Quest:Instance: Jail Break

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Instance: Jail Break
Level 1
Type Solo only
Starts with Strider
Starts at Chetwood
Start Region Bree-land
Ends with Celandine Brandybuck
Ends at Archet
End Region Archet Dale
Map Ref [25.0S, 48.8W]
Quest Group Introduction (Hobbit/Man)
Race(s) Man
Quest Text

Jail Break
"A chance encounter with brigands upon the road leads to captivity. You awaken with the Ranger, Strider, before you. As he urges you to act quickly, you realize that you have become involved in matters much greater than yourself...“

Background

While travelling through the Chetwood, you were waylaid by brigands and taken captive. You now find yourself in a cell, searching for a means of escape.

Objective 1

  • Leave your cell and approach your rescuer

You awake in a holding pen in a brigand camp. A grim-looking man -- a Ranger, Strider -- is standing before you. As you groggily stand up, his urgent voice reaches your ears.

Strider says, "Hurry! We must hasten if we are to escape!"
Strider says, "Wake up! There is no time to lose."
Strider says, "You must make haste. More enemies will come soon."

Objective 2

  • Search the satchel for weapons

A satchel is on the floor near your rescuer.

Strider told you to search the satchel for any weapons and collect its contents, for you will need to defend yourself during this daring escape.

Strider: 'Arm yourself with what weapons you find while I fend off these brigands
Strider says, "Brigands, be gone!"
Strider says, "Enough!"

Objective 3

  • Speak with Strider

Strider has bested the brigand guards, but he warns there are more enemies ahead.

The Ranger wants you to practice combat by sparring with him to ensure that you are able to protect yourself during the escape.

Strider: 'You are not the only prisoner here, friend. My fellow Amdir and I have come to rescue a hobbit, but it turns out he is not the hobbit we have been tracking.
'This escape will be dangerous for us all, for I know that a great evil lurks here. I have heard of its movements, and I can feel its presence. Do you know how to fight? You should practice with me to get a feel for that weapon.'

Objective 4

  • You should practice combat with Strider
  • Speak with Strider

Now that you have practiced combat, speak with Strider and find out what to do next.

Prepare yourself, <name>. You should test your combat skills against me.
Strider says, "Get set..."
Strider says, "Fight!"
Strider says, "Well done."
You have adequately demonstrated your skill in combat
Strider: 'Well done. Your skill in battle is most impressive! Now, listen closely: I will need your help getting out of here. When we leave this jailhouse, the real battle will begin.'

Objective 5

  • Follow Strider outside

Strider has left the jail-house and entered the yard. He is waiting for you there.

Strider says, "A moment -- I need to break this lock."
Strider says, "You must make haste. More enemies will come soon."

Objective 6

  • Speak with Strider

Now that you have left the jail-house, speak with Strider and find out where to go next.

Strider: 'Here we part for a time, <name>. You should free the two innocent hobbits also being held captive here: Celandine Brandybuck and Mundo Sackville-Baggins.
'I must search for signs of the servant of Mordor and learn what I can of his connexion to the Blackwolds. Amdir, my fellow Ranger, is making a safe path for us -- he will be waiting for us at the main gate.
'Free Celandine first. It is Mundo they want alive, for they have mistaken him for someone more valuable. When you have both hobbits safe, seek Amdir near the main gate. Then we make for Archet, where we will find safety.'
Strider says, "You should find Celandine beyond that gate."
Strider says, "Find me after you have saved her!"

Objective 7

Celandine Brandybuck is being held ahead in the brigand camp.

Strider wishes you to rescue the hobbits, starting with Celandine, while he goes off in search of signs of Mordor (whose presence is startlingly near.) You will need to defeat any brigands you come upon while searching for the hobbits.

Blackwold Ruffian says, "You will not get past me!"
Blackwold Lackey says, "You will not get past me!"
Celandine Brandybuck says, "You don't scare me!"
Blackwold Ruffian says, "Look! A rat escaped its cage."

