Quest:The Mysteries of Mullach Cagar

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The Mysteries of Mullach Cagar
Level 139
Type Solo
Starts with Hórin
Starts at Welkin-lofts
Start Region Welkin-lofts
Map Ref [49.0N, 75.2W]
Quest Group Gundabad: Welkin-lofts
Quest Text

Bestowal Dialogue

'Our next objectives should be to investigate what the Angmarim are up to, and to do whatever damage we can to the nest of drakes above us. Molkha has located an Angmarim camp to the southeast, not far from here, called Mullach Cagar. I trust you, mighty <name>, can handle a small group of Angmarim on your own. I am going to stay here with Molkha to attack this nest of drakes. If you would prefer to handle the drakes yourself before we move on, I will not stop you! Most importantly, I need you to find some evidence of why the Angmarim chose to come all the way up to the Welkin-lofts in the first place. They risked much to get this far.'

Background

The Angmarim have been allowed passage into Welkin-lofts by the Frost-horde, but for what purpose did they come to these high peaks?

Objective 1

The Angmarim have made camp south of Fellgát.

You should find Mullach Cagar.

Objective 2

  • Search inside the tents at Mullach Cagar

You have discovered the Angmarim camp of Mullach Cagar.

You should search the camp for clues to the Angmarim's purpose here.

You have found a strange staff. You feel uneasy standing near it

Objective 3

  • Examine the mysterious staff on the table in the Angmarim tent

You have found a strange staff in Mullach Cagar.

You should investigate it more closely.

Mysterious Staff:
This ornate staff has been placed in a prominent position in this central tent, surrounded by a runic circle and many-faceted crystals. What ill-intentioned ritual were the Angmarim performing here?
Standing beside the staff makes you feel unpleasantly queasy; youar overcome by a sensation of great distrust. The purple staff fills your vision and you are falling, falling...
You snap from your reverie. This is an artifact of evil, and you should destroy it if you can.

Objective 4

  • Destroy the mysterious staff

You have found a mysterious staff in the main tent of Mullach Cagar. You feel it must be a powerful evil artifact.

You should destroy the mysterious staff.

The staff is unaffected by your attack

Objective 5

  • Once again examine the mysterious staff on the table in the Angmarim tent

The staff has completely rebuffed your attack.

You should investigate the staff again.

Mysterious Staff:
The staff remains unbroken.
You cannot leave it in the possession of the Angmarim, for they will use it for some evil purpose. You must take it with you. Perhaps Hórin will know of a place where this artifact can be made safe?

Objective 6

  • Take the mysterious staff from the table in the Angmarim tent

The mysterious staff cannot be destroyed through any means you currently have at your disposal.

You have decided you must take the mysterious staff with you.

As you pick up the staff, you hear faint whispering but cannot make out the words

Objective 7

You now have the mysterious staff in your possession. The nausea and paranoia it causes is slowly increasing.

You should return to Hórin and Molkha on the frozen lake southwest of Fellgát.

Hórin: '<name>, you return! Did you find anything in Mullach Cagar? Wait... something about your demeanour has changed. What has happened?'
You show Hórin the staff. His eyes widen and his skin blanches.
'What in the name of the First Crafter is THAT?'
You explain that you found it in the Angmarim camp and believe it to be a powerful artifact of evil. You tell him too that it resisted your efforts to destroy it.
'Well, I think you were right to take it. We can't let the Angmarim keep such an artifact of evil. But I am no expert on the subject of fighting such magic! Who knows what might be unleashed if we did manage to destroy it? I think it might just be best for you to hold onto it for now. You are the most powerful among us, and we don't have time to cart it off to your Wizard-friend Gandalf! We have a war to fight!'