Champion

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Champion-icon.png
The Champion is the consummate warrior, unrelenting in battle. Their fervour allows them to make increasingly powerful attacks. Champions excel at melee combat and can absorb punishment with their Heavy Armour.

Available Races: Dwarf, Elf, Man


A female Elf Champion
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role in a Fellowship

The Champion's primary role in a Fellowship is to inflict damage to multiple targets while interrupting channeled abilities with Clobber. He also has abilities designed for tanking, allowing him to fill the role of an off-tank or even the fellowship's main tank in easier encounters and raids. While he does have some emergency crowd-control in the form of Horn of Gondor and Champion horns, crowd-control is not one of his primary or secondary roles in a Fellowship.

Solo Play

The Champion is capable of defeating groups of standard monsters with great efficiency, making him one of the easiest classes to level. His combination of high-yield AoEs, above average single-target DPS, and heavy armour makes him an ideal farming character for acquiring hides or reputation items. So long as he keeps his gear updated as he levels, the Champion can typically engage three or more on-level regular opponents at once or up to two Signature opponents. On-level Elite enemies generally pose a significant challenge for the Champion, since his ability to survive a sustained encounter is greatly limited by the disadvantages of fervour stance and his general lack of crowd-control or healing abilities. Slotting traits from The Martial Champion line will often allow the Champion to defeat Elite opponents which he would not otherwise have been able to defeat alone.

Fervour

In this case, fervour refers to the fervour pip system as opposed to the stance. Fervour is required in addition to power for the Champion's most powerful attacks. On entering combat, the Champion will have no fervour. Using skills such as Wild Attack and Swift Strike, he can accumulate up to five fervour pips at one time which can be expended on skills such as Brutal Strikes or Blade-storm. Skills requiring fervour pips have varying costs, from as little as one point for Clobber to as much as five points Horn of Gondor.

Stances

(The information below is obsolete due to the release of update 12, a.k.a Helm's Deep. Stances are no longer skills that are activated, but are provided as bonuses as you progress through one trait tree or the other)

The Champion generally has abilities with very high power costs, but he possesses only a modest power pool. Without a high rate of in-combat power regeneration, he would literally run out of power in less than a minute. Fortunately, the Champion has access to several stances, all of which substantially boost his in-combat power regeneration and grant him extra fervour pips every few seconds. Each stance has its own unique benefits and drawbacks.


Fervour is the stance that the Champion will use for single-target DPS in group. It removes his ability to block, parry, or evade. In exchange for these penalties, the Champion's damage is greatly increased, his in-combat power regeneration becomes high enough to make power consumption a non-issue, and he receives 1 fervour pip for every 5 seconds that he remains in combat. With 5 traits slotted in The Berserker line, fervour generates 1 pip every 4 seconds.


Ardour is the stance that the Champion will use for AoE DPS in group. It increases his in-combat power regeneration to a lesser degree than fervour, reduces blade line power cost and threat, and reduces the cooldown of Great Cleave and Improved Great Cleave. Blade-wall will generate 1 fervour, and will generate 2 fervour if Stalwart Blade is equipped. While in Ardour, the Champion generates 1 fervour for every 9 seconds that he remains in combat.


Glory is the Champion's go-to tanking stance if tanking in fervour or ardour is simply not an option. It increases his in-combat power regeneration to a lesser degree than Fervour and Ardour, and it increases his critical defence rating. The cooldowns of Bracing Attack, Adamant and Invincible are also reduced. While in Glory, the Champion generates 1 fervour for every 12 seconds that he remains in combat.

Skills

Active Skills

Each Specialization has additional skills available through assigning Class Trait Points. Each Specialization also grants some abilities exclusive to that specialization (not available for purchase).

See:

Champion Trait Trees.jpgThe Deadly Storm
The BerserkerThe Martial Champion

Building the Fervour

Ability Category Level Recovery Time Range Description
Swift Strike-icon.png Swift Strike Melee 1 3.2s 2.5m Melee attack, adds 1 Fervour pip.
Wild Attack-icon.png Wild Attack Melee 6 1.8s 2.5m Powerful melee attack, adds 1 Fervour pip.
Merciful Strike-icon.png Merciful Strike Melee 24 30s 2.5m Powerful melee attack, can only be used on targets with 20% or less health, adds 2 Fervour pips, Fast.

