User talk:Sethladan

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Welcome

Thanks, Rogue, for the welcome! It's kind of overwhelming how much there is to do around here! Having fun picking up some basic coding processes along the way.  :) Sethladan 21:21, 19 October 2010 (EDT)
I never really thought about the different ways the welcome code should be used. I've always just put {{Welcome}}. Good luck editing and remember the help page is great for easy links especially for creating new stuff. Rogue 13:52, 24 October 2010 (EDT)


Promotion

Promoted to Ninja Status! --Lotroadmin 21:39, 3 December 2010 (EST)

Whoo-hoo - thanks! Time to go cause more trouble... Sethladan 22:15, 3 December 2010 (EST)
And now Admin! Thanks for causing trouble :) --Lotroadmin 18:27, 21 January 2011 (EST)
Whoo-hoo! Thanks for the upgrade - even though I've mostly been just spamming tiny category updates recently. I'll try to use my powers for good...mostly. Maybe. Sethladan 21:02, 23 January 2011 (EST)
Welcome to Bureaucrat status. You have shown great quality! Welcome to the team. Rogue 23:19, 11 April 2011 (EDT)


{{PAGENAME}}

This little guy is extremely helpful, but seems to be equally overused. It especially causes trouble when articles are transcluded into other pages, most visibly with items and the {{Lootbox}} template. I'm going to make a habit of going through the wiki and replacing {{PAGENAME}} with {{subst:PAGENAME}} (well, have already made it a habit, but might be a bit more aggressive now). If I've changed something that doesn't make sense, or am tinkering with an area that you've worked hard on, let me know and I'll go a little easy with my edit hammer.  :) Sethladan 00:00, 11 December 2010 (EST)

Addendum for clarification: {{subst:PAGENAME}} is the same as manually typing in the page name, except it takes care of the trouble with characters like apostrophes and dashes. Sethladan 00:22, 11 December 2010 (EST)
Hahah, okay. After doing a bunch, I stopped and realized that there are over 5800 Item: pages alone that would need to be changed. Should wait until I figure out how to write a bot (and get permission to use it), I guess! Sethladan 01:10, 11 December 2010 (EST)


White colour template

Yeah! Like that. Maybe default it to size 32x32 too :D

Ok, I'll do that~ I am not sure what else uses the yellow numbers non-monster play. I figured I'd just leave it alone for the Monster Play pages to differentiate it from the Free People's pages. Starbursty 17:43, 26 December 2010 (EST)

I thought of doing that before. I used to run to the item/NPC/quest template every time I make a new page. Got tired of it, so I updated Corunir, Toad Stews, and Tirithranc to the updated templates and started using them while adding the rest of the info. Starbursty 18:06, 26 December 2010 (EST)

Hio! Was going to work on the Icon template like you asked, but I wondered what pages/icons actually use the stack part (the number that overlays the image). I can't find a way to generate a list, so thought I'd ask if you could point out some of the pages that you'd like to see changed before I wreak havoc on the world. Sethladan 19:17, 30 December 2010 (EST)
I was thinking of trying it out on the Barters first to see if it was possible. The only problem that I foresee it that if the image does not load, then the number wouldn't load either. The user would then be stuck with a broken image and no way to know how many items are to be received (ex. [Broken Icon] Tokens of Clear Vision [Broken Icon] versus [Icon] 3 Tokens of Clear Vision [Icon]). I suppose you can try it out and make an example with Fréagyr and Sergeant Tom to see how it looks like :D


Tooltip Error

(Comment moved to Template Talk:Tooltip#Pop-ups)


Category Tree

Hey again! Just a quick note to let you know about a neat tool you might want to use on your User Page instead of the lists of categories you have there. <categorytree>Food Icons</categorytree> will give you an expandable list of the subcategories in Category:Food Icons - might take some of the work out of updating your page with the new categories you keep adding. Thanks for all the great organization work, by the way! Sethladan 09:58, 5 January 2011 (EST)

Thanks! I'll be using it on the ones that I have fully categorized! Starbursty 10:05, 5 January 2011 (EST)


Commas in Numbers?

