Kinship

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Kinships (or Tribes) are groups of players that come together for a common, longterm purpose. (In other online roleplaying games, such organizations are often called Guilds or Clans). The purpose could be purely social, to pool resources, to take care of new players, to share a common philosophy, or many other reasons.

Creating a Kinship

To create a kinship, you must purchase a charter from a Clerk of Kinships. These NPCs are found in larger settlements throughout Middle-earth. The person who created the kinship is its first leader, but the leader can be changed later. You cannot create a kinship if you are already a member of another kinship.

Requirements:

  • You must be level 5 or higher.
  • A kinship charter costs 5 Silver 12 Copper 

Monster Players can create Tribes (the equivalent of kinships). See the Tribe Scrivener in Gramsfoot to buy your Charter.

See also Social:List of Kinships and Server Moves and Migrations for changes in the summer of 2015.

Kinship Titles

Kinship Ranks

A kinship increases in rank over time, giving it access to more kinship features and increasing its maximum membership.

Rank Elapsed Time Max Members Benefits
1 On creation 1000 Kinship Chat
2 24 hours 1000 Message of the Day
3 3 days 1000 Kinship Titles
4 10 days 1000 Officer Chat
5 30 days 1000 Kinship Mail
6 2 months 1000 Kinship Auctions
7 3 months 1200 Kinship House
8 6 months 1300 n/a
9 9 months 1400 n/a
10 1 year 1500 n/a

Kinship Decay

Just as a kinship can grow over time, so too can it wither. Should the leaders of a kinship leave the game or otherwise go inactive, the option to usurp their position will be made available.

  • The leader of a kinship can at any time assign one officer of the kinship as his successor. To do so, the leader must use the option in the kinship panel.
  • If the leader does not log in for more than 35 days or cancels his or her account, the successor receives a mail indicating the availability of the Usurp option. Then the successor can click the Usurp button in the Kinship Panel to become leader.
  • If the successor does not usurp leadership within 10 days (45 days of the leader being absent), all officers of the kinship receive a mail informing them that any officer can usurp leadership.
  • If no officer usurps leadership within 20 days (55 days of the leader being absent), the option to usurp is available to all members of the kinship, but no mail is sent.

Notes

  • It appears the system no longer sends mail informing members of the option to usurp the leader, I cannot find any official confirmation of this though.

External References