Champion's Artistry

Ability Category Level Recovery Time Range Description
Blood Rage-icon.png Blood Rage Buff 20 1m n/a Breaks crowd controll effects
Sprint-icon.png Sprint Buff 26 5m n/a Increased run speed. Ignores slowing effects.
Boast-icon.png Boast Misc. 36 2m 30s 10m Players within 10 meters perform the "cheer" animation.
True Heroics-icon.png True Heroics Misc. 64 5m 15m Reduces Champion's Power and increases fellowship members' Power on defeat response.

Common Skills

Ability Category Level Recovery Time Range Description
Let Fly-icon.png Let Fly Ranged (<=16) 9s 30m Basic ranged attack, has an induction.

Engage the Tide

Ability Category Level Recovery Time Range Description
Blade Wall-icon.png Blade Wall AoE 1 4.2s 5m Moderate damage frontal AoE.
Horn of Gondor-icon.png Horn of Gondor AoE+Debuff 32 20s 5m Moderate damage full AoE with stun effect.

Mounted Skills

Ability Category Level Recovery Time Description
Discipline Rohirrim-icon.png Discipline: Rohirrim 75 1s Increases incoming healing and War-steed armour
Discipline Red Dawn-icon.png Discipline: Red Dawn 75 1s Increases damage and critical damage
Discipline Riddermark-icon.png Discipline: Riddermark 75 1s Increases damage and War-steed agility and morale
Destabilizing Strike-icon.png Destabilizing Strike 75 24s Powerful melee attack plus movement-controlling effect on the target.
Horn Blast-icon.png Horn Blast 75 16s Ranged AoE attack, deals Light damage and debuffs enemies.
Mounted Strike-icon.png Mounted Strike 75 3s Melee attack, reduces cooldown of Recuperate. Adds 1 to Fervour.
Recuperate-icon.png Recuperate 75 1m Restore morale and power to self and the war-steed, plus a self-buff.
Sundering Blow (Champion)-icon.png Sundering Blow 75 10s Melee attack, with extra discipline-dependent effects on a critical hit. Adds 1 to Fervour.
Swift Cut-icon.png Swift Cut 75 12s Melee attack with a bleed. Extra effects depending on the active discipline. Adds 1 to Fervour.

Never Falter

Ability Category Level Recovery Time Range Description
Bracing Attack-icon.png Bracing Attack Melee 14 (<=16) 30s 2.5m Restores some Morale on successful hit.
Sudden Defence-icon.png Sudden Defence Buff (spec) 3m n/a Removes all Fervour to apply a damage-preventing bubble.
Champion's Challenge-icon.png Champion's Challenge Threat (<=16) 30s 30m Forces target to attack the Champion for a short time.
Fight On-icon.png Fight On Buff+Debuff 22 5m 3m Drains Power from all targets and gives it to the Champion. Temporary melee damage increase, reduced Power regeneration in combat on expiration.
Fear Nothing -icon.png Fear Nothing! Melee 46 5m n/a Removes up to 3 Fear effects with maximum strength of [Level + 5].

Toe to Toe

Ability Category Level Recovery Time Range Description
Savage Strikes-icon.png Savage Strikes Melee 2 4.2s 2.5m Powerful double-strike attack. Followed by off-hand swipe while dual-wielding.
Brutal Strikes-icon.png Brutal Strikes Melee 6 4.2s 2.5m Powerful triple-strike attack.
Devastating Strike (Champion)-icon.png Devastating Strike Melee (spec) 12s 2.5m Attack that increases target's miss chance.
Remorseless Strike-icon.png Remorseless Strike Melee (spec) 1.8s 2.5m Similar to Relentless Strike, but does massive damage on critical hits.
Clobber-icon.png Clobber Melee 30 5s 2.5 Swift moderate damage attack. Interrupts the target immediately.
Hamstring-icon.png Hamstring Melee+Debuff 34 4.2s 2.5 Moderate damage with slowing effect on target.
Feral Strikes-icon.png Feral Strikes Melee 50 4.2s 2.5m A double attack hard to parry or evade. Each hit has a chance to remove a Corruption from the target.