Hi, Starb - I noticed the change you made to Item:Achardor's Breastplate; do you like your numbers without commas? For me, the in-game tool-tips always display commas in numbers over 1,000, so I figured that was the best way to represent them here. Thoughts? :) Sethladan 13:40, 9 January 2011 (EST)

Ah, I see. My thought was that in case the article is parsed for numbers, having fields without commas would be parser-friendly. I figured that armour 1,000 might be parsed to either 1 or 000 whereas armour 1000 would be parsed as 1000. I'll try not to mess with the commas if it is already on the article! Starbursty 13:48, 9 January 2011 (EST)
That's a good point, actually. The only case I can think of where pages are parsed like that are with the evil tooltip pop-up of doom; have you seen any cases where things go awry because of the commas? Sethladan 14:52, 9 January 2011 (EST)
Nope, because I can't see tooltips at all! Starbursty 14:56, 9 January 2011 (EST)


Item amount

With F2P some deeds give also an ammount of items, like frostbluff coints in Such Generosity!... maybe we should add a parameter like item-ammount, so you don't need to fill in these details in additional information. --Tiberivs 13:02, 9 January 2011 (EST)

Skirmish Deeds also reward with a good amount of Marks, so this'll be needed for that, too. Template:Icon can display an in-image stack count, so that might do the trick if we can work it into this template. Sethladan 13:36, 9 January 2011 (EST)
That's a great idea, just like the view in-game... ill try to implement this into the template! --Tiberivs 05:23, 10 January 2011 (EST)

Hi again, check out my test-template User:Tiberivs/TestTemplate, and try it out... I think this is something we can use in the final deed-template no? --Tiberivs 08:28, 12 January 2011 (EST)

Hey there! Good on you for tackling that - it's convoluted code for sure, heh (at least to me). At the risk of trivializing/bypassing your work (sorry if it seems that way!), I took a stab at making the Icon template do more of the heavy lifting, leaving things a little cleaner in the (proposed) Deed template code. The end result is pretty much the same, as far as I can tell - take a look at the code and the example and see if that matches what you were trying to go for.
One thing that irks me a little: You'll notice in the second example, the text for "Frostbluff Coin" isn't quite lined up with the middle of the icon. As far as I can tell, this has to do with floating the image, and only happens when there's no image in the previous line (like the first example, in which the title icon "pushes" the "Frostbluff" text down a bit).
I think Template:Icon really needs to be revisited and updated because there's a lot more functionality we could get out of it, and a lot of functionality in there that's not being used. Am very hesitant to do so, however, because it's used on 10,533 pages, oy. A task for another day... Sethladan 15:55, 12 January 2011 (EST)


Articles for deletion

Just dropping by to say good work on those articles for deletion. Really cleans up the wiki. Keep the work up! ^^ --Ravanel 07:46, 17 January 2011 (EST)

Thanks! Sorry to make more work for the admins that actually delete the pages, but I do like clearing out extraneous stuff. Hopefully by cleaning out the cruft, it'll be easier to spot and fix real problems. :) Sethladan 15:32, 17 January 2011 (EST)
And thanks for correcting me about mob names that use a title - will remember that going forward. :) Is there a particular reason we keep those redirects? Sethladan 15:37, 17 January 2011 (EST)
Sorry, I read your question only now. There is no particular reason I think, apart from it being a rule from before I was here. I sort of like it myself: I usually remember the name of a mob, but most times not the title that comes after it. In the end it all does not matter that much, as long as we keep it consistent. --Ravanel 21:14, 10 February 2011 (EST)

Iconizer

Are you at the end yet? :-D Starbursty 17:05, 21 January 2011 (EST)

