Orc Defiler Skills

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Class-infobox
Classes
Skills
Traits
Skins

Active Skills

Name Description Rank Price Type
 Herb-tender Stance Increases healing output while decreasing your damage - - Stance (R)
 Curse-shouter Stance Increases your Damage while decreasing healing output. - - Stance (G)
 Undying Rage For a short time, increase melee and tactical damage, gain +100% Parry chance, -100% attack duration, -50% all skill inductions, increased mitigations, increased run speed and immunity to combat states. Upon expiration, you lose 50% health. (requires trait). 4 1,000 Commendation  Buff
 Blessing of Darkness You redirect damage from an ally to yourself while healing yourself. If traited, your target is healed as well. 4 400 Commendation  Buff, Channel
 March! Increases run speed by 25% (non-combat). - 50 Commendation  Channel
 Fell Sacrifice Revives target at the cost of your own Health and Power. - - -
 Fungal Spores Heals Morale initially and over time. Increases Incoming Healing if traited. 3 300 Commendation  Heal, (G)
 Fertile Slime Heals Morale initially and over time. - - Heal
 Fungal Bloom Heals Morale initially then and over time morale every 5 seconds for 20 seconds. - - Heal, (G)
 Fell Restoration A big heal. 1 100 Commendation  Heal, (G)
 Efflorescence Heals Morale over time of up to 6 targets. 3 300 Commendation  Heal, (G)
 Anointing of the Slick Flesh Increases the Critical Defence of up to 6 targets. 2 200 Commendation  Buff (R)
 Blood of Fire Attacking enemies suffer damage for their transgression (requires trait) 3 1000 Commendation  Buff
 Curse of Sticky Feet Reduces the target's Run Speed by 10%. - - Debuff
 Curse of the Lethargic Heart Reduces the target's Vitality. - - Debuff, (G)
 Curse of Rotten Flesh Increases the incoming damage of up to 3 targets for 30 seconds. 2 200 Commendation  Debuff (G)
 Curse of Deadly Sorrows Reduces the target's Will, Fate, Might and Armour value. 2 200 Commendation  Debuff (G)
 Curse of the Melancholic Heart Reduces the target's Outgoing Healing. 4 400 Commendation  Debuff
 Gooey Gourd Shadow damage initially and increases your target's skill inductions . 5 500 Commendation  Debuff
 Plague of Flies Drains the target's Power and returns some of it to the Defiler. 1 100 Commendation  Debuff
 Blight You cover an area in slime to reduce the effectiveness of healing. Players leaving the pool area dealt damage over time. 5 500 Commendation  Debuff
 Fire Gourd Fire damage initially and over time. - - Ranged
 Plague Gourd Shadow damage initially. On a critical hit, the target's B/P/E ratings are reduced. - - Ranged
 Explosive Gourd AoE Fire damage initially and over time, affecting up to 4 targets. 2 200 Commendation  Ranged
 Constant Pain Channelled attack which damages the target and heals your group. 3 300 Commendation  Ranged, Channel
 Headbreaker Melee attack with Acid DoT. - - Melee
 Tenderize Melee attack which has a chance to daze the target. 1 100 Commendation  Melee
 Curse of the Coward's Soul AoE Fear which affects up to 3 targets. 1 100 Commendation  Melee


