Improved Power of Knowledge
IMPORTANT: The content of this page is no longer accurate. i.e. it is OUTDATED. Please check and update this article if appropriate, then delete this tag. Noticed by: RoyalKnight5 (Contribs • User Talk), 07:44:25, July 8, 2018 ⇒ See Update 22.2 - Monday, June 4th, 2018. Should be changed to a channel skill with lightning damage, similar to Power of Knowledge. |
- 40m Range
- Tactical Skill
- Channel Duration: 8s
- Resistance: Tactical
- Increases the Power costs of your enemy whilst restoring your own.
Damage will not interrupt the drain. - +15% Power Cost
- On Use:
- Every 1 second:
+ ... Power
+ ... Morale - Channelled Skill
- Cooldown: 1m
General Information
Class: Lore-master
Level: 80
Replaces Power of Knowledge.
Traits
Effects
Using this skill causes Power of Knowledge to occur on an enemy target.
Tactical Information
Power of Knowledge is useful to regain power if you are out. The skill drains the target of power, 'damaging' the target's power while increasing the caster's by the same amount. Note that this means that no power will be gained while using the skill on a target that has no power, save what power the target regenerates during the skill's channeling.
Another reason to drain power is if you don't want your target to have any, for instance because they have nasty abilities. An example would be Defilers in the Ettenmoors, who otherwise would heal their creep allies.
Power of Knowledge is a channeled skill, meaning that it drains a set amount of power for every second of the channel. The channel can be shortened by being damaged, and can be interrupted altogether by certain skills. It will also be interrupted if you get stunned, dazed, feared or if you cower. You can also end the channel yourself by moving or clicking the skill. It can be useful to do so if your target does not have any power to steal anymore or if your power pool is already full.