Stance
Stances are toggled abilities that alter various aspects of a character, such as damage dealt or block rate.
Prior to Update 12, more of these stance abilities existed (Guardians had three stances, while Burglars and Wardens have lost some of them). The introduction of trait trees offered another way for all classes to play different roles.
Burglar
Stance | Description | |
---|---|---|
Mischief | Reduced Power Cost on Tricks, and Riddle recovery time. Allows some abilities to be used, but cannot Sneak. |
Minstrel
Stance | Description | |
---|---|---|
Dissonance - Stance | A damage stance. Your heals become self only, Ballad damage bonus, several skills change. | |
Melody - Stance | A neutral Stance. Ballad damage bonus, outgoing healing bonus, several skills change. | |
Resonance - Stance | A healing stance. Outgoing healing bonus, several skills change. |
Hunter
Stance | Description | |
---|---|---|
Stance: Strength | Increased shot damage, power cost, and threat. Quick shot snares targets. | |
Stance: Precision | Reduces enemy evasion chance. Quick shot has increased critical chance. | |
Stance: Endurance | Reduced power costs and threat. Quick shot produces less threat. |
Warden
Stance | Description |
---|---|
In the Fray - Stance | Adjusts stance to deal with enemies in melee combat. |
Assailment - Stance | Adjusts stance to attack from afar. Spear gambit builders and masteries generate a Javelin icon, and several gambits become ranged. |