.8s | 2.5m | Powerful melee attack, adds 1 Fervour pip. |
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Fervour | Stance | 4 | 4.2s | n/a | Increased damage, increased in-combat Power regeneration, adds Fervour over time, no avoidances. |
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Battle-frenzy | Buff | 12 | 1m | n/a | Adds 3 Fervour pips, Immediate. |
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Merciful Strike | Melee | 24 | 30s | 2.5m | Powerful melee attack, can only be used on targets with 20% or less health, adds 2 Fervour pips, Fast. |
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Improved Wild Attack | Melee | 83 | 1.8s | 2.5m | Powerful melee attack, adds 1 Fervour pip. Critical hit applies a buff to critical hit chance. |
Champion's Artistry
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Flurry | Buff | 4 | n/a | n/a | Increased attack speed, costs 2 Fervour. |
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Second Wind | Buff | 16 | 10s | n/a | Increases Power on defeat response. |
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Sprint | Buff | 26 | 5m | n/a | Increased run speed. Ignores slowing effects. |
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Boast | Misc. | 38 | 2m 30s | 10m | Players within 10 meters perform the "cheer" animation. |
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Heroics | Buff | 40 | 5m | 15m | Reduces Champion's Power and increases fellowship members' Power on defeat response. |
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Seeking Blade | Buff | 48 | 2m | n/a | Increases critical chance for Relentless Strike and Remorseless Strike |
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Blood Rage | Misc. | 60 | 1s | n/a | Breaks combat states, costs morale. |
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True Heroics | Misc. | 64 | 5m | 15m | Reduces Champion's Power and increases fellowship members' Power on defeat response. Applies a self buff bonus dependent on stance. |
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Improved Seeking Blade | Buff | 66 | 2m | n/a | Increases crit chance for Relentless Strike and Remorseless Strike |
Common Skills
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Let Fly | Ranged | 18 | 9s | 30m | Basic ranged attack, has an induction. |
Engage the Tide
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Blade-wall | AoE | 1 | 4.2s | 5m | Moderate damage frontal AoE. |
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Blade-storm | AoE | 10 | 10s | 5m | High damage full AoE. |
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Cleave | AoE+DoT | 18 | 4.2s | 5m | Moderate damage full AoE, chance-on-hit for light damage-over-time. |
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Ardour | Stance | 30 | 4.2s | n/a | Increased in-combat Power regeneration, cheaper power cost of AoE skills and reduces the threat generated from AoE attacks |
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Horn of Gondor | AoE+Debuff | 34 | 20s | 5m | Moderate damage full AoE with stun effect. |
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Battle Acuity | Melee+Buff | 44 | 30s | 2.5m | Melee attack, increases AoE damage by 10%. |
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Rend | AoE+DoT | 54 | 4.2s | 5m | Moderate damage full AoE which causes medium damage-over-time. Replaces Cleave. |
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Great Cleave | Buff | 58 | 5m | n/a | All area attacks cost 1 less Fervour pip. |
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Enhanced Battle Acuity | Melee+Buff | 74 | 30s | 2.5m | Melee attack, increases AoE damage by 25%. |
Mounted Skills
| Ability | Level | Recovery Time | Description | |
|---|---|---|---|---|
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Discipline: Rohirrim | 75 | 1s | Increases incoming healing and War-steed armour |
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Discipline: Red Dawn | 75 | 1s | Increases damage and critical damage |
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Discipline: Riddermark | 75 | 1s | Increases damage and War-steed agility and morale |
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Destabilizing Strike | 75 | 24s | Powerful melee attack plus movement-controlling effect on the target. |
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Horn Blast | 75 | 16s | Ranged AoE attack, deals Light damage and debuffs enemies. |
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Mounted Strike | 75 | 3s | Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour. |
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Recuperate | 75 | 1m | Restore morale and power to self and the war-steed, plus a self-buff. |
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Sundering Blow | 75 | 10s | Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour. |
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Swift Cut | 75 | 12s | Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour. |
Never Falter
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Exchange of Blows | Buff | 8 | n/a | n/a | Reflect damage, costs 2 Fervour. |
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Bracing Attack | Melee | 14 | 30s | 2.5m | Restores some Morale on successful hit. |
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Glory | Stance | 20 | 4.2s | n/a | Increased in-combat Power regeneration and critical defense ratings, reduced cooldowns on self-heals and buffs, adds Fervour over time. |
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Sudden Defence | Buff | 20 | 3m | n/a | Removes all Fervour to apply a damage-preventing bubble. |
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Champion's Challenge | Threat | 22 | 30s | 30m | Forces target to attack the Champion for a short time. |
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Dire Need | Heal | 28 | 10m | n/a | Transfers 50% Power into twice as much Morale. |
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Hedge | Melee | 30 | 3m | 2.5m | Removes the Disarmed effect. Increases Wound Resistance by +5% and prevents Disarm. |
