Champion

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Champion-icon.png
The Champion is the consummate warrior, unrelenting in battle. His fervour allows him to make increasingly powerful attacks. The Champion excels at melee combat and can absorb punishment with his Heavy Armour.

Available Races: Dwarf, Elf, Man


A female Elf Champion
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role in a Fellowship

The Champion's primary role in a Fellowship is to inflict damage to multiple targets while interrupting channeled abilities with Clobber. He also has abilities designed for tanking, allowing him to fill the role of an off-tank or even the fellowship's main tank in easier encounters and raids. While he does have some emergency crowd-control in the form of Horn of Gondor and Champion horns, crowd-control is not one of his primary or secondary roles in a Fellowship.

Solo Play

The Champion is capable of defeating groups of standard monsters with great efficiency, making him one of the easiest classes to level. His combination of high-yield AoEs, above average single-target DPS, and heavy armour makes him an ideal farming character for acquiring hides or reputation items. So long as he keeps his gear updated as he levels, the Champion can typically engage three or more on-level regular opponents at once or up to two Signature opponents. On-level Elite enemies generally pose a significant challenge for the Champion, since his ability to survive a sustained encounter is greatly limited by the disadvantages of fervour stance and his general lack of crowd-control or healing abilities. Slotting traits from The Martial Champion line will often allow the Champion to defeat Elite opponents which he would not otherwise have been able to defeat alone.

Fervour

In this case, fervour refers to the fervour pip system as opposed to the stance. Fervour is required in addition to power for the Champion's most powerful attacks. On entering combat, the Champion will have no fervour. Using skills such as Wild Attack and Swift Strike, he can accumulate up to five fervour pips at one time which can be expended on skills such as Brutal Strikes or Blade-storm. Skills requiring fervour pips have varying costs, from as little as one point for Clobber to as much as five points Horn of Gondor.

Stances

The Champion generally has abilities with very high power costs, but he possesses only a modest power pool. Without a high rate of in-combat power regeneration, he would literally run out of power in less than a minute. Fortunately, the Champion has access to several stances, all of which substantially boost his in-combat power regeneration and grant him extra fervour pips every few seconds. Each stance has its own unique benefits and drawbacks.


Fervour is the stance that the Champion will use for single-target DPS in group. It removes his ability to block, parry, or evade. In exchange for these penalties, the Champion's damage is greatly increased, his in-combat power regeneration becomes high enough to make power consumption a non-issue, and he receives 1 fervour pip for every 5 seconds that he remains in combat. With 5 traits slotted in The Berserker line, fervour generates 1 pip every 4 seconds.


Ardour is the stance that the Champion will use for AoE DPS in group. It increases his in-combat power regeneration to a lesser degree than fervour, reduces blade line power cost and threat, and reduces the cooldown of Great Cleave and Improved Great Cleave. Blade-wall will generate 1 fervour, and will generate 2 fervour if Stalwart Blade is equipped. While in Ardour, the Champion generates 1 fervour for every 9 seconds that he remains in combat.


Glory is the Champion's go-to tanking stance if tanking in fervour or ardour is simply not an option. It increases his in-combat power regeneration to a lesser degree than Fervour and Ardour, and it increases his critical defence rating. The cooldown of Hedge is reduced from 3 minutes to 30 seconds. The cooldowns of Bracing Attack, Adamant and Invincible are also reduced. While in Glory, the Champion generates 1 fervour for every 12 seconds that he remains in combat.

Skills

Active Skills

Building the Fervour

Ability Category Level Recovery Time Range Description
Swift Strike-icon.png Swift Strike Melee 1 3.2s 2.5m Melee attack, adds 1 Fervour pip.
Wild Attack-icon.png Wild Attack Melee 1 1.8s 2.5m Powerful melee attack, adds 1 Fervour pip.
Fervour-icon.png Fervour Stance 4 4.2s n/a Increased damage, increased in-combat Power regeneration, adds Fervour over time, no avoidances.
Battle-frenzy-icon.png Battle-frenzy Buff 12 1m n/a Adds 3 Fervour pips, Immediate.
Merciful Strike-icon.png Merciful Strike Melee 24 30s 2.5m Powerful melee attack, can only be used on targets with 20% or less health, adds 2 Fervour pips, Fast.
Wild Attack-icon.png Improved Wild Attack Melee 83 1.8s 2.5m Powerful melee attack, adds 1 Fervour pip. Critical hit applies a buff to critical hit chance.

