Unerring Strike

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Revision as of 09:01, 7 June 2018 by Neum (talk | contribs) (armour set upd 22.2)
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Unerring Strike
  • 2.5m Range
  • Melee Skill
  • A mighty blow that is very difficult to block, parry or evade. Deals bonus damage if the target was recently hit with Mighty Blow.
  • ...% of Main-hand + bonus Damage

  • ... (Main-hand) Damage every 4 seconds for 16 seconds.
  • Deals bonus damage if target has been recently struck with Mighty Blow.
  • ... Common Damage
  • Cost: ... Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 50

Interactions

This is the In the Fray - Stance form of this skill. In Assailment - Stance, the skill becomes  Ranged Unerring Strike. Wearing four pieces of the Town-saver's Armour (Level 115) will increase this skill's bleed damage by 25%.

Effects

Using this skill activates the  Big Bleed effect on the Warden's target.

Tactical Information

This skill does additional Common Damage to the target if it is affected by the  Mighty Blow effect.

This skill is a finisher in the Power Attack Gambit Chain.

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