Quest Talk:Chapter 3: The Wisdom of Lord Glorfindel

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In the Walkthrough & Notes section, #2 says you can use the horse next to the stable-master and it will bring you instantly to Canaddal. However, clicking on that horse does nothing at all. (I'm assuming it's the horse/stable-master that's nearest Glorfindel.)

So, that text needs to either be altered or removed. Since I'm new, I don't want to do it until someone confirms or denies my statement above. SirDaddicus (talk) 13:43, 17 June 2022 (UTC)

The horse being referred to is the one at Elrond's Stables, next to the stable-master there. This was before the recent 'update' to stable-masters and routes in Trollshaws – to incorporate The Angle of Mitheithel as well – in which some new stable-masters were added (one of them being near The Last Homely House; which I think is the one you might be talking about here). Before then, there was only one stable-master in Rivendell; Ladrochan, at Elrond's Stables, which explains why the notes were written that way (and why it might be causing confusion now). Also, as part of the mentioned update, it would seem that the horse in question was 'deprecated' and no longer usable – the service it previously offered is now merged into the destinations offered by Ladrochan; both as swift- and standard routes. :)
Please, feel free to edit the Walkthrough & Notes section and rewrite it to eliminate confusion and make it clearer!
--Stargazer (talk) 14:30, 17 June 2022 (UTC)
I checked that one after I wrote this note. There are three horses near him, but none of them worked. Could it be that it no longer works at all? SirDaddicus (talk) 15:44, 17 June 2022 (UTC)
I also noticed the separate horse which used to port you to High Moor was removed after the big stable-master update in the Trollshaws. So yeah, #2 can be removed and #3 could be rewritten to suggest taking the ride to Scout's Camp (High Moor). —RoyalKnight5 (talk) 16:05, 17 June 2022 (UTC)
Done, but it's pending review right now. SirDaddicus (talk) 16:25, 17 June 2022 (UTC)
There is a Stable-master at Scout's Camp (High Moor), which is the camp to where the previous "Horse" tele-ported you. Unless people want to slow-ride and jump off at the ford, this is the nearest Stable-master — though characters must fight/avoid the creatures down to the ford of course. — Zimoon 17:47, 17 June 2022 (UTC)