Water-lore

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Revision as of 08:29, 7 June 2018 by Neum (talk | contribs) (armour set upd 22.2)
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Water-lore
  • 15m Range
  • Tactical Skill
  • Induction: 0.8s
  • Skill Type: Heal
  • Heals Morale of allies.
  • Heals ...-... Morale Initially
  • Heals ...-... Morale every 4 seconds for 32 seconds
    +5% Incoming Healing Modifier
  • Duration: 32s
  • Cost: (Level × 5) Power
  • Cooldown: 10s

General Information

Class: Lore-master

Level: 77

Traits

The trait Feral reduces the induction of this skill by up to 10% when a Lynx or Sabertooth Cat pet is summoned, and increases the healing of this skill by 15% when a Spirit of Nature is summoned.
The trait Mending Lore increases the healing of this skill by up to 25% and increases the incoming healing buff bestowed upon the target by 5% at maximum rank.
The trait Prepared Materials reduces the induction of this skill by up to 15%.
The trait Quick Hands reduces the induction of this skill by up to 15%.
The trait Rapid Fire reduces the induction of this skill by up to 10%.
The trait Synchronized Movement reduces the induction of this skill by up to 9%.

Effects

Using this skill causes the effect Water-lore to occur a friendly target.

Interactions

Wearing 4 pieces of the Renewed Armour of a Lore-master's Recollection set will increase this skill's incoming healing buff by 3%.

Tactical Information

Whether it is a bug or not, this skill is not effected by the minus Lore Power Cost passive on Lore-master books.
Lore-masters specced deep enough into the Keeper of Animals trait line to get the Critical Coordination set bonus can utilize Water-lore as a powerful heal by using it after their pet(s) scores a critical hit: all pulses from this skill will crit.