Hahah, I totally forgot you were waiting on me to do that. Sorry! I think I composed a response to your in my head, then managed to convince myself that I actually sent said response. Whoops. I'm on it! :) Sethladan 21:03, 23 January 2011 (EST)
Check out Sergeant Tom and see if that's what you were going for. If so, I'll update the Icon template (keeping my fingers crossed that it doesn't bug out every item in the wiki...) and you should be set. Basically what I changed is setting the default size to 32x32 (which is how it's used on most pages anyway) and added a "color=" field; you can type in a #hexadecimal color code or one of these named colors. The only bug I can find so far is if you type in an invalid color, no numbers pop up; I tried to make it default to gold in that case, but no luck so far. And most of my effort and experimentation went into trying to shorten/simplify the code, heh - the part that actually mattered was easy. :D Sethladan 23:18, 23 January 2011 (EST)
Oi oi! Not sure if you saw my response about the icon stack template thingy. Hope it's what you were looking for. :) Sethladan 22:25, 31 January 2011 (EST)
Yep! That looks pretty nice. Now we just need to find out how it looks on the other platform other than WinXPsp2. I'll ask around to see what it looks like on an iPhone. Starbursty 22:41, 31 January 2011 (EST)


Updated Items

Hey-o, me again. Belated congrats on your admindom - did you know you're now the third or fourth most prolific editor on this wiki? Way to go, hahah. I noticed a couple of items that you wikified from the old tooltips and saw that some of the stats were different. Wanted to check with you to see if you were making a point to find the item in-game to confirm stats before updating them? If so, that's probably a good idea, since I guess a lot has changed since Ahrien uploaded all those images. I didn't want to delete the tooltips until I could make sure we didn't need them anymore. :) Sethladan 21:07, 22 January 2011 (EST)

Yeah, I screencap the items as I encounter them and then update the items later. So, yes, the items that I am updating are all current items in-game! Starbursty 21:10, 22 January 2011 (EST)
Regardless of when you did the quest, if you check the Quest Log for your completed quests, the linked rewards should always reveal the current stats. --Goingbald 02:38, 23 January 2011 (EST)
Cool - I'm glad you're updating them, although it makes me kind of worry about all the items I wikified going just from the original tooltip image...sigh. Oh, well. Thanks! Sethladan 22:54, 22 January 2011 (EST)
I only recently found out that the quest log shows completed quests. I am mostly going for the ones that aren't in the wiki yet. Some have changed rewards and added rewards.Starbursty 06:19, 23 January 2011 (EST)
It's good of Turbine to update our records when they change things, heh. I guess that's just another thing to add to the "to do if/when you feel like it" list - comparing and confirming/updating item stats if they haven't been touched in a while. Same as people are doing now for quests and crafting and all. Such is life in a wiki... Sethladan 21:09, 23 January 2011 (EST)


Deed Template

Hio, Tibs! Congrats on your Adminship, by the way. :) Just wanted to follow up on our discussion about adding item counts to Deeds. I think you definitely spend more time working with deeds than I do, so if you want to update Template:Deed with your version or with mine, go for it - whichever one looks better to you. Sethladan 23:54, 31 January 2011 (EST)

Hi there and thanks :-)... I'll have a look and add the count to the deed-template... It's a little bit something and easy to use... so why not --Tiberivs 14:06, 1 February 2011 (EST)


Prized Malledhrim Horse

Hi Rav - you still on? Wanted to ask your opinion on the picture that Sennedjem uploaded. I know you just put a stub tag on it, so you know what I'm talking about. :-P Sethladan 15:42, 9 February 2011 (EST)

I'm there, waiting for you in the IRC channel. Wake up! ;-) --Ravanel 16:54, 9 February 2011 (EST)


Recipes

And on an unrelated note - you're going to hate me for this - what do you think about putting crafting recipes and the recipe items on separate pages? See Stout Dourhand for why I think this may be a good(?) idea. Of course, the recipes linked in the Dourhand's lootbox are probably incorrect anyway, and dropped recipes tend to be world drops that wouldn't really need to be included on any specific mob's drop table...right? Sethladan 15:10, 7 February 2011 (EST)