Champion's Artistry

Ability Category Level Recovery Time Range Description
Flurry-icon.png Flurry Buff 4 n/a n/a Increased attack speed, costs 2 Fervour.
Second Wind-icon.png Second Wind Buff 16 10s n/a Increases Power on defeat response.
Sprint-icon.png Sprint Buff 26 5m n/a Increased run speed. Ignores slowing effects.
Boast-icon.png Boast Misc. 38 2m 30s 10m Players within 10 meters perform the "cheer" animation.
Heroics-icon.png Heroics Buff 40 5m 15m Reduces Champion's Power and increases fellowship members' Power on defeat response.
Seeking Blade-icon.png Seeking Blade Buff 48 2m n/a Increases critical chance for Relentless Strike and Remorseless Strike
Blood Rage-icon.png Blood Rage Misc. 60 1s n/a Breaks combat states, costs morale.
True Heroics-icon.png True Heroics Misc. 64 5m 15m Reduces Champion's Power and increases fellowship members' Power on defeat response. Applies a self buff bonus dependent on stance.
Seeking Blade-icon.png Improved Seeking Blade Buff 66 2m n/a Increases crit chance for Relentless Strike and Remorseless Strike

Common Skills

Ability Category Level Recovery Time Range Description
Let Fly-icon.png Let Fly Ranged 18 9s 30m Basic ranged attack, has an induction.

Engage the Tide

Ability Category Level Recovery Time Range Description
Blade-wall-icon.png Blade-wall AoE 1 4.2s 5m Moderate damage frontal AoE.
Blade-storm-icon.png Blade-storm AoE 10 10s 5m High damage full AoE.
Cleave-icon.png Cleave AoE+DoT 18 4.2s 5m Moderate damage full AoE, chance-on-hit for light damage-over-time.
Ardour-icon.png Ardour Stance 30 4.2s n/a Increased in-combat Power regeneration, cheaper power cost of AoE skills and reduces the threat generated from AoE attacks
Horn of Gondor-icon.png Horn of Gondor AoE+Debuff 34 20s 5m Moderate damage full AoE with stun effect.
Battle Acuity-icon.png Battle Acuity Melee+Buff 44 30s 2.5m Melee attack, increases AoE damage by 10%.
Rend-icon.png Rend AoE+DoT 54 4.2s 5m Moderate damage full AoE which causes medium damage-over-time. Replaces Cleave.
Great Cleave-icon.png Great Cleave Buff 58 5m n/a All area attacks cost 1 less Fervour pip.
Battle Acuity-icon.png Enhanced Battle Acuity Melee+Buff 74 30s 2.5m Melee attack, increases AoE damage by 25%.

Mounted Skills

Ability Level Recovery Time Description
Discipline Rohirrim-icon.png Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
Discipline Red Dawn-icon.png Discipline: Red Dawn 75 1s Increases damage and critical damage
Discipline Riddermark-icon.png Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
Destabilizing Strike-icon.png Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
Horn Blast-icon.png Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
Mounted Strike-icon.png Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
Recuperate-icon.png Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
Sundering Blow-icon.png Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
Swift Cut-icon.png Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Never Falter

