Stance

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Revision as of 08:39, 8 July 2019 by RoyalKnight5 (talk | contribs) (removed Guardian and Burglar stances, added some more information about the introduction of trait trees)
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Stances are toggled abilities that alter various aspects of a character, such as damage dealt or block rate.

Prior to Update 12, more of these stance abilities existed (Guardians had three stances, while Burglars and Wardens have lost some of them). The introduction of trait trees offered another way for all classes to play different roles.

Burglar

Stance Description
Mischief Reduced Power Cost on Tricks, and Riddle recovery time. Allows some abilities to be used, but cannot Sneak.

Minstrel

Stance Description
Dissonance - Stance A damage stance. Your heals become self only, Ballad damage bonus, several skills change.
Melody - Stance A neutral Stance. Ballad damage bonus, outgoing healing bonus, several skills change.
Resonance - Stance A healing stance. Outgoing healing bonus, several skills change.

Hunter

Stance Description
Stance: Strength Increased shot damage, power cost, and threat. Quick shot snares targets.
Stance: Precision Reduces enemy evasion chance. Quick shot has increased critical chance.
Stance: Endurance Reduced power costs and threat. Quick shot produces less threat.

Warden

Stance Description
 In the Fray - Stance Adjusts stance to deal with enemies in melee combat.
 Assailment - Stance Adjusts stance to attack from afar. Spear gambit builders and masteries generate a Javelin icon, and several gambits become ranged.