Months ago when I started to update recipes, I didn't know why the {{Crafting}} template was inside <noinclude> </noinclude> tags, then I figured it was maybe for the {{loot}} template, but on the other hand I was wondering why anyone would put recipes in a loot template and started to remove these tags... Maybe I shouldn't have... Now I notice that these tags are still on the Boilerplate:Crafting, also missing my latest additions. It would be faster to just remove dropped recipes from Stout Dourhand? If you think we need to be able to put recipes in loot template, no need for separate pages, just need to add tags, but not noinclude around Crafting template, rather onlyinclude around Recipe template, just tested in Preview with the modified Small Expert Crest Recipe. --Goingbald 22:47, 9 February 2011 (EST)
Ah-HAH. Okay, that (using include tags to keep the recipe part from flying into lootboxes) makes a lot of sense, and adding those tags when necessary would definitely be a lot less work, heh. The organizational part of me still wants the items and recipes on separate pages, but I have no good justification for all that work (and the almost-meaningless duplication of pages) now. I don't think that "world drop" recipes should be on any specific mob, since that would mean that almost every mob that dropped a recipe would need a massive loot table. It would probably make more sense to record that information (when it's known) in the recipe pages' drop/vendor/acquired-where? sections.
Thanks for getting back to me about that! I'll remove recipes from Lootboxes when I see them, unless it seems like (and I don't think this is the case anywhere in the game yet?) a specific recipe drops only from a specific mob. Sethladan 22:57, 9 February 2011 (EST)
The only special recipes that come to mind are Torahammas' Cloak Recipe from a Forochel mob I'd guess (but the recipe page is reporting an Angmar mob?!) or Turtle-shelled Bracelet Recipe (and the recipe page is referring a chest)... --Goingbald 23:09, 9 February 2011 (EST)
I wouldn't put it past Turbine to add some more unique drop recipes in the future, as well, so it's probably best practice to keep those noinclude/includeonly tags you mentioned in the Preloads/Boilerplates/whichever. Eventually, someone will figure out how to run a bot and making sure these sorts of things are consistent should be easier, but until then...we have experts like you who know off-hand which recipes are unique drops. :D Sethladan 23:24, 9 February 2011 (EST)

Tooltip Template

Hiya, Starb! If you get a chance, take a look at Template:Tooltip/Preload or Boilerplate:Item - there are a couple of parameters that Template:Tooltip doesn't use anymore, like the colour, graphic, and questname fields. Doesn't cause any problems for them to be there, but why do more work when you don't have to?  :) Sethladan 11:09, 19 February 2011 (EST)

The colour field is subjective and is not really required. It can be found on items, but it's not really mandatory on any of the items. The ones that do have them have a random dye applied to them. 'random' is not really a color... I have not seen an item that uses the stack field, so I assume that that line on the item was fixed on a game update. While it is nice to know, it's not something I'd actively look for when searching for items. The graphic field is kinda very hard to apply unless you have a working book knowledge of a LOT of the graphics of in-game items (into the thousands, I reckon). I don't have a clue what the questname field does. I assumed that it connects the item to whatever quest is in there, but linking to the article does the same thing. The nomp field is actually used by lots of items. I have seen them. I have not been able to update those items, but I know they exist. --Starbursty 11:46, 19 February 2011 (EST)

>>> Template talk:Tooltip


Call of the Second Age

Was there something wrong with Call of the Second Age? I'm not quite sure what the Stub/Other was for. -- Starbursty 19:06, 3 March 2011 (EST)

I just added the tag to make sure someone eventually got around to adding the training price for it. Otherwise, it looks good - as do all the Minstrel skills you've worked on lately! :) Sethladan 19:36, 3 March 2011 (EST)
Thanks. I do want to redo it since I did the Power Costs with Traits and set items on. Bah! -- Starbursty 21:43, 6 March 2011 (EST)
If you do revisit the Minstrel skills, take a look at what Fingolwe did with Ardour and the discussion about how to include different things affecting skills. Not that I'm expecting you to do that hard-core write-up, but definitely pitch in if you have any thoughts on how to do skills from your work on the Minstrel stuff. :) Sethladan 01:11, 7 March 2011 (EST)