Ability Category Level Recovery Time Range Description
Exchange of Blows-icon.png Exchange of Blows Buff 8 n/a n/a Reflect damage, costs 2 Fervour.
Bracing Attack-icon.png Bracing Attack Melee 14 30s 2.5m Restores some Morale on successful hit.
Glory-icon.png Glory Stance 20 4.2s n/a Increased in-combat Power regeneration and critical defense ratings, reduced cooldowns on self-heals and buffs, adds Fervour over time.
Sudden Defence-icon.png Sudden Defence Buff 20 3m n/a Removes all Fervour to apply a damage-preventing bubble.
Champion's Challenge-icon.png Champion's Challenge Threat 22 30s 30m Forces target to attack the Champion for a short time.
Dire Need-icon.png Dire Need Heal 28 10m n/a Transfers 50% Power into twice as much Morale.
Hedge-icon.png Hedge Melee 30 3m 2.5m Removes the Disarmed effect. Increases Wound Resistance by +5% and prevents Disarm.
Fear Nothing -icon.png Fear Nothing! Melee 46 5m n/a Removes up to 3 Fear effects with maximum strength of [Level + 5].
Adamant-icon.png Adamant Buff 56 5m n/a Increases defence relative to how much fervour is consumed.
Dire Need-icon.png Improved Dire Need Heal 70 10m n/a Transfers 50% Power into three times as much Morale.
Hedge-icon.png Improved Hedge Melee+Buff 72 3m 2.5m Removes the Disarmed effect, increases Wound Resistance, Armour, and Critical Defence.
Horn of Champions-icon.png Horn of Champions Buff 77 30s 30m Generates or reduces threat, depending on the active stance.
Bracing Attack-icon.png Improved Bracing Attack Melee 80 30s 2.5m Restores some Morale and applies a Heal over time.

Toe to Toe

Ability Category Level Recovery Time Range Description
Savage Strikes-icon.png Savage Strikes Melee 2 4.2s 2.5m Powerful double-strike attack. Followed by off-hand swipe while dual-wielding.
Brutal Strikes-icon.png Brutal Strikes Melee 6 4.2s 2.5m Powerful triple-strike attack.
Relentless Strike-icon.png Relentless Strike Melee 20 1.8s 2.5m Powerful, high-damage strike that cannot be Parried or Blocked.
Clobber-icon.png Clobber Melee 32 5s 2.5 Swift moderate damage attack. Interrupts the target immediately.
Hamstring-icon.png Hamstring Melee+Debuff 36 4.2s 2.5 Moderate damage with slowing effect on target.
Ebbing Ire-icon.png Ebbing Ire Threat 42 2m 15m Transfers 25% of total threat from the Champion to a fellowship member. Becomes Rising Ire in the Glory stance.
Red Haze-icon.png Red Haze Buff 50 5s n/a Instant +1 Fervour and +1 more every 15 seconds. Requires defeat response.
Feral Strikes-icon.png Feral Strikes Melee 52 4.2s 2.5m A double attack hard to parry or evade. Each hit has a chance to remove a Corruption from the target.
Remorseless Strike-icon.png Remorseless Strike Melee 62 1.8s 2.5m Similar to Relentless Strike, but does massive damage on critical hits.
Feral Strikes-icon.png Improved Feral Strikes Melee 68 4.2s 2.5m A double attack hard to parry or evade. The chance to remove Corruptions is increased.

Legendary Skills

Ability Category Level Recovery Time Range Description
Fight On-icon.png Fight On Buff+Debuff 41 5m 10m Drains Power from all targets and gives it to the Champion. Temporary melee damage increase, reduced Power regeneration in combat on expiration.
Raging Blade-icon.png Raging Blade AoE 41 10s 8m High damage, high threat full AoE on 8 targets.
Ferocious Strikes-icon.png Ferocious Strikes Melee 41 14s 2.5m Powerful high-threat triple-strike attack that cannot be Parried or Blocked.
Controlled Burn-icon.png Controlled Burn Buff 45 5m n/a Increases damage, power regeneration, adds Fervour over time, Reflects damage, activates Glorious Exchange
Continuous Blood Rage-icon.png Continuous Blood Rage Buff 58 1s n/a Toggle skill that greatly increases damage and reduces incoming healing, grants immunity to stuns and other combat states. Costs morale over time.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour-icon.png Light Armour 1
Medium Armour-icon.png Medium Armour 1
Heavy Armour-icon.png Heavy Armour 20

Base Passive Skills

For details see Dwarf, Elf, or Man

Instrument Proficiencies

Name Level
Specialized Equipment-icon.png Specialized Equipment 1
Horn Use-icon.png Horn Use 1
Lute Use-icon.png Lute Use 1

Misc. Passive Skills

Name Level Cost Desciption
Horns of Valour-icon.png Horns of Valour 20 40 Silver  Allows the use of champion horns
Runic Use-icon.png Runic Use 20 40 Silver  Allows the use of Runes.

