Mighty Blow

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Revision as of 18:54, 1 February 2022 by RoyalKnight5 (talk | contribs) (effect was renamed)
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Mighty Blow
  • 5.2m Range
  • Melee Skill
  • A mighty blow that is very difficult to parry or evade. Renders the target vulnerable to Unerring Strike.
  • ...% of Main-hand + bonus Damage
  • ... (Main-hand) Damage every 4 seconds for 24 seconds.
  • Deals bonus damage if target has been recently struck with Power Attack.
  • ... (Main-hand) Damage
  • Cost: [135 at Level 150] Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 38

This is the version of Mighty Blow in the In the Fray stance. In the Assailment stance, the skill becomes  Ranged Mighty Blow.

Effects

Using this skill activates the  Mighty Blow Bleed and  Mighty Blow effects on the Warden's target.

Trait Information

The trait Spear Sweep in the Recklessness trait tree lets the skill  Wall of Steel cash out the bleed of this skill to deal AoE damage.
The trait Quick Sweep in the Recklessness trait tree gives the skill Wall of Steel a 30% chance to apply a bleed to its targets.
The trait No Mercy in the Recklessness trait tree gives the skill Wall of Steel a 50% chance to not consume the bleed of this skill when dealing AoE damage.
The set bonus Martial Fury in the Recklessness trait tree gives this skill a 15% chance to apply an additional bleed.

Interactions

Wearing four pieces of the Town-saver's Armour (Level 115) will increase this skill's bleed damage by 25%.

Tactical Information

This is the second step in the Power Attack Gambit Chain. It deals additional damage if the target is affected by the  Power Attack effect.