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Fear Nothing! | Melee | 46 | 5m | n/a | Removes up to 3 Fear effects with maximum strength of [Level + 5]. |
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Adamant | Buff | 56 | 5m | n/a | Increases defence relative to how much fervour is consumed. |
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Improved Dire Need | Heal | 70 | 10m | n/a | Transfers 50% Power into three times as much Morale. |
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Improved Hedge | Melee+Buff | 72 | 3m | 2.5m | Removes the Disarmed effect, increases Wound Resistance, Armour, and Critical Defence. |
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Horn of Champions | Buff | 77 | 30s | 30m | Generates or reduces threat, depending on the active stance. |
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Improved Bracing Attack | Melee | 80 | 30s | 2.5m | Restores some Morale and applies a Heal over time. |
Toe to Toe
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Savage Strikes | Melee | 2 | 4.2s | 2.5m | Powerful double-strike attack. Followed by off-hand swipe while dual-wielding. |
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Brutal Strikes | Melee | 6 | 4.2s | 2.5m | Powerful triple-strike attack. |
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Relentless Strike | Melee | 20 | 1.8s | 2.5m | Powerful, high-damage strike that cannot be Parried or Blocked. |
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Clobber | Melee | 32 | 5s | 2.5 | Swift moderate damage attack. Interrupts the target immediately. |
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Hamstring | Melee+Debuff | 36 | 4.2s | 2.5 | Moderate damage with slowing effect on target. |
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Ebbing Ire | Threat | 42 | 2m | 15m | Transfers 25% of total threat from the Champion to a fellowship member. Becomes Rising Ire in the Glory stance. |
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Red Haze | Buff | 50 | 5s | n/a | Instant +1 Fervour and +1 more every 15 seconds. Requires defeat response. |
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Feral Strikes | Melee | 52 | 4.2s | 2.5m | A double attack hard to parry or evade. Each hit has a chance to remove a Corruption from the target. |
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Remorseless Strike | Melee | 62 | 1.8s | 2.5m | Similar to Relentless Strike, but does massive damage on critical hits. |
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Improved Feral Strikes | Melee | 68 | 4.2s | 2.5m | A double attack hard to parry or evade. The chance to remove Corruptions is increased. |
Legendary Skills
| Ability | Category | Level | Recovery Time | Range | Description | |
|---|---|---|---|---|---|---|
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Fight On | Buff+Debuff | 41 | 5m | 10m | Drains Power from all targets and gives it to the Champion. Temporary melee damage increase, reduced Power regeneration in combat on expiration. |
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Raging Blade | AoE | 41 | 10s | 8m | High damage, high threat full AoE on 8 targets. |
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Ferocious Strikes | Melee | 41 | 14s | 2.5m | Powerful high-threat triple-strike attack that cannot be Parried or Blocked. |
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Controlled Burn | Buff | 45 | 5m | n/a | Increases damage, power regeneration, adds Fervour over time, Reflects damage, activates Glorious Exchange |
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Continuous Blood Rage | Buff | 58 | 1s | n/a | Toggle skill that greatly increases damage and reduces incoming healing, grants immunity to stuns and other combat states. Costs morale over time. |
Passive Skills
Armour Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
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Light Armour | 1 | ||
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Medium Armour | 1 | ||
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Heavy Armour | 20 |
Base Passive Skills
Instrument Proficiencies
| Name | Level | |
|---|---|---|
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Specialized Equipment | 1 |
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Horn Use | 1 |
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Lute Use | 1 |
Misc. Passive Skills
| Name | Level | Cost | Desciption | |
|---|---|---|---|---|
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Horns of Valour | 20 | 40 |
Allows the use of champion horns |
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Runic Use | 20 | 40 |
Allows the use of Runes. |
Weapon Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
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Daggers | 1H | 1 | Chance to land critical hit |
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Dual Wielding | 1 | ||
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One-handed Axes | 1H | 1 | Reduces Enemy's Armour but with increased chance to miss |
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One-handed Clubs | 1H | 1 | Chance to Stun |
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One-handed Hammers | 1H | 1 | Chance to Stun |
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One-handed Maces | 1H | 1 | Chance to Stun |
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One-handed Swords | 1H | 1 | Increases to-hit chance |
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Spear | MHO | 10 | Chance to Wound causing damage over time |
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Two-handed Axes | 2H | 10 | Reduces Enemy's Armour but with increased chance to miss |
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Two-handed Hammers | 2H | 10 | Chance to Stun |
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Two-handed Swords | 2H | 10 | Increases to-hit chance |
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Bows | 18 |
Trait Sets
All Champion Traits cost 11
25
to slot.
