Quest Talk:Instance: Remembering Thrymm

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Walkthrough needs help!!!

Please note the Walkthrough and Notes section:

  • This Session Play can be extremely difficult if you do not have experience playing "a Thrymm" in Mounted Combat. Your skill set is quite different when compared to other classes.
  • The best tactic is to simply mount up; stand in front of Edsig and Gárferth and spam your skills. (The AOE is huge!)
  • You can't really "ride around" and take on Orcs one at a time there are too many of them followed by a couple of Trolls. Edsig and Gárferth tend to die before you kill enough!
  • You have a the following skills while mounted on your Medium War-steed, in Quickslots 1-7, ordered by increasing Cool-down, left to right:
QS 1 -- Mounted Strike -- max 8 targets; +1 Fervour; 4,910 Common Damage
QS 2 -- Swift Cut -- max 8 targets; +1 Fervour; 6,138 Common Damage
QS 3 -- Sundering Blow -- max 8 targets; +1 Fervour; 7,366 Common Damage
QS 4 -- Destabilizing Strike -- max 8 targets; Removes all Fervour; 8,839 Common Damage
QS 5 -- Horn Blast -- max 8 targets; Removes all Fervour; 16,369 - 21,825 Light Damage
QS 6 -- Recuperate -- Removes all Fervour; duration 4 seconds -- increases damage dealt by 10%
QS 7 -- Discipline: Red Dawn
Note: unlike with your personal war-steed, you must explicitly activate Red Dawn

I have called Thrymm's class -- "a Thrymm" -- as I have no experience with tank-types.

I'm guessing he is a Guardian but don't know about the mounted traits I've listed are class specific "session play specific" or generally available.

All I know is that neither my Hunter, Lore-master nor Rune-keeper have those skills.

If anyone has a better description for the walkthrough, please edit this text. I only know that I only managed to kill about 20 orcs before Edsig died, and the Session Play ended the first time I ran it.

Wm Magill - Valamar - OTG/OTC - talk 23:41, 25 May 2013 (EDT)


He's a Champion - all the same mounted skills and the Fervour mechanic. When I played I rode out to circle the mobs and the NPCs never entered the fight - as long as you keep moving, Recuperate is enough to keep you alive.
Eggolass (talk) 07:34, 28 May 2013 (EDT)

Seems different now

Wildermore is not in the direct line of the quest anymore. However people play it on alts. This instance really surprises you, and I'm going to modify the walkthrough a bit because a few things have changed:

  • the skills are indeed Champion, your health and the health of the horse are immense and you take damage slowly
  • the heal can['t be used if you don't have Fervor
  • if you fall off your horse or are knocked down, the horse reactivates
  • you must fight on the horse, and if you fall off, it will lead to a heal for you
  • you may be able to take infinite damage, considering when I went down to zero, I was just kicked off the horse and healed up, then the horse activated again, I expected to fail the instance
  • the instance only fails if one of the NPCs dies (I think, despite getting down to zero health, I was not defeated)
  • circle the orcs and trolls, don't stand still, it just slows the whole thing down
  • the horse is very very slow to speed up, try not to stop

For a quest that starts out like "listen to a story Cyneberg is going to tell you..." it ends up with a really deadly encounter. Maybe the point is that Thrymm is invincible on his horse? Not sure. Acatlover2 (talk) 16:06, 11 May 2020 (UTC)