Legendary Skills

Ability Category Level Recovery Time Range Description
Continuous Blood Rage-icon.png Continuous Blood Rage  Buff 58 1s n/a Toggle skill that greatly increases damage and reduces incoming healing, grants immunity to stuns and other combat states. Costs morale over time.

Passive Skills

Armour Proficiencies

Weapon Category Level Description
Light Armour-icon.png Light Armour 1
Medium Armour-icon.png Medium Armour 1
Heavy Armour-icon.png Heavy Armour 1

Base Passive Skills

For details see Dwarf, Elf, or Man

Instrument Proficiencies

Name Level Cost Description
Specialized Equipment-icon.png Specialized Equipment 1 Free Allows the use of Specialized Equipment
Clarinet Use-icon.png Clarinet Use 1 Free Allows the use of Clarinets
Horn Use-icon.png Horn Use 1 Free Allows the use of Horns
Lute Use-icon.png Lute Use 1 Free Allows the use of Lutes

Weapon Proficiencies

Weapon Category Level Description
Daggers-icon.png Daggers 1H 1 Chance to land critical hit
Dual Wielding-icon.png Dual Wielding 1
One-handed Axes-icon.png One-handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
One-handed Clubs-icon.png One-handed Clubs 1H 1 Chance to Stun
One-handed Hammers-icon.png One-handed Hammers 1H 1 Chance to Stun
One-handed Maces-icon.png One-handed Maces 1H 1 Chance to Stun
One-handed Swords-icon.png One-handed Swords 1H 1 Increases to-hit chance
Spear-icon.png Spear MHO 10 Chance to Wound causing damage over time
Two-handed Axes-icon.png Two-handed Axes 2H 10 Reduces Enemy's Armour but with increased chance to miss
Two-handed Hammers-icon.png Two-handed Hammers 2H 10 Chance to Stun
Two-handed Swords-icon.png Two-handed Swords 2H 10 Increases to-hit chance
Bows-icon.png Bows 1
Crossbows-icon.png Crossbows 1




Trait Sets

Champion Trait Trees.jpgThe Deadly StormThe BerserkerThe Martial Champion

All Champion Traits cost 11 Silver 25 Copper  to slot.

Champion Trait Trees.jpgThe Deadly Storm
The BerserkerThe Martial Champion

The Deadly Storm

Inherent tree properties

These are gained automatically when specializing in this trait tree:a

  • Flurry:
Blade skills have a 20% chance to grant:
-20% Attack Duration
Duration: 20s

Skills

Ability Category Tier Recovery Time Range Description
Blade-storm-icon.png Blade Storm Melee auto 10s 5.2m Makes a full AoE attack.
Rend-icon.png Rend Melee auto 4.2s 5.2m Makes a full AoE attack, which causes medium damange-over-time.
Battle Frenzy-icon.png Battle Frenzy Buff 1 1m n/a Your Fervour is instantly increased.
Raging Blade-icon.png Raging Blade Melee 2 10s 8.2m Makes a full AoE attack, inflicting heavy damage.
Great Cleave-icon.png Great Cleave Buff 4 2m n/a All AoE attacks cost 1 less Fervour Pip.
Fury of Blades-icon.png Fury of Blades Melee 7 20s 5.2m Deals AoE damage in front of the Champion.

Talents

Tier Name Description Prerequisites Ranks
1 Battle Frenzy grants the skill Battle Frenzy 1
1 Might Increase increases Might 5
1 Blade Damage +2% (per rank) Blade Skill Damage 5
Tier 1 power :


2 Barbed Wall +20% (per rank) Blade Wall Damage 5
2 Broad Sweep +1 Target (per rank) of Area Effect Skills 5
2 Raging Blade grants the skill Raging Blade 1
Tier 2 power :


3 Ardent Rage +1 Fervour (per rank) from Battle Frenzy Battle Frenzy (1) 3
3 Mighty Blast +10% (per rank) Horn of Gondor Damage 5
3 Improved Raging Blade +20% (per rank) Raging Blade Damage Raging Blade (1) 3
Tier 3 power :