Legacy Template

Could you also check to see what Template:Legacy looks like? I don't exactly know what the tooltips look like. I probably shouldn't be doing any more templates that are new... -- Starbursty 21:43, 6 March 2011 (EST)

I'm...not quite sure what you're asking me for, hahah. It looks like you got it basically working with Piercing Strike and Wall of Steel, though. I'm not far enough along in the game to know the first thing about legendary items and all that they entail, either, so I don't know how much help I can be with this. That said, I might suggest holding off on doing too much work with legacies, since Turbine is going to mess around with them a bit in the upcoming patch - see the developer diary. Sethladan 01:11, 7 March 2011 (EST)
I was just wondering if the tooltips look alright since I can't see tooltips. -- Starbursty 08:53, 7 March 2011 (EST)
Ah-hah, okay. I -still- really haven't sat down and figured out how all the tooltip business works. It looks like the code is in place for items, npcs, quests, and coordinates (we only use item and coords so far). That said, I don't know how to get a pop-up to happen with the Legacy pages you worked on because they're not prefixed by Item: (i.e., in the Item: namespace). This still isn't something I want to play with before I give it my full attention (perfectionist here!) and I keep putting it off because it intimidates me, hahah. I still want to get those pop-ups working, though, grr. Have an idea how to go about doing it, but it'll take a lot of research and experimenting. :-P
The short version - keep using that template if you want, and we can probably make them pop-up down the road when I/someone figures it out. Sethladan 15:07, 7 March 2011 (EST)

Hiya, could you take a look at http://lotro-wiki.com/index.php/User:Amphoras/Sandbox5 and see if you can see whats causing the extra columns that are appearing here http://lotro-wiki.com/index.php/User:Amphoras/Test_Legacy ?. I thought it was something I'd introduced with the changes I'd made, but it seems to be there in the original as well http://lotro-wiki.com/index.php/User:Amphoras/Sandbox it doesn't show up here as it background is the same colour, but the tables should be aligned if its working properly http://lotro-wiki.com/index.php/Brutal_Strikes_Damage .
Other thing I was wondering, is there a way to pass parameters between templates? eg. can you take a parameter of one template and pass it in as a variable in another. So if template one had a parameter called "user" which you set as "Amphoras" and template two had a parameter called "name" which you set as "{{{user}}}" could you make template two return "Amphoras" wherever you have the "name" parameter? If this is possible then I might have an easier way to set the template up.
If none of these are possible, the only way I can see to get it working nicely would be to have separate templates for the different types of bonuses. Amphoras 10:38, 25 April 2011 (EDT)

Found out how to move parameters between templates! It was exactly as I tried to do last night, problem was that I was linking to the wrong page so it didn't work... Amphoras 14:54, 25 April 2011 (EDT)
Success!!! Managed to make it work properly. It will now select the correct size of table depending on what you set the "Levels" parameter to. Working version is http://lotro-wiki.com/index.php/User:Amphoras/Sandbox5 with the output at http://lotro-wiki.com/index.php/User:Amphoras/Test_Legacy . You can set "Levels" to "All", "Multi" or "Loads". Amphoras 15:18, 25 April 2011 (EDT)

New icon template

I just wanted to say that the icon template you've got in User:Sethladan/Sandbox2 looks great on the Spring Rewards Vendor/Spring Festival 2011 page. I would love to see that implemented, it would neaten things up so much. Thought I should give some feedback on that. (Although since it's sandboxed, I'm aware you might not be done.)
Sidenote: I'm not sure where to report things like this, but as for the tooltip pop-up and different systems/browsers: The tooltip popup hadn't worked on my computer (Vista SP2, IE8) at all, although it had on our old laptop (XP SP3, IE8) until about a week ago -- when you were making a bunch of changes -- it worked for the first time on my computer, still does. I hop around computers some, is there somewhere specific I should report things like this (like the talk page for the tooltip popup? wasn't sure it was appropriate), and are they useful at all? Rubyctook 18:49, 23 March 2011 (EDT)