Objective 8

  • Talk to Celandine Brandbuck

Celandine is being held in a cage against the wall of the enclosure.

You have defeated Celandine's captors, but you have not found Mundo Sackville-Baggins. Celandine may be able to tell you where Mundo is being held.

Celandine Brandbuck: 'Thank you, thank you, thank you! I was starting to worry that this little misadventure would be the end of me! These brigands are appalling folk.'
'My friend Mundo is nearby, I think. We must save him as well! The brigands have been saying terrible things!
'We'll need a distraction...and I know just what to do!'
Celandine Brandybuck says, "Take that, stinking thief!"
Celandine Brandybuck says, "Just need a bit of flame..."
Celandine Brandybuck says, "and a place to put it..."
Celandine Brandybuck says, "That should get their attention!"
Celandine Brandybuck says, "Follow me!"

Objective 9

Mundo Sackville-Baggins is being held in the yard beyond the gate of Celandine's holding pen.

Celandine's distraction was a success. Only one brigand remains behind to guard Mundo. You should get rid of him quickly.

Edric says, "Don't you move one curled hair, Hobbit!"
Celandine Brandybuck says, "There he is!"
Brigand says, "Fire!"
Blackwold Ruffian says, "Fetch water, quickly!"
Edric says, "Angmar will not allow this!"
Edric says, "The Black Rider will finish you."
You have defeated Mundo's captor

Objective 10

  • Speak with Mundo Sackville-Baggins

Mundo is tied to a post in the yard.

Despite the defeat of his captor, Mundo Sackville-Baggins appears particularly displeased. You should encourage him to join you.

Mundo Sackville-Baggins: 'It's about time! was I expected to...to rescue myself?
'Come on, you big clodpole! Get me out of here before those ruffians return. They want to sell me off like a sack of potatoes!'
Mundo Sackville-Baggins says, "It's about time you got here!"

Objective 11

Strider and Amdir await you and the hobbits at the main gate.

You have freed both of the missing hobbits, but you have not yet escaped the camp.

Amdir says, "Back! Go back to the shadow, fallen King!"
Black Rider says, "Hsss!"
Black Rider says, "You have no power over me!"
Black Rider says, "But soon, I shall have power over you!"
Amdir says, "Aaaah!"
Celandine Brandybuck says, "Amdir!"
Black Rider says, "Ah, the halflingsss...."
Black Rider says, "Which is the "Baggins" promised me?"
Mundo Sackville-Baggins says, "Misery me!"
Black Rider says, "Accursed flames!"
Black Rider says, "Hssss...this Dúnadan will suffice for now."
Black Rider says, "May you all burn, little fools."
Black Rider says, "Cursed Dúnadan -- this is not the Baggins I seek! But I will return for YOU."
Strider says, "Be gone, foul spawn! You will not harm these folk!"
Strider says, "I will have my revenge, wraith!"
Celandine Brandybuck says, "<name>, come quick!"
Amdir says, "Unh..."
Celandine Brandybuck says, "Oh no!"

Objective 12

  • Talk to Amdir

Amdir lies just beyond the main gate.

The Ranger Amdir was struck down by the Black Rider before Strider could drive him off. You should ask Strider what to do, for the situation is now dire.

Amdir: 'Good...the hobbits are...are out of danger. I am glad.
'Do not...concern yourself with me. The greatest danger...has passed. The Nazgûl fear those who wield fire....'
Amdir says, "Unh..."
Celandine Brandybuck says, "Oh no!"

Objective 13

  • Talk to Strider

Strider waits near the main gate.

Amdir is gravely wounded. Strider will best know what to do to help his friend.

Strider: 'Alas, I am too late. Amdir has been pierced with a morgul-blade; this does not bode well. We need to leave this place at once. Archet is nearby and will serve as a good resting place while Amdir recovers. Quickly, follow me!'