User:Magill/Sandbox-4

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Modified User:Marble/Sandbox template

Valwood

75 Valwood Rune-keeper
Basic Stats
 Morale: 3,666
 Power: 5,487
 Armour: 3,205
    Might: 73
    Agility: 175
    Vitality: 310
    Will: 1,184
    Fate: 360
Offence
    Critical Rating: 4,384
    Finesse: 3,281
    Physical Mastery: {{{Physical}}}
    Tactical Mastery: {{{Tactical}}}
Defence
    Light of Eärendil {{{Light of Eärendil}}}
    Resistance: 5,403
    Critical Defence: 1,480
    Incoming Healing: {{{ICHealing}}}
Avoidance
      Block: N/A
      Parry: 1,324
      Evade: 1,244
Mitigations
Damage Source
      Melee: {{{DSMelee}}}
      Ranged: {{{DSRanged}}}
      Tactical: {{{DSTactical}}}
Damage Type
      Physical: 2,509
      Tactical: 2,448


Valwood
Item:Caretaker's Polished Brass Bracelet
 
 
Race: Dwarf;      Title: Valwood Centurian, Well Travelled

World: Gladden
     Kinship: The Old Timers Guild, Member
Vocation: Armsman:
      Weaponsmith, Proficiency: 6, Mastery: 6
      Woodworker, Proficiency: 6, Mastery: 6
      Prospector, Proficiency: 6, Mastery: 6

The War (PvMP)
Rating Points: 907 Glory Points: 2645 Glory Rank: 2

Cached Until GMT = 2012-07-25 21:49

     


Val

75 Val Minstrel
Basic Stats
 Morale: 2,999
 Power: 4,918
 Armour: 4,526
    Might: 127
    Agility: 97
    Vitality: 212
    Will: 1040
    Fate: 573
Offence
    Critical Rating: 2,589
    Finesse: 935
    Physical Mastery: {{{Physical}}}
    Tactical Mastery: {{{Tactical}}}
Defence
    Light of Eärendil {{{Light of Eärendil}}}
    Resistance: 6,973
    Critical Defence: 600
    Incoming Healing: {{{ICHealing}}}
Avoidance
      Block: 809
      Parry: 1,556
      Evade: 1,256
Mitigations
Damage Source
      Melee: {{{DSMelee}}}
      Ranged: {{{DSRanged}}}
      Tactical: {{{DSTactical}}}
Damage Type
      Physical: 1,727
      Tactical: 1,753


Item:Clanweave Shoes
Val
Item:Rune-Inscribed Brass Earring
Item:Polished Brass Caretakers Bracelet
 
 
Race: Man;      Title: Val Centurian, Well Travelled

World: Gladden
     Kinship: The Old Timers Guild, Member
Vocation: Tinker:
      Jeweller, Proficiency: 6, Mastery: 6
      Cook, Proficiency: 6, Mastery: 6
      Prospector, Proficiency: 6, Mastery: 6

The War (PvMP)
Rating Points: 0 Glory Points: 0 Glory Rank: 0

Cached Until GMT = 2012-07-25 21:49

     


Modified old Player Character Stats template

Original Tempate {{Template:Player Character Stats}}

Player Stats
Valwood Rune-keeper 65
Morale 3221/3221 Power 3550/3550 Armour 2276
Might 126 Fire obs Fear obs
Agility 273 Common obs Wound obs
Vitality 321 Shadow obs Disease obs
Will 428 Block obs Poison obs
Fate 393 Evade obs Melee Eff obs
Critical obs Parry obs Ranged Eff obs

Modified version


  • Old Character stats
Player Stats
Val Minstrel 70
Morale 2597/2597 Power 3941/3941 Armour 3989
Might 95 Fire {{{Fire}}} Fear {{{Fear}}}
Agility 116 Common {{{Common}}} Wound {{{Wound}}}
Vitality 398 Shadow {{{Shadow}}} Disease {{{Disease}}}
Will 818 Block 660 Poison {{{Poison}}}
Fate 482 Evade 744 Melee Eff {{{MeleeEFF}}}
Critical Hit 2,337 Parry 702 Ranged Eff {{{RangedEFF}}}


