The Path of Núrzum

From Lotro-Wiki.com
Revision as of 05:59, 6 June 2014 by Lotroadmin (talk | contribs) (Lotroadmin moved page The Path of Núrzum to The Path of Núrzum: Text replacement - "ú" to "ú")
Jump to navigation Jump to search

Deed Lore

Discover the settlements of the people of Wildermore.

To complete this deed perform the following objective(s)

Núrzum paused here to get a good look at Forlaw, and his footprints lead the other way.
It is clear that Núrzum paused in this spot to hunt a messenger from Forlaw and mangle his horse.
Orcs have set up a small encampment encircling these ice-spires, letting their guard down int he shadow of Núrzum's presence.
Núrzum stood outside of Dunfast and tossed about trees and boulders as if they were a child's toys.
Núrzum carved a path of terror through Balewood, freezing the forest and paving the way for the White Hand invasion of Wildermore.

Rewards

   5 LOTRO Points
  5 Wildermore Coin
   Plain Heritage Rune of Legend
   <name>, Follower of Frozen Footsteps
   Determination: +1