Thanks so much for the feedback - I'm glad you found that useful! I put that together at Starbursty's request, and have been meaning to work it into Template:Icon so we could start applying it. As far as I know, it should be done unless someone finds a bug with it.
Regarding the pop-up, EoD found and fixed the problem with it, so it -should- work for everyone now. We're still hoping to fine-tune it a little, but if you want to report your browser/system configs on Template talk:Tooltip#Pop-ups (there's a green/yellow/red table that EoD started), it'll let us know for sure where it does work now. :) Always feel free to "report" things on a talk page. Tooltip's talk is really freakin' long right now, so I don't blame you for not being sure if it was appropriate or not, hahah. Sethladan 19:07, 23 March 2011 (EDT)

Deed Template/Multiple Item Rewards (again)

Hi Tiberivs - I know we both worked on this a while ago and never really made any progress. Ravanel asked me about options for when a deed rewards with more than one item, and I revisited the whole number-in-icon idea we discussed months ago. I think you said on Template talk:Deed that you weren't very happy with that way of doing it. Would you mind taking a look at Saviour of Stoneheight and let me know what you think? I know you've done a lot of work on deeds and don't want to change anything if it doesn't look good to you. :) Sethladan 20:25, 31 March 2011 (EDT)

Hi Sethladan, it does not look bad at all, I innitialy made the color gold, but this looks better...maybe we can finetune it in the future! Thinking about it again, we can also implement this for the amount of Skirmish Marks. -- Tiberivs 03:04, 1 April 2011 (EDT)

popup script

Hey. I just fixed tooltips-being-out-of-the-window in the pcj.js. I'd appreciate if you could test it on Sandbox, as you are the only one with a very low resolution :)
PS: Can you please tell Rogue that I reverted the recipe page. As I found a proper solution for the popup. --EoD 14:12, 3 April 2011 (EDT)

Popup on all links

What do you say about this? I forced the javascript to add popups to all links which are going to anything with "Item:". --EoD 12:32, 12 April 2011 (EDT)

Neat idea, and well done! I can't help wondering if we really want every single link to be a pop-up, though. Wouldn't that cause a) extra load on the server and b) frustration for users on pages with lots of item links (like the crafting recipe indexes)? Sometimes a link just needs to be a link. Sethladan 15:04, 12 April 2011 (EDT)
I thought about the same things and imho there should be the links. But this is not my decision to make. If you see Skunark (for the server load thing), Rogue (for the recipe stuff) or others, I'd be pleased if you could lead them to this discussion. --EoD 16:45, 12 April 2011 (EDT)
give it a go, the tooltips will get cached on both the server and user's browsers cache so not really a strain. --Lotroadmin 19:30, 12 April 2011 (EDT)
I'm fine with having popup tooltips for item links, it's a nice convenience. Can't speak to the server strain, though. --Eggolass 19:18, 12 April 2011 (EDT)


I added the feature to the wiki and it seems to work just fine. If any problems appear just set autoItemTooltipsOn to false :) --EoD 11:34, 13 April 2011 (EDT)

