Morgaraf

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These stats are for Tier 1,
click here for Tier 2.
Morgaraf
Level: 65 - 150
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Man
Species: Angmarim

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Fair
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Superior
Song: Superior
Tactical: Superior
Physical: Superior
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 65 )  

These stats are for Tier 2,
click here for Tier 1.
Morgaraf
Level: 65 - 150
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Man
Species: Angmarim

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Good
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 65 )  

Location

Morgaraf (Sindarin for Black-wolf) is one of the Twins of Fire and Shadow (Fire), the second boss encountered within the Barad Guldur instance in Mirkwood.

In the normal chest, you'll find the Dark Emblem of Hand, which is bartered for the +30 gloves. Challenge mode is to kill Cargaraf and Morgaraf within 10 seconds of each other and within the Challenge chest is the Dark Emblem of Spirit which is bartered for the +30 helmet. Both twins primarily do tactical-based damage, aligned with their own element.

Any pottable fears need to removed immediately and anyone with eyes over their head needs to step away from the group.

Abilities

 Combustion
 Fire Aura
 Immolated
 Residual Heat
 Gloom
 Infernal Heat
 Vile Energies
 Difficulty Tier II On Tier 2

Special Abilities

Morgaraf will put a fire DoT on his target via Immolated. Much like Nornúan (the Turtle), Morgaraf will continually reapply his DoT, increasing its potency. A person needs to be out of combat for approximately 45 seconds for the DoT to expire.

Quotes

"And we serve the master with Shadow and Flame!"
"And let fire consume your spirits on your way to oblivion!"
"Burn! Let fire consume your very soul, <name>!"
"Sister, no! Curse you all! You will burn for this!" - if Cargaraf is defeated first