Tactical Mitigation

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Revision as of 07:42, 23 August 2021 by RoyalKnight5 (talk | contribs) (Currently, creeps are not traiting to change their damage type to Fire or Shadow anymore, as Orc-craft and Fell-wrought damage is more difficult to mitigate.)
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  • Tactical Mitigation is a Character Stat which reduces the amount of incoming damage your character takes from certain damage sources. It protects you from most attacks that are non-physical.
  • Acid, Fire, Frost, Lightning and Shadow Damage Types all fall under the category of tactical attacks and thus have their damage directly reduced by Tactical Mitigation.
  • Tactical attacks cannot be Evaded, Parried or Blocked, but they can be Resisted. You can see the type of damage being done to your character by viewing the Combat Log.
  • The primary sources of Tactical Mitigation are Armour, Fate and Will. Hunters and light armour classes also get a contribution from Vitality. A sizable amount can also be acquired through intelligent Jewellery choices and Virtue (Character Traits) selection.

The following Virtues increase Tactical Mitigation:
The following Virtues increase Fate:
The following Virtues increase Will:
The following Virtues increase Vitality:


Update Changes:
  • Update 13 — All classes now receive 1 point of Tactical Mitigation per point of Will and Fate.