Valamar

75 Valamar Hunter
Basic Stats
 Morale: 4,801
 Power: 2,149
 Armour: 4,372
    Might: 239
    Agility: 1,416
    Vitality: 348
    Will: 94
    Fate: 333
Offence
    Critical Rating: 6,252
    Finesse: 34,78
    Physical Mastery: {{{Physical}}}
    Tactical Mastery: {{{Tactical}}}
Defence
    Light of Eärendil {{{Light of Eärendil}}}
    Resistance: 4,506
    Critical Defence: 0
    Incoming Healing: {{{ICHealing}}}
Avoidance
      Block: N/A
      Parry: 4,398
      Evade: 6,132
Mitigations
Damage Source
      Melee: {{{DSMelee}}}
      Ranged: {{{DSRanged}}}
      Tactical: {{{DSTactical}}}
Damage Type
      Physical: 2,502
      Tactical: 2,752


== Item Information ==

There are different versions of this item:

Item:Gloves of Fleetness (Level 60) Light
Item:Gloves of Fleetness (Level 64) Light
Item:Gloves of Fleetness (Medium Level 60) Medium
Valamar
Item:Crafted Hunter's Hammer of the Third Age Item:Crafted Hunter's Crossbow of the Third Age
 
 
Race: Dwarf;      Title: Valamar Centurian, Well Travelled

World: Gladden
     Kinship: The Old Timers Guild, Member
Vocation: Explorer:
      Tailor, Proficiency: 6, Mastery: 6
      Forester, Proficiency: 6, Mastery: 6
      Prospector, Proficiency: 6, Mastery: 6

The War (PvMP)
Rating Points: 0 Glory Points: 0 Glory Rank: 0

Cached Until GMT = 2012-07-25 21:49

     


Look this up in "skins" pack

Update4_UISkinArtPack - character_panel_level_shield.tga

Notes

Use of "data.lotro.com" info

If you are registered with the Turbine Devs, you can get access to "data.lotro.com" which allows you to grab the actual info for characters... in more-or-less real-time... same update cycle as "my.lotro.com"

Docs: (ignore the broken "Documentation" link on the page: http://data.lotro.com/ )

          http://lorebook.lotro.com/wiki/Data.lotro.com_Usage_Guide

"Recent" forum notes it appears the interface was just updated with Update 3: Rise of the Gaunt-lords

         http://forums.lotro.com/showthread.php?386946-data.lotro.com-updated-with-Update-2-data/page3

Looks like Duwis is "the man in charge" now.

it is not a big deal to use... simply a HTML/SOAP interface.

The basic call format:

          Format: /{DEVELOPER_NAME}/{API_KEY}/charactersheet/w/{WORLDNAME}/c/{CHARACTERNAME}/

is still correct, returning a page full of XML data which you need to parse.

    Yes, this does pull the data for my hunter: 
           "http://data.lotro.com/valamar/a8ca0c5de7c466ecdd8e7f2df1d610ea/charactersheet/w/Gladden/c/Valamar/"> call valamar</a>
    But doesn't do anything with the XML data.. you have to parse it out.


Data.lotro.com is different from the Lorebook. "Data" is actually a directly provided Turbine resource. It is not a "top priority" for updates, but it is still an official source, so it tends to lag behind until major updates are done. It is also an official source for specific data such as character stats and configurations and the like. That information tends to get used by a couple of guild (kindships) who make roster pages on a periodic basis. Lotroster is one tool which I use. http://www.lostrealm.ca/tower/node/24

A site which purports to "sweep" all of the available data from data.lotro.com and mash it onto a spreasheet. (Author Digital Utopia is a "well-known" LUA and Skin writer for LOTRO.)

          http://www.lotrodata.com/

It has a massive, searchable list of Items and Quests. The Items data evidently comes from the data.lotro.com interface, but the source of the Quest information is not clear.

Example

This call:

 http://data.lotro.com/valamar/a8ca0c5de7c466ecdd8e7f2df1d610ea/charactersheet/w/Gladden/c/Val/"> call val</a>

Returns the following xml: (Retrieved Sunday 13 May - prior to Update 7 release)