Disabling this as it's causing pop-ups in inappropriate places (along with other bugs): Over tooltips already displayed on page[1] and in links that don't actually point to the item (dif/history on watchlist/recent changes/history pages)[2]. Further, clicking any of the afore-mentioned dif/history links results in a garbage page[3], making it impossible to patrol and compare changes without manually retyping part of the URL or disabling Javascript altogether. While I remain opposed to this idea from a design principle, it seems to go over well (aside from the issues cited) with the few editors I've asked. Sethladan 02:11, 14 April 2011 (EDT)
Thanks for reporting. I fixed bug #2 and #3, but I have no idea how to fix #1.
I'm sorry that this caused so many troubles, I'll leave it untouched for a while, at least until I've found a proper solution. If you have any ideas about these things, you're of course very welcome to mess around with the script. --EoD 08:58, 14 April 2011 (EDT)
Nice fix - I thought it might be something like that. Regarding #1, can you conditionally suppress the pop-up based on a CSS class? We could add something like class="nopopup" in the Template:Lootbox (and/or Template:Tooltip?) code or something so that links don't pop when the full tooltip is being transcluded. Sethladan 11:19, 14 April 2011 (EDT)
That's a good idea. I can check if there is a descendant tag which contains the nopopup class (e.g. [[Item:XXX|<span class="nopopup">XXX</span>]] should work), but I'm not sure how it would work the other way round. I could select all tags which don't have this class and see if there are descendants which have the "Item:" link, but I don't think that's a nice solution... --EoD 17:57, 14 April 2011 (EDT)
I added your suggestion. If you like it, I'm going to implement it here. --EoD 20:06, 14 April 2011 (EDT)
Looks great! Thanks for working on that - feel free to integrate it when you get a chance, and I'll get to work on the template side of things. Sethladan 12:28, 15 April 2011 (EDT)

Item links to appear like normal links

I could also make all [[Item:XXX]] to appear on the page like [[Item:XXX|XXX]] without the manual need to type it. If anyone want to have this (this again puts maybe unnecessary load on the server) --EoD 16:45, 12 April 2011 (EDT)

I'm not quite sure what you mean here. One issue with forcing all [[Item:XXX]] links to display only XXX is sometimes we need a different display ([[Item:XXX|YYY]]) - for plural items, for example. Secondly, there's not really a need to manually type much more in an ordinary circumstance - although perhaps most editors don't know this. [[Item:XXX|]] will tell the software to add an additional XXX after the pipe (you can find this on Mediawiki called the "pipe trick." I'll get feedback from Rogue and Skunark when I see them about both ideas, though. Sethladan 18:29, 12 April 2011 (EDT)
This is not needed. As Seth mentioned all you have to type is [[Item:XXX|]] and it will fill in the after | for you. Rogue 22:49, 12 April 2011 (EDT)
Yup just [[Item:Explorer's Leggings Recipe|]] Explorer's Leggings Recipe to avoid the Item in this link Item:Explorer's Leggings Recipe --Lotroadmin 21:31, 12 April 2011 (EDT)

Deleted Items

Well, it pained me to do it, but I wiped out all those never-wikified items, heh. Thanks for hunting those down! While there's definitely something to be said at times for keeping things "for history" or "just in case," I think all the ones you found were definitely fair game for the trash. :) Sethladan 08:17, 6 April 2011 (EDT)

Thanks! I thought I shouldn't just wipe them all out myself, hah. What I hadn't realized until yesterday was how long ago those quest rewards changed! I hadn't planned on deleting so many until saw that - 2009 was long enough ago that I couldn't really justify keeping gray items. There are actually a few more that I wanted to double-check weren't in-game before I marked them for deletion, haha, I know you want to delete more! There are "only" fifteen or so more, though. Rubyctook 10:51, 6 April 2011 (EDT)

Tier2

Hey. I saw that you implemented this Tier1/Tier2 here. Seems to be quite nice, except that there are errors on non-creature pages. At least on my FF4:

document.getElementById("tier2") is null
http://lotro-wiki.com/index.php?title=User:Sethladan/Changetier.js&action=raw&ctype=text/javascript
Line 2

--EoD 01:16, 18 April 2011 (EDT)

Hiya! Thanks for noticing that - is it coming up on the page itself, or only when you do debugging? I haven't seen anything of the sort (or heard from anyone else). Maybe using classes instead of IDs would solve that error. It's not fully implemented yet - just tested to make sure it works here and on Testwiki. Sethladan 12:19, 18 April 2011 (EDT)
Made a small change based on Rav's feedback, and tried to work around the error you mentioned. Take another look when you get a chance, please? :) Sethladan 12:56, 18 April 2011 (EDT)