The Deadly Storm
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Stalwart Blade | Your Blade-wall skill generates 1 Fervour for every successful attack. | 20 | Strike enemies with Blade-wall 500 times (80/day) Labelled Flashing Blade in the Deed Log |
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Winds of the Storm | Your Blade-storm and Raging Blade now affect up to 5 additional targets. | 10 | Strike enemies with Blade-storm 350 times (75/day) |
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Eye of the Storm | Your Blade-storm costs and requires only 3 Fervour to execute. | 30 | Land critical blows with Blade-storm 50 times (5/day) |
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Mighty Blast | Converts Horn of Gondor into Improved Horn of Gondor, dealing more damage to all targets and checking against the targets Cry resistance rather than checking for Block, Parry and Evade. | 50 | Strike with Horn of Gondor 500 times |
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Battle Acumen | Battle Acuity costs 1 less Fervour to activate. | ||
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Ardent Rage | Your Battle-frenzy generates 5 Fervour, totally filling your Fervour meter. | 30 | Use Battle-frenzy 450 times (45/day) |
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Swift to Anger | Your Swift Strike become Swift Blade skill and now generates 1 additional Fervour on Critical Hits. Red Haze activates when you enter Ardour and rewards 1 Fervour for a target defeat; Red Haze is permanent while in Ardour. | 1 | Strike enemies with Swift Strike 1,000 times (350/day) |
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Improved Rend | Your Cleave and Rend skill will now reduce the target's armour rating in addition to causing bleeding wounds. | 10 | Strike with Cleave and Rend 250 times (50/day) |
The Berserker
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Flurry of Blows | Your Flurry lasts longer and your attack speed is increased. Fervent Flurry is now activated when you enter Fervour stance and remains activate as long as you are in Fervour. | 1 | Use Flurry 750 times (75/day) |
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Deadly Strikes | Your damage multiplier for scoring Critical Hits is increased for: Brutal, Ferocious, Merciful, Relentless, Feral and Savage Strike. +25% Critical Multiplier for All Strike Skills |
2 | Land blows with Savage Strikes 500 times (165/day) |
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Blood-lust | Your Wild Attack now generates 1 additional Fervour after a Critical Hit. | 10 | Land critical hits using Wild Attack 50 times (10/day) |
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Vicious Strikes | Your chance of scoring a Critical Hit is increased for: Brutal, Ferocious, Merciful, Relentless, Feral and Savage Strike. +[Level x 16] Strike Skills Critical Rating |
15 | Complete the class quest A Blade of Renown |
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Deep Strikes | On a Critical Hit, the following skills will now apply a bleed: Brutal, Ferocious, Merciful, Relentless, Feral and Savage Strike. | 20 | Land blows using Brutal Strikes 1,000 times (150/day) |
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Athletic | Your Sprint cooldown is reduced by 120 seconds. While Sprint is active the next successful execution of Wild Attack will stun your target for 3 seconds and remove Sprint. -120s Sprint Cooldown |
40 | Use Sprint 150 times (15/day) |
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Controlled Fury | You are an ember of rage given form. The duration of Controlled Burn is increased by 30s. |
50 | Strike with Controlled Burn 75 times |
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Bountiful Mercy | The minimum target morale requirement for Merciful Strike is increased to 50%. | 50 | Strike with Merciful Strike 350 times (35/day) |
The Martial Champion
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Call of the Wild | Your Wild Attack more effectively draws your enemy's attention to yourself and decreases the cooldown of Sudden Defence by 5 Seconds. | 10 | Strike with Wild Attack 1,250 times (250/day) |
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At the Ready | Your skill executions reduce the cooldown of Rising Ire and Ebbing Ire by 2 Seconds. | 20 | Use Ebbing Ire or Rising Ire 100 times |
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Aggressive Exchange | Your Blade-wall now generates increased threat. | 30 | Complete the class quest A Champion's Courage |
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Reprisal | Your Exchange of Blows executes more often and more effectively draws your enemy's attention to you. In addition, Exchange of Blows activates when you enter the Glory stance and remains active for as long as you are in Glory. | 30 | Use Exchange of Blows 500 times (50/day) |
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Braced Against Defeat | Your Bracing Attack provides additional morale when used and increases incoming healing by 15% for 10 seconds. | 14 | Strike enemies with Bracing Attack 400 times (80/day) |
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Time of Need | The cooldown of Dire Need is reduced and the skill now adds 5 Fervour Pips. | 30 | Use Dire Need 150 times (15/day) |
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Vigour of Champions | Your Second Wind skill now restores 2% of your max power every 2 seconds for 10 seconds. | 40 | Use Second Wind 750 times (75/day) |
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Tight Grip | Hedge cooldown is reduced by 50% and the duration of the hedge effect is extended to 20 seconds. | 40 | Strike with Hedge 200 times |
Set Bonuses
- The Deadly Storm
- Stalwart Blade
Winds of the Storm
Eye of the Storm
Mighty Blast
Battle Acumen
Ardent Rage
Swift to Anger
Improved Rend - 2 Equipped:
Increased chance to hit with Area Damage Skills
-1s Cooldown of Blade-storm, Raging Blade and Horn of Gondor - 3 Equipped:
Area Damage skills are less likely to be blocked or parried.