Note: Bug - data.lotro.com still does not record T7 mastery levels
<?xml version="1.0" encoding="UTF-8"?>
<apiresponse>
<character name="Val" world="Gladden" monster="0" race="Race of Man" race_id="23" class="Minstrel" class_id="31" level="70" origin="Dale" origin_id="16">
<guild name="The Old Timers Guild" rank="Member" type="Mixed Kinship Theme"/>
<vocation name="Tinker" vocation_id="1879062812">
<professions>
<profession name="Jeweller" profession_id="1879055299" proficiency="6" mastery="6" icon_profession="http://lorebook.lotro.com/icon.php?type=profession&id=1879055299"/>
<profession name="Cook" profession_id="1879061252" proficiency="6" mastery="6" icon_profession="http://lorebook.lotro.com/icon.php?type=profession&id=1879061252"/>
<profession name="Prospector" profession_id="1879062818" proficiency="6" mastery="6" icon_profession="http://lorebook.lotro.com/icon.php?type=profession&id=1879062818"/>
</professions>
</vocation>
<pvmp ratingPoints="0" gloryPoints="0" gloryRank="0"/>
<stats>
<stat name="morale" value="2597"/>
<stat name="power" value="3941"/>
<stat name="armour" value="3989"/>
<stat name="might" value="95"/>
<stat name="agility" value="116"/>
<stat name="vitality" value="398"/>
<stat name="will" value="818"/>
<stat name="fate" value="482"/>
<stat name="radiance" value=""/>
<stat name="meleeCrit" value="2881"/>          -- apparently now displayed as: Critical Hit
<stat name="rangedCrit" value="2881"/>         -- apparently now displayed as: Critical Hit
<stat name="tacticalCrit" value="2881"/>       -- apparently now displayed as: Critical Hit
<stat name="fearResistance" value="6744"/>     -- apparently now displayed as: Resistance
<stat name="woundResistance" value="6744"/>    -- apparently now displayed as: Resistance
<stat name="diseaseResistance" value="6744"/>  -- apparently now displayed as: Resistance
<stat name="poisonResistance" value="6744"/>   -- apparently now displayed as: Resistance
<stat name="commonDef" value="5118"/>
<stat name="fireDef" value="2390"/>            -- apparently now displayed as: Tactical Mitigation
<stat name="frostDef" value="2390"/>           -- apparently now displayed as: Tactical Mitigation
<stat name="shadowDef" value="2390"/>          -- apparently now displayed as: Tactical Mitigation
<stat name="lightningDef" value="2390"/>       -- apparently now displayed as: Tactical Mitigation
<stat name="acidDef" value="2390"/>            -- apparently now displayed as: Tactical Mitigation
<stat name="block" value="660"/>
<stat name="evade" value="1288"/>
<stat name="parry" value="1246"/>
<stat name="criticalPoints" value="2881"/>     -- apparently now displayed as: Critical Hit
<stat name="criticalDefense" value="488"/>
<stat name="physicalMitigation" value="1928"/>
<stat name="tacticalMitigation" value="2390"/> -- apparently now displayed as: Tactical Mitigation
<stat name="theOneResistance" value="6744"/>   -- apparently now displayed as: Resistance
<stat name="finessePoints" value="975"/>
</stats>
<equipment>
<item item_id="1879218301" name="Cap of Vigour" slot="Head" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879218301"/>
<item item_id="1879139298" name="Klintur's Hardened Tunic" slot="Chest" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879139298"/>
<item item_id="1879214626" name="Threadbare Leggings of the Dunland Healer" slot="Legs" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214626"/>
<item item_id="1879215364" name="Angolgam" slot="Gloves" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879215364"/>
<item item_id="1879213468" name="Steadfast Brushed Assault Shoes" slot="Boots" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879213468"/>
<item item_id="1879212995" name="Shoulderpads of the Learned Stag" slot="Shoulder" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879212995"/>
<item item_id="1879214622" name="Threadbare Cloak of the Dunland Healer" slot="Back" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214622"/>
<item item_id="1879214333" name="Dunlending Healer's Tin Bracelet" slot="Bracelet1" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214333"/>
<item item_id="1879153827" name="Peerless Turtle-shell Bracelet" slot="Bracelet2" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879153827"/>
<item item_id="1879214424" name="Dunland Sage's Tin Necklace" slot="Necklace" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214424"/>
<item item_id="1879214091" name="Stag Clan Soothsayer's Ring" slot="Ring1" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214091"/>
<item item_id="1879215361" name="Angollin" slot="Ring2" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879215361"/>
<item item_id="1879214421" name="Dunland Sage's Tin Earring" slot="Earring1" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214421"/>
<item item_id="1879212996" name="Cool Stone Earring" slot="Earring2" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879212996"/>
<item item_id="1879213364" name="Minstrel's Mace of the Third Age" slot="Weapon_Primary" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879213364"/>
<item item_id="1879214428" name="White Feather" slot="Pocket1" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214428"/>
<item item_id="1879188646" name="Exquisite Elegant Bagpipes" slot="Weapon_Ranged" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879188646"/>
<item item_id="1879139312" name="Istash's Folly" slot="Weapon_Secondary" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879139312"/>
<item item_id="1879214789" name="Minstrel's Songbook of the Third Age" slot="Last" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879214789"/>
<item item_id="1879147477" name="Superior Tools of the Tinker" slot="CraftTool" lorebookEntry="http://lorebook.lotro.com/wiki/Special:LotroResource?id=1879147477"/>
</equipment>
</character>
<cache_info cached_until_gmt="2012-05-13 22:33"/>
</apiresponse>


