Savage Strikes
Non-Dual Wielding
Savage Strikes
- 2.5m Range
- Melee Skill
Skill Type: Harmful, Strike - Makes a savage double attack.
- 2 Attacks:
- (100 + Melee Offence)% of Main-hand + bonus Damage
- (100 + Melee Offence)% of Main-hand + bonus Damage
- Cost: ... Power
- Cost: 2 Fervour
- Cooldown: 4.2s
Dual Wielding
Savage Strikes
- 2.5m Range
- Melee Skill
Skill Type: Harmful, Strike - Makes a pair of savage attacks, followed by a quick off-hand swipe.
- 3 Attacks:
- (100 + Melee Offence)% of Main-hand + bonus Damage
- (100 + Melee Offence)% of Main-hand + bonus Damage
- (100 + Melee Offence)% of Off-hand Damage
- Cost: ... Power
- Cost: 2 Fervour
- Cooldown: 4.2s
General Information
Class: Champion
This skill is automatically acquired at level 1.
NOTE: This skill is replaced by Feral Strikes if it is trained, which can still be used to complete the deed for Deadly Strikes.
Traits
- The trait Deadly Strikes increases the critical multiplier for this skill by 25%.
- The trait Deep Strikes causes this skill to apply a bleed on a critical hit.
- The trait Vicious Strikes increases the chance to score a critical hit with this skill.