Hunter Skills

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Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Skill Category Focus Range Induct / Cool Source
 Quick Shot Ranged Damage +1 Focus 30m 1s / - Level: 1
 Penetrating Shot Ranged Damage + Debuff -3 Focus 30m - / 3s Level: 1
 Barbed Arrow Ranged Damage + DoT +1 Focus 30m 1.5s / 1.5s Level: 1
 Blindside Ranged/Melee Damage + Interrupt +3 Focus 2.5m - / 12s Level: 1
 Set Trap Trap +3 Focus 2.5s / 1m Level: 3
 Stance: Strength Stance Self - / 5s Level: 4
 Focus Buff +9 Focus Self 3s / 2s Level: 8
 Swift Bow Ranged Damage +2 Focus 30m 2s / 10s Level: 10
 Passage of Nature Track 2s / 30s Level: 10
 Find the Path Fellowship Buff 20m - / 10s Level: 12
 Purge Poison Cure 25m - / - Level: 14
 Stance: Precision Stance Self - / 5s Level: 16
 Low Cut Melee Damage + Slow +3 Focus 5.2m - / 5s Level: 18
 Cry of the Hunter Bubble + Buff + Daze 6.2m - / 2m Level: 20
 Desperate Flight Emergency Travel Self - / 30m Level: 20
 Bard's Arrow Ranged Damage + Fear +1 Focus 30m 1.5s / 30s Level: 22
Bright Campfire Buff 4s / 3m Level: 22
 Passage of Foes Track 2s / 30s Level: 22
 Return to Camp Travel 10s / - Level: 26
 Stance: Endurance Stance Self - / 5s Level: 28
 Intent Concentration Buff +9 Focus Self - / 3m Level: 28
 Merciful Shot Ranged Damage -6 Focus 30m - / 30s Level: 30
 Passage of Shadow Track 2s / 30s Level: 32
 Beneath Notice Threat Self - / 5m Level: 38
 Camouflage Stealth Self - / 10s Level: 40
 Blood Arrow Ranged Damage + Heal -3 Focus 30m - / 10s Level: 40
 Dazing Blow Melee Damage + Crowd Control +3 Focus 2.5m - / 20s Level: 48
 Improved Merciful Shot Ranged Damage + Corruption -6 Focus 30m - / 30s Level: 52
 Improved Dazing Blow Melee Damage + Crowd Control + Corruption +3 Focus 2.5m - / 20s Level: 52
 Improved Swift Bow Ranged Damage +2 Focus 30m 2s / 10s Level: 54
 Distracting Shot Crowd Control +1 Focus 30m 1.5s / 3m Level: 58
 Improved Beneath Notice Threat + Power return Self - / 5m Level: 64
 Improved Penetrating Shot Ranged Damage + Debuff -3 Focus 30m - / - Level: 68
 Improved Quick Shot Ranged Damage + Debuff +1 Focus 30m 1s / - Level: 74

Huntsman

These skills are acquired by spending trait points in the Huntsman (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skill Category Focus Range Induct / Cool Source
 Scourging Blow Melee Damage +2 Focus 2.5m - / 5s Set: Initial Skill
 Barrage Ranged Damage -3 Focus 30m - / 1s Set: Initial Skill
 Press Onward Morale/Power Heal - / 45s Trait:  Press Onward
 Split Shot Ranged Damage -2 Focus 40m - / 10s Trait:  Split Shot
 Exsanguinate Ranged Damage 30m - / 45s Trait:  Exsanguinate
 Strength of the Earth Power Heal Self - / 1m30s Trait:  Strength of Earth
 Rapid Fire Buff Self - / 1m30s Trait:  Rapid Fire


Bowmaster

These skills are acquired by spending trait points in the Bowmaster (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skill Category Focus Range Induct / Cool Source
 Pinning Shot Ranged Damage + Root -3 Focus 30m - / 8s Set: Initial Skill
 Heart Seeker Ranged Damage 40m 2s / 50s Trait:  Heart Seeker
 Rain of Arrows Ranged Damage -5 Focus 40m - / 12s Trait:  Rain of Arrows
 Burn Hot Buff Self - / 1m 30s Trait:  Burn Hot
 Upshot Ranged Damage -9 Focus 40m - / 15s Trait:  Upshot


Trapper of Foes

These skills are acquired by spending trait points in the Trapper Of Foes (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skill Category Focus Range Induct / Cool Source
 Lingering Wound Ranged Damage + DoT 30m - / 1s Set: Initial Skill
 Decoy Threat Reduction Self - / 1m Set: Initial Skill
 Tripwire Trap + Crowd Control 0.8s / 30s Trait:  Tripwire
 Deadly Decoy Threat Reduction + Damage Self - / 1m Set:  Deadly Decoy
 Explosive Arrow Damage -3 Focus 30m - / 30s Trait:  Explosive Arrow
 Triple Trap Trap + Damage - / 1m Set:  Triple Trap
 Rain of Thorns Ranged Damage + Root 3m - / 10s Trait:  Rain of Thorns
 Piercing Trap Trap + DoT - / 45s Trait:  Piercing Trap
 The One Trap Trap + Damage + DoT - / 45s Trait:  The One Trap


Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.
The three different stances (Riddermark, Rohirrim and Red Dawn) influence the effects and damage of the different skills, but all skills are available in each stance.


Active Skills Category Cooldown Range Source
 Discipline: Red Dawn Stance 1s - Quest: Devastation in the North
 Discipline: Riddermark Stance 1s - Quest: Devastation in the North
 Discipline: Rohirrim Stance 1s - Quest: Devastation in the North
 Establishing Shot Ranged + Buff 3s 55m Quest: Vol. III, Book 8, Ch. 1
 Kill Shot Ranged 24s 55m Quest: Vol. III, Book 8, Ch. 1
 Seeking Arrow Ranged + DoT/Heal/Dismount 4s 55m Quest: Vol. III, Book 8, Ch. 1
 Noble Arrow Ranged + DoT/Heal/Debuff 8s 55m Quest: Vol. III, Book 8, Ch. 1
 Spread of Arrows Ranged + DoT + Debuff 14s 55m Quest: Vol. III, Book 8, Ch. 1
 Flay Open Melee + DoT/Heal/Debuff 6s 4.2m Quest: Vol. III, Book 8, Ch. 1
 Lay Trap Trap with DoT/Fear/Debuff 24s Trap Quest: Vol. III, Book 8, Ch. 1


Wayfaring

Template:Hunter-wayfaring


Passive Skills

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1

Weapon Proficiencies

Proficiency Level
 Bows 1
 Daggers 1
 Dual Wielding 1
 One-handed Axes 1
 One-handed Swords 1
 Crossbows 7
 One-handed Clubs 15
 One-handed Hammers 15
 One-handed Maces 15
 Spear 20

Miscellaneous Passive Skills

Proficiency Level
 Improved Range 1
 Hand Wrought Traps 15
 Use of Fire 20
 Use of Light 30
 Bow Chants 25
 Tracking Guide 35

Instrument Proficiencies

Proficiency Level
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5

Base Passive Skills

For details see Dwarf, Stout-axe, Elf, High Elf, Hobbit, or Man