Stance Skills

 Herb-tender Stance  Curse-shouter Stance
Boon of the Blackened Heart
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 0.5s
  • Throw a gourd of noxious herbs at your ally, hardening their corrupt heart and making them fight with greater fury.
  • +7.5% Damage
  • Duration: 30s
  • Cost: [202 at Level 150] Power
  • Cooldown: 20s
Curse of the Lethargic Heart
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 1.5s
  • Resistance: Disease
  • A gourd thrown at the target plagues them with spores attacking their heart and weakening their resolve. This skill is only effective against players.
  • -11,300 Vitality
  • Duration: 2m
  • Cost: [202 at Level 150] Power
  • Cooldown: 30s
Boon of the Toxic Flesh
  • 30m Range
  • Fast
  • Tactical Skill
  • Max Targets: 3
  • Radius: 5m
  • Induction: 0.5s
  • You bring out the corrupt nature of your ally's flesh, improving their defences.
  • -10% Incoming Damage
  • Duration: 20s
  • Cost: [269 at Level 150] Power
  • Cooldown: 25s
Curse of Rotten Flesh
  • 30m Range
  • Fast
  • Tactical Skill
  • Max Targets: 3
  • Radius: 5m
  • Induction: 1.5s
  • Resistance: Disease
  • You plague your target with spores, attacking their defences.
  • +5% Incoming Damage
  • Duration: 15s
  • Cost: [269 at Level 150] Power
  • Cooldown: 15s
Boon of the Battle-scarred
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 1.5s
  • Douse your ally with a foul concotion, corrupting their many scars and reminding them that they need not fear the weapons of the enemy.
  • +11700 Armour
    +5% Beleriand Mitigation
    +5% Light Mitigation
    +35800 Resistance Rating
  • Duration: 30s
  • Cost: [404 at Level 150] Power
  • Cooldown: 30s
Curse of Deadly Sorrows
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 2s
  • Resistance: Disease
  • Douse opponent with corrosive liquid that weakens their armour and releases a soporific gas that reduces Fate, Tactical Mastery, Armour, Resistance, and Finesse.
  • -1,810 Fate
    -61300 Tactical Mastery Rating
    -31200 Armour Value
    -35800 Resistance Rating
    -27300 Finesse Rating
  • Duration: 20s
  • Cost: [404 at Level 150] Power
  • Cooldown: 30s
Greater Anointing of the Slick Flesh
  • 30m Range
  • Fast
  • Tactical Skill
  • Max Targets: 6
  • Radius: 15m
  • A coating of slick mud provides protection against critical attacks and helps ease the sting of ill effects on yourself.
  • +13700 Critical Defence
  • Duration: 2m
  • Removes up to two Tactical or Physical effect from yourself.
  • Cost: [269 at Level 150] Power
  • Cooldown: 20s
Anointing of the Slick Flesh
  • 10.2m Range
  • Fast
  • Tactical Skill
  • Max Targets: 6
  • Radius: 10m
  • A coating of slick mud provides protection against critical attacks and helps ease the sting of ill effects on yourself.
  • +13700 Critical Defence
  • Duration: 2m
  • Removes one Tactical or Physical effect from yourself.
  • Cost: [269 at Level 150] Power
  • Cooldown: 20s
Fungal Spores
  • 30m Range
  • Fast
  • Tactical Skill
  • Spores weave their way into the target, helping to speed the healing process.
  • Heals ... Morale initially.
  • Heals ... Morale every 5 seconds for 20 seconds.
  • Cost: [807 at Level 150] Power
  • Cooldown: 2s
Stinging Spores
  • 30m Range
  • Fast
  • Tactical Skill
  • Resistance: Poison
  • Spores weave their way into the target, attacking their flesh from within.
  • ... Acid Damage
  • ... Acid Damage every 3 seconds for 15 seconds.
  • Cost: [68 at Level 150] Power
  • Cooldown: 4s
Fungal Bloom
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 1s
  • Salves of foul herbs and liquids from the depths of Angmar relieve the sting of wounds on the flesh of foul creatures.
  • Heals ... Morale initially.
  • Heals ... Morale every 5 seconds for 20 seconds.
  • Cost: [404 at Level 150] Power
  • Cooldown: 4s
Fungal Bloom
  • 30m Range
  • Fast
  • Tactical Skill
  • Induction: 1s
  • Salves of foul herbs and liquids from the depths of Angmar relieve the sting of wounds on the flesh of foul creatures, and increase their ability to inflict wounds.
  • Heals ... Morale initially.
  • Heals ... Morale every 5 seconds for 20 seconds.
  • +10% Damage over Time Potency
  • Duration: 30s
  • Cost: [941 at Level 150] Power
  • Cooldown: 10s
Fell Restoration
  • 35m Range
  • Fast
  • Tactical Skill
  • Induction: 1.5s
  • When finished casting, Fell Restoration instantly restores a huge amount of health to the target.
  • +... Morale
  • Cost: [941 at Level 150] Power
  • Cooldown: 30s
Doom of the North
  • 35m Range
  • Fast
  • Tactical Skill
  • Induction: 2.3s
  • Resistance: Fear
  • Remind your foes of the doom of the North Kingdoms, dealing massive frost damage after a brief delay.
  • ... Frost Damage
  • Applied on expiration:
  • ... Frost Damage
  • Duration: 5s
  • Cost: [538 at Level 150] Power
  • Cooldown: 20s
Curse of Sticky Feet
  • 30m Range
  • Fast
  • Tactical Skill
  • Resistance: Disease
  • Coats the opponent's feet in a sticky substance that slow their movement speed.
  • -10% Run Speed
  • Duration: 10s
  • Cost: [135 at Level 150] Power
  • Cooldown: 15s
Curse of Sticky Feet
  • 30m Range
  • Fast
  • Tactical Skill
  • Resistance: Disease
  • Coats the opponent's feet in a sticky substance that slow their movement speed.
  • -25% Run Speed
  • Duration: 10s
  • Cost: [135 at Level 150] Power
  • Cooldown: 15s
Efflorescence
  • 10.2m Range
  • Fast
  • Tactical Skill
  • Max Targets: 6
  • Radius: 10m
  • Induction: 2s
  • Living slime relieves the sting of wounds on the flesh of your allies in your fellowship.
  • Heals ... Morale every 3 seconds for 21 seconds.
  • Cost: [1,210 at Level 150] Power
  • Cooldown: 20s
This skill cannot be used.


Passive Skills

Core Passive Skills

The following characteristics are automatically acquired for your class. They can be found in the Character Panel and Skills Panel. More details about the bonuses can be found on the individual pages.

Damage
Health
Power
Armour
Avoidance
Resistance


Advanced Passive Skills

The following characteristics can be acquired and upgraded up to three times, starting from Rank 5.

Name Description Price
Health Regeneration Increases your in-Combat and non-Combat health regeneration 500 Commendation 
Melee Criticals Increases your melee critical rating 500 Commendation 
Power Regeneration Increases your in-Combat and non-Combat power regeneration 500 Commendation 
Tactical Criticals Increases your Tactical critical rating 500 Commendation