Weapon Proficiencies

Weapon Category Level Description
Daggers-icon.png Daggers 1H 1 Chance to land critical hit
Dual Wielding-icon.png Dual Wielding 1
One-handed Axes-icon.png One-handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
One-handed Clubs-icon.png One-handed Clubs 1H 1 Chance to Stun
One-handed Hammers-icon.png One-handed Hammers 1H 1 Chance to Stun
One-handed Maces-icon.png One-handed Maces 1H 1 Chance to Stun
One-handed Swords-icon.png One-handed Swords 1H 1 Increases to-hit chance
Spear-icon.png Spear MHO 10 Chance to Wound causing damage over time
Two-handed Axes-icon.png Two-handed Axes 2H 10 Reduces Enemy's Armour but with increased chance to miss
Two-handed Hammers-icon.png Two-handed Hammers 2H 10 Chance to Stun
Two-handed Swords-icon.png Two-handed Swords 2H 10 Increases to-hit chance
Bows-icon.png Bows 18



Trait Sets

All Champion Traits cost 11 Silver 25 Copper  to slot.

The Deadly Storm

Name Description Level Deed/Quest
Stalwart Blade-icon.png Stalwart Blade Your Blade-wall skill generates 1 Fervour for every successful attack. 20 Strike enemies with Blade-wall 500 times (80/day)
Labelled Flashing Blade in the Deed Log
Winds of the Storm-icon.png Winds of the Storm Your Blade-storm and Raging Blade now affect up to 5 additional targets. 10 Strike enemies with Blade-storm 350 times (75/day)
Eye of the Storm-icon.png Eye of the Storm Your Blade-storm costs and requires only 3 Fervour to execute. 30 Land critical blows with Blade-storm 50 times (5/day)
Mighty Blast-icon.png Mighty Blast Converts Horn of Gondor into Improved Horn of Gondor, dealing more damage to all targets and checking against the targets Cry resistance rather than checking for Block, Parry and Evade. 50 Strike with Horn of Gondor 500 times
Battle Acumen-icon.png Battle Acumen Battle Acuity costs 1 less Fervour to activate.
Ardent Rage-icon.png Ardent Rage Your Battle-frenzy generates 5 Fervour, totally filling your Fervour meter. 30 Use Battle-frenzy 450 times (45/day)
Swift to Anger-icon.png Swift to Anger Your Swift Strike become Swift Blade skill and now generates 1 additional Fervour on Critical Hits. Red Haze activates when you enter Ardour and rewards 1 Fervour for a target defeat; Red Haze is permanent while in Ardour. 1 Strike enemies with Swift Strike 1,000 times (350/day)
Improved Rend-icon.png Improved Rend Your Cleave and Rend skill will now reduce the target's armour rating in addition to causing bleeding wounds. 10 Strike with Cleave and Rend 250 times (50/day)


The Berserker

Name Description Level Deed/Quest
Flurry of Blows-icon.png Flurry of Blows Your Flurry lasts longer and your attack speed is increased. Fervent Flurry is now activated when you enter Fervour stance and remains activate as long as you are in Fervour. 1 Use Flurry 750 times (75/day)
Deadly Strikes-icon.png Deadly Strikes Your damage multiplier for scoring Critical Hits is increased for: Brutal, Ferocious, Merciful, Relentless, Feral and Savage Strike.

+25% Critical Multiplier for All Strike Skills

2 Land blows with Savage Strikes 500 times (165/day)
Blood-lust-icon.png Blood-lust Your Wild Attack now generates 1 additional Fervour after a Critical Hit. 10 Land critical hits using Wild Attack 50 times (10/day)
Vicious Strikes-icon.png Vicious Strikes Your chance of scoring a Critical Hit is increased for: Brutal, Ferocious, Merciful, Relentless, Feral and Savage Strike.

+[Level x 16] Strike Skills Critical Rating

15 Complete the class quest A Blade of Renown
Deep Strikes-icon.png Deep Strikes On a Critical Hit, the following skills will now apply a bleed: Brutal, Ferocious, Merciful, Relentless, Feral and Savage Strike. 20 Land blows using Brutal Strikes 1,000 times (150/day)
Athletic-icon.png Athletic Your Sprint cooldown is reduced by 120 seconds. While Sprint is active the next successful execution of Wild Attack will stun your target for 3 seconds and remove Sprint.

