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Walkthrough & Notes
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- When the objective begins, enemies will spawn and immediately run down the first stair on the right.
- The easiest way to solve the quest is to build a barricade in front of the stair (with wire trap) and a ballista in front of the barricade (upgrade damage and speed). One player stays at the stair, firing the ballista and rebuilding traps), the other collect schematics.
If you want do to it the harder way:
- The enemies will focus primarily on the supplies, so it would be a good idea to place the Soldiers in Two-handed Stance.
- If your class allows it, try to keep the enemies clustered together either by taunts or some other form of crowd control; once they scatter, it may be difficult to protect the supplies.
- It may be worth the effort to hold on to a barricade specifically for this objective.
- Healing classes can also go a long way in keeping the supplies intact.
- Do not neglect the schematics as they provide a significant amount of merit that can help make up for merit losses. Have your partner collect them or do it between waves.
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Quest Text
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Background
The invading army has overrun the wall and is attempting to raid and pillage the various resources found within the Deep. The storehouses and stockpiles of supplies must be protected from the vandals. The Rohirrim Siege schematics remaining in the coomb must be carried to a secure location, or they risk falling into the enemy's hands.
Objective
- Defend the supplies and storehouses from waves of enemies (0/7)
- Do not allow the guards to be defeated (0/3)
The equipment storehouses and stockpiles of supplies must be secured before the invading army can destroy them. Schematics can be picked up and stored at the water-mill. The larger provisions must be defended from direct attack.
Merit Rating
This quest starts with Partial Merit Rating.
- Major Merit Gain
- Schematics are delivered to the water-mill
- Supplies protected from all enemy waves
- Storehouse protected from all enemy waves
- Major Merit Loss
- Supply crate is destroyed
- Storehouse is destroyed
- Minor Merit Loss
- Storehouse guard is defeated
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