GLS.lotro.com

[IMG]http://img708.imageshack.us/img708/7876/lotroallecountkumul4yea.png[/IMG]

It's the same data source as lux-hdro.de uses. (see below)

Data is collected and consolidated by RRDtool. One "column" in this graph represents one week of data.

This graph starts Jun 2010, before f2p. The first big jump ist Sep 2010, f2p start for Turbine servers. The second (Nov 2010) ist f2p start for Codemasters servers. The two gaps are there because no data was gathered for technical reasons.

Unfortunately, I have no data prior to June 2010. That would be really interesting. ;)


That is information about the server your are currrently logging in. Some lines before that are the links to the server status pages. Like

[I]World status servers:

   Withywindle @ [url]http://gls.lotro.com/GLS.DataCenterServer/StatusServer.aspx?s=10.68.88.24[/url]     

[/I] Those links give XML files with queue numbers for each server.

Just create a cron job which gets data for all 29 servers, let's say every 5 minutes, and store them in database. It's just a short Perl script. ;)[/QUOTE]

Update 5 Stat definitions

Caps

Stat caps are a thing of the past. Well mostly, while it may still be possible (barely) to reach a cap it will take a major effort in choosing your equipped items. I always died just a little bit whenever I read on the forums that this trait or that skill is useless because the player was already capped in whatever. Hopefully these changes will allow the players to get full value from all of their skills, traits and equipment.

The caps on Primary characteristics, Might, Agility, Vitality, Will and Fate are completely removed. The caps on Block, Parry, Evade, Incoming Healing and Critical Hit ratings have been increased to 25%. The caps on Offences, Outgoing Healing and Resistance ratings have been increased to 50%. The relaxation of the ratings based caps starts at level 50.

Stat Percentage Previously
Block 25% 15%
Parry 25% 15%
Evade 25% 15%
Incoming Healing 25% 15%
Melee,Ranged,Tactical Offence 50% 30%
Resistance 50% 30%
Outgoing Healing 50% 30%

One thing to be aware of though, is that the diminishing returns built into the formula the converts ratings to percentage will start to be much more noticeable as the ratings increase. While it takes 4550 ratings to reach +15% at level 65 it will take 8850 to reach 25%.


New Stat – Finesse For all of those players who think the random number generator has it out for them this is the stat for you. Finesse is a ratings-based stat that will directly reduce the Resistance of monsters as well as their Block/Parry/Evade ratings. This stat will appear primarily on instance/raid/pvmp loot but there will be a few pieces available with Finesse from quests and crafting.

This new stat is a two sided weapon because monsters will have access to it also. Most landscape monsters won’t have much if any Finesse but expect high difficulty instance/raid Boss monsters to have quite a bit.


Stat Consolidation These changes are being made to make items with these bonuses more useful to more classes.

Resistance – this stat will replace the various resistance ratings to specific types Fear, Disease, Poison and Wound. Effects will still have a specific resistance type because some skills will modify a specific resistance but in general, you will use your Resistance stat as your base chance to resist an effect.
Tactical Mitigation – this stat will replace the various mitigation types used for tactical skills, Fire, Lightning, Frost, Acid and Shadow. Damage will still have a damage type because some skills will modify a specific mitigation but in general, you will mitigate tactical damage using your Tactical Mitigation stat.
Critical Hit Rating – will replace the separate melee, ranged and tactical critical hit ratings previously appearing on items. Critical hit rating will enable all attacks to have an increased chance to critical hit.


New Primary Stat Contributions

We have finally decided to level the playing field for all classes as far as secondary characteristics go, we have deleted them all. No longer will there be any need to make petitions to get a Tactical Crit rating characteristic added to your class or complain that that other class gets more Parry rating from their characteristics than your class does. Instead we have increased the rating contributions from primary stats so that you will be able to have the ratings that you desire rather than the ones we gave you.

