Safeguard

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Revision as of 21:39, 12 October 2016 by Gaerlin (talk | contribs) (→‎Effects)
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Safeguard
  • 2.5m Range
  • Melee Skill
  • Skill Type: Buff, Heal
  • Damages the enemy while increasing block chance and healing the Warden.

    Second in the Persevere Gambit Chain. Finishing the Chain will enhance Persevere finishing skills.
  • ... (Shield) Damage

  • +... Block Rating
    +4% Partial Block Chance
  • Duration: 30s
  • Heals ... Morale initially.
  • Heals ... Morale every 3 seconds for 6 seconds.
  • Cost: ... Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 24

Interactions

This is the In the Fray - Stance form of this skill. In Assailment - Stance, the skill becomes  Ranged Safeguard.

Effects

Using this skill places the following effects on the Warden:

 Tier 2 Heal over Time
 Enduring Advanced Shieldwork


If the  Persevere Gambit Chain - Step 1 effect is active on the Warden, then this skill also places the  Finishing Blow - Persevere effect on the Warden.

Tactical Information

This is the second gambit in the Persevere Gambit Chain.