4 Finesse Increase increases Finesse Rating 5
4 Great Cleave grants the skill Great Cleave 1
4 Battle Acuity +5% (per rank) Great Cleave AoE Damage Great Cleave (1) 5
Tier 4 power :


5 Blade of Courage 1: On Blade Skill: 10% Chance to restore 5% of maximum Morale
2: same, 15% Chance
3: same, 20% Chance
3
Tier 5 power :


6 Champion's Advantage Every Blade Skill: 20% chance to grant Effect:
Champions Blade skill attacks bypass 5% (per rank) of their enemies mitigations.
Duration: 8s
3
Tier 6 power :


7 Fury of Blades grants the skill Fury of Blades 1
Tier 7 power :


The Berserker

Inherent tree properties

These are gained automatically when specializing in this trait tree:

  • Emboldened Blades:
Strike skills have a 20% chance to grant:
+5% Remorseless Strike Critical Chance.
Expires if out of combat for 9 seconds.
This effect can stack up to five times.

Skills

Ability Category Tier Recovery Time Range Description
Devastating Strike (Champion)-icon.png Devastating Strike Melee auto 12s 2.5m Attack that increases target's miss chance.
Remorseless Strike-icon.png Remorseless Strike Melee auto 1.8s 2.5m A dual strike hard to defend against. Consumes Fervour, but does massive damage on critical hits. Consumes current tier of Emboldened Strikes on crit.
Brutal Strikes-icon.png Brutal Strikes Melee 1 4.2s 2.5m Powerful triple-strike attack.
Ebbing Ire-icon.png Ebbing Ire Threat 2 2m 15m Reduces threat generated by the Champion.
Ferocious Strikes-icon.png Ferocious Strikes Melee 4 14s 2.5m Powerful high-threat triple-strike attack that cannot be Parried or Blocked.
Controlled Burn-icon.png Controlled Burn Buff 5 5m n/a Increases damage, power regeneration, attack speed; adds Fervour over time
Champion's Duel-icon.png Champion's Duel Debuff 7 1m 40m Increase melee damage to target, and reduces target run speed and damage dealt.

Talents

Tier Name Description Prerequisites Ranks
1 Critical Chance Increase Increases melee critical chance 1% per rank 5
1 Brutal Strikes grants the skill Brutal Strikes 1
1 Wild Swings 1-4: increases Wild Swings damage 5% per rank
5: increases Wild Swings damage 25% and Wild Swings critical hits increase critical hit chance 5% for 6 seconds.
1
Tier 1 power :


2 Ebbing Ire grants the skill Ebbing Ire 1
2 Vicious Strikes +2% (per rank) critical strike chance for Additional Strikes 5
2 Battle Reflexes -2% Attack Duration per rank 5
Tier 2 power :


3 Hamstrung 1: Hamstring roots enemies
2-5: +1 Root duration per rank
5
3 Deadly Strikes +5% Critical Damage per rank for Strike skills Vicious Strikes (5) 5
3 Strong Armed Swings +2% damage per rank for second and third strikes 5
Tier 3 power :


4 Ferocious Strikes grants the skill Ferocious Strikes 1
4 Deep Strikes 1: Strike Skill's critical strikes apply a DoT
2-3: +20% Deep Strikes bleed damage per rank
Deadly Strikes (5) 3
Tier 4 power :


5 Merciful Minded +15% Merciful Strike health threshhold. 2
5 Controlled Burn grants the skill Controlled Burn 1


Tier 5 power :


6 Athletic -10 Sprint Cooldown per rank 3
6 Killing Spree Restores morale after every kill:
1: 5%
2: 7%
3:10%
3
Tier 6 power :


7 A Champion's Duel grants the skill Champion's Duel 1
Tier 7 power :


The Martial Champion

Inherent tree properties

These are gained automatically when specializing in this trait tree:

On Any Damage: 10% chance to
Receive Effect:
Adds 1 Fervour Pip
Reflect 10% of damage
Reflect effect:
Increased Threat
Passively gains +20% Morale