-120s Sprint Cooldown

40 Use Sprint 150 times (15/day)
Controlled Fury-icon.png Controlled Fury You are an ember of rage given form. The duration of Controlled Burn is increased by 30s.
50 Strike with Controlled Burn 75 times
Bountiful Mercy-icon.png Bountiful Mercy The minimum target morale requirement for Merciful Strike is increased to 50%. 50 Strike with Merciful Strike 350 times (35/day)


The Martial Champion

Name Description Level Deed/Quest
Call of the Wild-icon.png Call of the Wild Your Wild Attack more effectively draws your enemy's attention to yourself and decreases the cooldown of Sudden Defence by 5 Seconds. 10 Strike with Wild Attack 1,250 times (250/day)
At the Ready-icon.png At the Ready Your skill executions reduce the cooldown of Rising Ire and Ebbing Ire by 2 Seconds. 20 Use Ebbing Ire or Rising Ire 100 times
Aggressive Exchange-icon.png Aggressive Exchange Your Blade-wall now generates increased threat. 30 Complete the class quest A Champion's Courage
Reprisal-icon.png Reprisal Your Exchange of Blows executes more often and more effectively draws your enemy's attention to you. In addition, Exchange of Blows activates when you enter the Glory stance and remains active for as long as you are in Glory. 30 Use Exchange of Blows 500 times (50/day)
Braced Against Defeat-icon.png Braced Against Defeat Your Bracing Attack provides additional morale when used and increases incoming healing by 15% for 10 seconds. 14 Strike enemies with Bracing Attack 400 times (80/day)
Time of Need (trait)-icon.png Time of Need The cooldown of Dire Need is reduced and the skill now adds 5 Fervour Pips. 30 Use Dire Need 150 times (15/day)
Vigour of Champions-icon.png Vigour of Champions Your Second Wind skill now restores 2% of your max power every 2 seconds for 10 seconds. 40 Use Second Wind 750 times (75/day)
Tight Grip-icon.png Tight Grip Hedge cooldown is reduced by 50% and the duration of the hedge effect is extended to 20 seconds. 40 Strike with Hedge 200 times


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Raging Blade (Trait)-icon.png Raging Blade A full area-of-effect attack that inflicts huge damage, while drawing the attention of your enemies to yourself.
Skills Earned:
Raging Blade
39 Find pages of the book The Artisan Blade
Ferocious Strikes (Trait)-icon.png Ferocious Strikes You make an aggressive triple attack that draws the enemy's attention to yourself.
Skills Earned:
Ferocious Strikes
39 Find pages of the book The Tome of Swords
Fight On!-icon.png Fight On! A cry of defiance that robs enemies of their ability to use Power and transfers it to you.
Skills Earned:
Fight On
39 Find pages of the book The Joy of Battle
Controlled Burn (Trait)-icon.png Controlled Burn Your damage and Power recovery are increased.
Skills Earned:
Controlled Burn
45/50 Complete the class quests Articles of Valour and Implements of Daring, then A Lesson from Gimli
Improved Great Cleave (Trait)-icon.png Improved Great Cleave Great Cleave transforms to Improved Great Cleave. All Area damage skills cooldowns are reset. All Area damage skill fervour pip costs are reduced to 0.
Requires: 5 traits in The Deadly Storm line slotted.
None Complete The Mines of Moria epic books
Continuous Blood Rage (Trait)-icon.png Continuous Blood Rage Gain Continuous Blood Rage, a toggle skill that has a morale cost each second and reduces incoming healing almost completely. In return the Champion gains a damage bonus that increases over time to go with the immunity to combat states of Blood Rage.
Skills Earned:
Continuous Blood Rage

Requires: 5 traits in The Berserker line slotted.
58 Get the book The Boiling Rage
Requires: Kindred Standing with Iron Garrison Guards
Invincible (Trait)-icon.png Invincible Adamant becomes Invincible and Decreases Incoming Physical Damage by 8% and Incoming Tactical Damage by 4% for every point of fervour consumed.
Requires: 5 traits in The Martial Champion line slotted.
58 Complete the deed The Path of the Martial Champion


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