Mighty Blow

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Revision as of 09:01, 7 June 2018 by Neum (talk | contribs) (armour set upd 22.2)
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Mighty Blow
  • 2.5m Range
  • Melee Skill
  • A mighty blow that is very difficult to parry or evade. Renders the target vulnerable to Unerring Strike.
  • ...% of Main-hand + bonus Damage

  • ... (Main-hand) Damage every 4 seconds for 16 seconds.
  • Deals bonus damage if target has been recently struck with Power Attack.
  • ... Common Damage
  • Cost: ... Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 38

Interactions

This is the In the Fray - Stance form of this skill. In Assailment - Stance, the skill becomes  Ranged Mighty Blow. Wearing four pieces of the Town-saver's Armour (Level 115) will increase this skill's bleed damage by 25%.

Effects

Using this skill activates the  Medium Bleed and  Mighty Blow effects on the Warden's target.

Tactical Information

This is the second step in the Power Attack Gambit Chain.

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