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Quest Chain
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After the Battle of the Hornburg, Quickbeam (Derndingle) begins in Nan Curunír
- [95] A Dreary, Untidy Mess
- [95] Back into the Wild
- [95] The Many Colours of Ruin
- [95] The Three Trees
Quickbeam then moves to Derndingle
Derndingle
- [95] Fangorn Upturned
[95] A Tree-ish Slumber
- [95] One Final Kindness
- [95] A Forest Without Frontiers
- [95] Drawn to the Water (Fangorn) - Landscape [41.1S, 80.6W]
- [95] In Need of Tending - Landscape [43.7S, 79.5W]
- [95] A Thunder of Boughs - Landscape [38.6S, 81.4W]
- [95] Twisted Branches - Landscape [37.8S, 81.3W]
- [95] The Voices of Fangorn - Landscape [43.2S, 79.8W]
- [95] Where Has Treebeard Gone? - Landscape [38.3S, 85.4W]
- [95] Growth in Darkness - Landscape [41.9S, 80.5W]
- [95] The Enemy That Was - Landscape [41.8S, 82.0W]
- [95] Awaking the Forest - Landscape [39.9S, 79.8W]
- [95] A Natural Remedy - Landscape [39.6S, 82.9W]
- [95] Unearthing Trouble - Landscape [38.4S, 79.2W]
- [95] Feasting on The Forest - Landscape [39.0S, 79.5W]
Fangorn daily
Fangorn daily random set
West Rohan Resource Instances
- The resource instance starting quests become available from Quickbeam after completion of One Final Kindness.
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Walkthrough & Notes
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- The Elder Huorn is attacked by two waves of Signature Fangorn-trolls - three wood-trolls at a time.
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Quest Text
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Bestowal Dialogue
As you travel alongside Quickbeam's Huorn, it suddenly stops. You only hear the sounds of forest and the creaking of distant branches.
Before you can listen any more closely, your Huorn rushes into the nearby trees with haste that would even impress Quickbeam.
Background
An elder Huorn faces opposition by some of the forest's more dangerous inhabitants and must be aided.
Objective 1
- Search for the elder Huorn
The elder Huorn can be found in northern Fangorn Forest.
Quickbeam's Huorn would greatly benefit from your aid in defending an elder Huorn of Fangorn.
- Elder Huorn: Quickbeam's Huorn sensed his kin's peril with surprising accuracy. The Huorn's trunk bears the scars of combat and its limbs are covered in remains of myriad creatures.
- Your Huorn communicates with the elder Huorn, though you are not sure exactly what is being discussed... or how. There is a rustling of leaves and some seemingly calculated creaks between them, but then the Huorns turn and swiftly raise their branches in defence.
- You hear something approaching the distance and ready yourself.
- Defended the elder Huorn
Objective 2
- Talk to Quickbeam's Huorn
Quickbeam's Huorn is at your side or can be called from the depths of the forest.
The elder Huorn's attackers have been quelled and it is now safe for it to wander the woods freely again.
- Huorn: It is strange that the creatures of the forest would seek to do such harm to a Huorn of such age, but all the better that you were able to intervene on its behalf.
- Quickbeam's Huorn appears to bid the elder Huorn farewell, and then quickly returns to your side.
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