We have also changed the contribution to most class’s Offence ratings to use their primary stat * 10. This means that Lore-masters, Minstrels and Runekeepers will use Will to contribute to their Melee offence. Hunters will use Agility for their Melee offence and Guardians, Champions and Wardens will use Might for their Ranged offence ratings. The Captain’s offence ratings are unchanged.

Burglars are a special case. We decided to switch their primary offence rating to be based off of Agility rather than Might. We felt that this Agility focus more closely matched our vision for Burglars and would have minimal impact on current burglars as Agility was already highly desired. And yes all of you burglars out there, you will get 10 times your Agility contribution to Melee Offence.

Finess explained

We recently changed the way Finesse is applied to Block/Parry/Evade. Finesse is now converted to a percentage and then the percentage is applied to the target's BPE. It no longer subtracts directly from the rating.

Say you have 2937 finesse. This converts to 9% (using the handy chart posted earlier, no idea if its correct but let's use those numbers for now). Finesse uses the same ratings to percentage conversion as Block/Parry/Evade.

You attack a target with 1226 (4%) Block rating, 1226(4%) Parry rating and 1226(4%) Evade rating.

The target will Block 1% of the time 4-(9/3) = 1%. The target will Parry 1% of the time. The target will Evade 1% of the time.


Here's some example numbers, finesse rating to approximate percentage.


Finesse is a rating. It will subtract directly from the Resistance of Monsters. It will subtract directly from the BPE ratings of monster in proportion to the total Avoidance. That's not really clear so I'll give an example.

Say I have 1000 Finesse. I attack a monster with 3243 Resistance rating, a Block rating of 3000, a Parry rating of 2000 and a Evade rating of 5000.

The monster will resist with a 2243 rating. It will Block with (3000-(1000*(3000/(3000+2000+5000)))) = 2700 rating It will Parry with a 1800 rating It will Evade with a 4500 rating.


Class Tool-tips

Hunter

Agility
As a Hunter, Agility is Very Important for you. Agility increases your Melee Offence Rating,Ranged Offence Rating, Critical Rating, Parry Rating and Evade Rating.
Vitality
As a Hunter, Vitality is important for you. Vitality increases your Maximum Morale, Physical Mitigation, Tactical Mitigation, :Resistance Rating, and Non-Combat Moral Regen.
Might
As a Hunter, Might increases your Physical Mitigation, Block Rating and Parry Rating.
Will
As a Hunter, Will increases your Maximum Power, Tactical Offence Rating, :Outgoing Healing Rating, Resistance Rating, and Non-Combat Power Regen.
Fate
As a Hunter, Fate increases your Critical Rating, In-Combat Morale Regen and In-Combat Power Regen.

Lore-master

Might
Agility
Vitality
Will
Fate

Minstrel

Will
As a Minstrel, Will is very important for you. Will increases your Maximum Power, Melee Offence Rating, Tactical Offence Rating, :Outgoing Healing Rating, Resistance Rating, and Non-Combat Power Regen.
Vitality
As a Minstrel, Vitality is important for you. Vitality increases your Maximum Morale, Physical Mitigation, Tactical Mitigation, :Resistance Rating, and Non-Combat Moral Regen.
Might
As a Minstrel, Might increases your Physical Mitigation, Block Rating and Parry Rating.
Agility
As a Minstrel, Agility increases your Ranged Offence Rating, Critical Rating, Parry Rating and Evade Rating.
Fate
As a Minstrel, Fate increases your Critical Rating, In-Combat Morale Regen and In-Combat Power Regen.

Rune-keeper

Will
As a Minstrel, Will is very important for you. Will increases your Maximum Power, Melee Offence Rating, Tactical Offence Rating, :Outgoing Healing Rating, Resistance Rating, and Non-Combat Power Regen.
Vitality
As a Rune-keeper, Vitality is important for you. Vitality increases your Maximum Morale, Physical Mitigation, Tactical Mitigation, :Resistance Rating, and Non-Combat Moral Regen.
Might
As a Rune-keeper Might increases your Physical Mitigation, Block Rating and Parry Rating.
Agility
As a Rune-keeper, Agility increases your Ranged Offence Rating, Critical Rating, Parry Rating and Evade Rating.
Fate
As a Rune-keeper, Fate increases your Critical Rating, In-Combat Morale Regen and In-Combat Power Regen.
  • Burglar
  • Captain
  • Champion
  • Guardian