-1s Cooldown of Blade-storm, Raging Blade and Horn of Gondor - 4 Equipped:
While in Ardour, Blade skills consume 15% less power, deal +15% damage, and generate less threat.
-1s Cooldown of Blade-storm, Raging Blade and Horn of Gondor
- The Berserker
- Blood-lust
Vicious Strikes
Deadly Strikes
Deep Strikes
Athletic
Controlled Fury
Bountiful Mercy
Flurry of Blows - 2 Equipped:
+40% Critical Multiplier for 2nd and 3rd attacks from Brutal Strikes and the 2nd attack from Savage Strikes. - 3 Equipped:
+[Level x 16] Critical Rating and +25% Critical Multiplier with Wild Attack - 4 Equipped:
Increased Fervour generation in Fervour Stance; Increases Merciful Strike damage and reduces Cooldown of Merciful Strike by 10 seconds.
- The Martial Champion
- Call of the Wild
At the Ready
Aggressive Exchange
Reprisal
Braced Against Defeat
Time of Need
Vigour of Champions
Tight Grip - 2 Equipped:
Champion's Challenge gains additional Threat
+(Level × 1.8) to Critical Defence while in Glory - 3 Equipped:
Reduces Fervour cost of Bracing Attack by 3
+(Level × 1.8) to Critical Defence while in Glory - 4 Equipped:
+... to Morale while in Glory
+(Level × 1.8) to Critical Defence while in Glory
Legendary Traits
All Legendary Traits cost 101
25
to slot.
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
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Raging Blade | A full area-of-effect attack that inflicts huge damage, while drawing the attention of your enemies to yourself. Skills Earned: Raging Blade |
39 | Find pages of the book The Artisan Blade |
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Ferocious Strikes | You make an aggressive triple attack that draws the enemy's attention to yourself. Skills Earned: Ferocious Strikes |
39 | Find pages of the book The Tome of Swords |
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Fight On! | A cry of defiance that robs enemies of their ability to use Power and transfers it to you. Skills Earned: Fight On |
39 | Find pages of the book The Joy of Battle |
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Controlled Burn | Your damage and Power recovery are increased. Skills Earned: Controlled Burn |
45/50 | Complete the class quests Articles of Valour and Implements of Daring, then A Lesson from Gimli |
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Improved Great Cleave | Great Cleave transforms to Improved Great Cleave. All Area damage skills cooldowns are reset. All Area damage skill fervour pip costs are reduced to 0. Requires: 5 traits in The Deadly Storm line slotted. |
None | Complete The Mines of Moria epic books |
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Continuous Blood Rage | Gain Continuous Blood Rage, a toggle skill that has a morale cost each second and reduces incoming healing almost completely. In return the Champion gains a damage bonus that increases over time to go with the immunity to combat states of Blood Rage. Skills Earned: Continuous Blood Rage Requires: 5 traits in The Berserker line slotted. |
58 | Get the book The Boiling Rage Requires: Kindred Standing with Iron Garrison Guards |
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Invincible | Adamant becomes Invincible and Decreases Incoming Physical Damage by 8% and Incoming Tactical Damage by 4% for every point of fervour consumed. Requires: 5 traits in The Martial Champion line slotted. |
58 | Complete the deed The Path of the Martial Champion |
