Shield-smash

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Revision as of 17:46, 24 April 2018 by RoyalKnight5 (talk | contribs) (added Shield-taunt)
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Shield-smash
  • 2.5m Range
  • Fast
  • Melee Skill
  • Strike a hard blow with your shield.

    Requires the use of Bash or Shield-taunt.

    Mounted Combat Enemies: Stun replaced with a mount speed debuff
  • ... Common Damage
  • 3s Stun
  • Interrupts Inductions
  • Cost: ... Power
  • Requires: Shield-smash Trait Equipped
  • Cooldown: 5s

General Information

Class: Guardian

This skill is unlocked by selecting the trait  Shield-smash in The Defender of the Free line.

Effects

Using this skill causes Stunned to occur on an enemy target.

Tactical Information

This ability lets you follow up a Bash or a Shield-taunt with another shield attack at high damage. It is, essentially, a second Bash: the effect is the same, and the animation is similar. Compared to Bash, Shield-smash does approximately 25% more damage and costs approximately 50% more power (without legacies).

Additional traits in The Defender of the Free can improve this skill. Follow Through makes it an area-of-effect skill affecting up to 4 targets; Disorientation gives this skill a chance (up to 100%) to cancel the avoidances of targets for a moderate duration.

If Bash misses or is avoided, you can still follow up with Shield-smash.

Provides 12,490 bonus threat at level 100.