Weapon

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Weapons are used in melee or ranged combat.

The following is a list of weapons and which class can use them.

Weapon Proficiencies Bonus
 Battle-gauntlets Chance to lower target's ability to score a critical hit
 Bows L:7 L:7 +% Critical Hit Chance to ranged auto-attacks
 Crossbows L:7 L:7 L:7 Ranged auto-attacks are 5% tougher to Block.
 Daggers +% Auto-attack Critical Hit Chance
 Dual Wielding --
 Halberd L:15 +% Auto-attack Critical Hit Chance
 Javelins Ranged auto-attacks are 5% tougher to Block.
 One-handed Axes Stout-axe Dwarf Dwarf Chance to lower target's armour
 One-handed Clubs L:25 L:15 Chance to slow target's attack speed
 One-handed Hammers L:15 Chance to lower target's ability to evade
 One-handed Maces L:15 Chance of slowing the target's movement speed
 One-handed Swords L:40 Parry-chance is slightly increased
 Rune-stones Sets rune-keeper affinity
 Spear L:10 L:10 L:20 Chance to add damage over time
 Two-handed Axes L:10 Chance to lower target's armour
 Two-handed Clubs Chance to slow target's attack speed
 Two-handed Hammers L:10 Chance to lower target's ability to evade
 Two-handed Staves None
 Two-handed Swords L:10 Parry-chance is slightly increased

Legend

Character Meaning
Proficient at level 1
L:## Level at which proficiency is gained