Hey EoD and Sethladan. Good job on the tiered creature template! There is still a little bit to be done. I tested it on Matumáth and as you can see, the Combat Effectiveness, Resistances and Mitigations don't show up, although they have been filled in. It would be great if you two could find a solution to that. Of course I might have filled it in the wrong way, too. Please tell me. Another small funny detail: if you click from Tier 1 to Tier 2, the page jumps up to the top. If you swap back from Tier 2 to Tier 1, this doesn't happen. I would prefer no jumps, but of course it's just a minor detail, so you can also just ignore it. Well, I hope you can find a solution for these matters and thanks again for working on this! --Ravanel 07:39, 19 April 2011 (EDT)

  1. I can't say what's wrong with those values, as they seem to work fine on testwiki while the same page doesn't work here.
  2. I know a hack to fix the "jumping". The "toggle()" just toggles the show/hide tag which means in one case it removes the Tier1 before it adds the Tier2, so there is nothing on that page (for a very very short time frame) which "jumps" you to the top of the page. If you add a minimal delay in the toggling, this can be avoided. But if you add a time delay you can get distortions like on testwiki.
--EoD 09:12, 19 April 2011 (EDT)
I think I fixed the first issue - it was a matter of me updating support templates on Testwiki (Analysis-quality/Q) but not doing so on Lotro-Wiki. Whoops! I'm not experiencing the "jumping" that Rav mentioned (although and I can understand why it happens - as EoD described), but I'll test later on with different browsers and screen resolutions, and give EoD's fix a try. Sethladan 14:34, 19 April 2011 (EDT)

Number Run-offs

lotro-numberrunoffs.jpg

Check this out. The numbers are off the pics! -- Starbursty 10:10, 3 May 2011 (EDT)

Yeah, I saw that. There are a couple of weird things going on with Icon since EoD tried to clean up the code. Working on an idea to fix it - thanks for nudging me into action. :) Sethladan 15:07, 3 May 2011 (EDT)

Item Tooltip's moving

I was cleaning up broken lines on some pages, so on some Items I was replacing the disambigpage from Item:{{PAGENAME}} to the actual name. On some items it was fine and ended up exactly the same as before Item:Strange Flowers, Item:Gondorian Sapphire, but on others the tooltip moved to the left for some reason Item:Istûm's Head, Item:The Skull of Thorog (Barter) and Item:Rift-defender's Shoulders. Any idea why this is happening or what I could do to fix it? Amphoras 19:09, 9 May 2011 (EDT)

--EoD 05:34, 10 May 2011 (EDT)
Thanks very much. Amphoras 07:17, 10 May 2011 (EDT)
Yeah, we've been working on getting rid of {{PAGENAME}} for a while, but it's sort of...everywhere. Instead of trying to remember the code for an apostrophe, I usually just replace {{PAGENAME}} with {{subst:PAGENAME}} - I think there's a blurb about it further up on my page - which does the same thing. As far as I know, apostrophes are the only characters that cause this problem. And, as EoD also said, an item's disambig page needs to be the same as its actual page on the wiki [including (Barter) or (Level xx)] - that way it shrinks when it's displayed on other pages (mob/dungeon drops, mostly). Doubtlessly, you've figured this all out already and I'm just talking to the wind, hahah. Thanks for working on that, though! :) Sethladan 08:16, 10 May 2011 (EDT)

Data from Pages

Hi Seth. I remember you were saying you were trying to get raw info from pages before. What was it you wanted to do with it again? Amphoras 19:57, 17 May 2011 (EDT)

Hiya! If you're talking about what I think you mean, then it might have been Deeds that I wanted to apply this to (although there's no shortage of places it could be useful). For instance, Hunter Deeds: I envisioned the tables pulling text/numbers/etc from the individual deed pages so any changes that Turbine made wouldn't have to be updated in two or more places. This in line with what you were talking about? Sethladan 20:32, 17 May 2011 (EDT)