Talk:Master Item Index
Style Guide for Item Indexes
The purpose of Item Indexes is to show all related items of the same type in an easy-to-browse list, primarily for comparative purposes. The intended audience for item indexes are the consumers/users of these items who wish to find the best items to meet their requirements for specific stats, buffs, etc.
To make item indexes as simple as possible for reviewers, please follow these guidelines when creating/editing them:
1. Tables should be used to display items, with the item icon in the far left column, followed by the item title linked to the item itself, then relevant columns to the right. Crafted items and items that are quest rewards/drops should be listed in separate tables. For items that are quest rewards, list the level of the quest as the minimum level of the item, but mark it with an asterisk and include a note stating so at the end of the page (you can use the template {{ItemIndexText|reward}}
for this).
2. All stats/buffs should be listed in a single comma-delimited list with no line breaks. Wherever possible, try to keep all information for an item on a single line. Stats/Buffs for items should always be listed in the order in the following table (regardless of in what order they appear on the item tooltip) and they should be abbreviated as follows:
Attribute Name | Abbreviation |
---|---|
Armour Value | Armour |
Critical Rating | Crit Rating |
Melee Critical Chance | Melee Crit |
Finesse Rating | Finesse |
Physical Mastery Rating | Phys Mastery |
Tactical Mastery Rating | Tact Mastery |
Tactical Critical Multiplier | Tact Crit Mult |
Resistance Rating | Resistance |
Critical Defence | Crit Def |
Critical Healing Magnitude | Crit Heal Mag |
Incoming Healing Rating | Inc Heal Rating |
Incoming Healing | Inc Heal |
Incoming Healing Modifier | Inc Heal Mod |
Melee Damage | Melee Dmg |
Melee Skill Damage | Melee Dmg |
Ranged Damage | Ranged Dmg |
Ranged Skill Damage | Ranged Dmg |
Tactical Damage | Tact Dmg |
Tactical Skill Damage | Tact Dmg |
Melee Defence | Melee Def |
Ranged Defence | Ranged Def |
Tactical Defence | Tact Def |
Physical Mitigation | Phys Mit |
Tactical Mitigation | Tact Mit |
Maximum Morale | Max Morale |
Maximum Power | Max Power |
in-Combat Morale Regen | iCMR |
in-Combat Power Regen | iCPR |
non-Combat Morale Regen | nCMR |
non-Combat Power Regen | nCPR |
Out of Combat Run Speed | OOC Run Speed |
Perceived Threat | Threat |
All Skill Inductions | Inductions |
Disease Resistance | Disease Resist |
Fear Resistance | Fear Resist |
Poison Resistance | Poison Resist |
Wound Resistance | Wound Resist |
Common Mitigation | Common Mit |
Shadow Mitigation | Shadow Mit |
Fire Mitigation | Fire Mit |
Frost Mitigation | Frost Mit |
Lightning Mitigation | Lightning Mit |
Bow Damage | Bow Dmg |
One-handed Axe Damage | 1h Axe Dmg |
Two-handed Axe Damage | 2h Axe Dmg |
One-handed Club Damage | 1h Club Dmg |
Two-handed Club Damage | 2h Club Dmg |
One-handed Sword Damage | 1h Sword Dmg |
Two-handed Sword Damage | 2h Sword Dmg |
Melee Skill Power Cost | Melee Power Cost |
Ranged Skill Power Cost | Ranged Power Cost |
Light of Eärendil | LoE |
Jewellery split
Someone started with splitting the different jewelleries level-wise. And stopped. It looks for me as if the Template:Item Index is the problem. If Jewellery is splitted, then there is no page for Bracelets, Earrings, ... but for Bracelets 1-20, Bracelets 21-40,... The Template:Item Index would get five lines more, and it would be a bit big for an index.
The solution i propose is to split the Template:Item Index. The Jewellery line has to be removed from Template:Item Index. A new Template:Jewellery Index has to be created, with a line for each type of jewellery.
While i know meanwhile how to use or edit a template, i don’t know how to create one. So if someone kindly could create Template:Jewellery Index, i’d do the rest. --QNo (talk) 09:48, 13 August 2015 (UTC)
Out of Date
Those Indexes are in bad shape. Some Updates ago, most items changed their properties. While the items are updated, the indexes aren’t. I will work on the lower levels, because that is what my chars need. I will not deal with items above (Min, not item!) lvl 50 for the next year. So if someone could update the entries of the higher level items, help would highly appreciated. QNo (talk) 23:41, 19 December 2016 (UTC)
Working on updating
I'm working on updating the item indexes now. I'll start with this page (Master Item Indexes) then start working my way through the pages for weapons, armour, etc. --Gaerlin (talk) 16:57, 20 June 2017 (UTC)
- Also I am reorganizing the item index pages to use more standardized level ranges as follows: 1-20, 21-40, 41-60, 61-80, 81-100, 101-105 (and will increase this to 101-110 after level cap increases)
- I've updated this Master Item Index page with a new look and feel which I think is simpler, more compact, and requires less scrolling. I'll now start working on the index pages themselves. --Gaerlin (talk) 04:13, 22 June 2017 (UTC)
- The level range of the highest level item index pages has been expanded to 101-115 to accomodate level cap increase with Mordor expansion. --Gaerlin (talk) 13:29, 23 June 2017 (UTC)
- Still working on these indexes. I am thinking about dividing up the armour piece index by slot instead of by armour type (light, medium, heavy), since it is more consistent with the other indexes which are all by slot. Most likely I will break each individual index into subpages and just transclude them onto the main index pages. More to come. --Gaerlin (talk) 04:09, 14 September 2017 (UTC)
Legendary Weapons
While there is good work done on the regular items, there is only a general link to Legendary Items. Should Legendery Weapons be included in the regular indices (e.g. Crafted Beorning's Dagger of the Third Age (Level 60) in One-handed Weapons -> 41-60 -> Daggers), or has someone a plan for a special index of Legendary Weapons?