Skills

Ability Category Tier Recovery Time Range Description
Sudden Defence-icon.png Sudden Defence Buff auto 3m n/a Removes all Fervour to apply a damage-preventing bubble.
Second Wind-icon.png Second Wind Buff Tier 1 10s n/a Increases Power on defeat response.
Horn of Champions-icon.png Horn of Champions Buff Tier 2 30s 30m Reduces enemy damage.
Riposte-icon.png Riposte Harmful Tier 3 2s n/a Powerful attack that cannot be warded off. Requires a Parry event.
Dire Need-icon.png Dire Need Heal Tier 4 10m n/a Transfers 50% Power into twice as much Morale.
Unbreakable-icon.png Unbreakable Buff, PBAoE Tier 7 30s/2m 5m A stacking defense buff that can mature to a PBAoE.

Talents

Tier Name Description Prerequisites Ranks
1 Second Wind grants the skill Second Wind 1
1 Tactical Mitigation Increase +1% to Tactical Mitigation 5
Tier 1 power :


2 Horn of Champions grants the skill Horn of Champions 1
2 Deafening Horn +20% Horn of Champions damage per rank Horn of Champions 2
2 Vitality Increase +X vitality per rank 5
Tier 2 power :


3 Vigour of Champions +5% Second Wind power restore per rank Second Wind 5
3 Aggressive Exchange 1: Blade Wall reduces enemy damage for a short while
2-5: -2% additional debuff per rank
5
3 Riposte grants the skill Riposte 1
Tier 3 power :


4 Placed Strike +15% Riposte damage per rank Riposte 4
4 Dire Need grants the skill Dire Need 1
Tier 4 power :


5 Critical Defence Increase +X Critical Defence per rank 5
5 Unstable 1: 10% chance per critical hitting you of dealing bonus damage
2: +15% to bonus damage
3-5: +5% per rank
Critical Defence Increase (5) 5


Tier 5 power :


6 Fight Through The Pain on being critically hit, +2% per rank to parry chance Critical Defence Increase (5) 5
6 Improved Dire Need +20% to Dire Need heal per rank Dire Need 5
Tier 6 power :


7 Unbreakable (Trait) grants the skill Unbreakable 1
Tier 7 power :


Set Bonuses



Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Raging Blade (Trait)-icon.png Raging Blade A full area-of-effect attack that inflicts huge damage, while drawing the attention of your enemies to yourself.
Skills Earned:
Raging Blade
39 Find pages of the book The Artisan Blade
Ferocious Strikes (Trait)-icon.png Ferocious Strikes You make an aggressive triple attack that draws the enemy's attention to yourself.
Skills Earned:
Ferocious Strikes
39 Find pages of the book The Tome of Swords
Fight On!-icon.png Fight On! A cry of defiance that robs enemies of their ability to use Power and transfers it to you.
Skills Earned:
Fight On
39 Find pages of the book The Joy of Battle
Controlled Burn (Trait)-icon.png Controlled Burn Your damage and Power recovery are increased.
Skills Earned:
Controlled Burn
45/50 Complete the class quests Articles of Valour and Implements of Daring, then A Lesson from Gimli
Improved Great Cleave (Trait)-icon.png Improved Great Cleave Great Cleave transforms to Improved Great Cleave. All Area damage skills cooldowns are reset. All Area damage skill fervour pip costs are reduced to 0.
Requires: 5 traits in The Deadly Storm line slotted.
None Complete The Mines of Moria epic books
Continuous Blood Rage (Trait)-icon.png Continuous Blood Rage Gain Continuous Blood Rage, a toggle skill that has a morale cost each second and reduces incoming healing almost completely. In return the Champion gains a damage bonus that increases over time to go with the immunity to combat states of Blood Rage.
Skills Earned:
Continuous Blood Rage

Requires: 5 traits in The Berserker line slotted.
58 Get the book The Boiling Rage
Requires: Kindred Standing with Iron Garrison Guards
Invincible-icon.png Invincible Adamant becomes Invincible and Decreases Incoming Physical Damage by 8% and Incoming Tactical Damage by 4% for every point of fervour consumed.
Requires: 5 traits in The Martial Champion line slotted.
58 Complete the deed The Path of the Martial Champion

See Also