Helm's Deep

From Lotro-Wiki.com
Revision as of 03:15, 2 September 2022 by Thalion (talk | contribs) (→‎NPCs)
Jump to navigation Jump to search
Helm's Deep
Region: West Rohan
Area: Westfold
Location: [63.7S, 89.5W]


This page is about the location. For the expansion pack, see The Lord of the Rings Online: Helm's Deep
This page is about the location. For the Instances, see Epic Battles

Location

Helm's Deep is a large valley in the north-western Ered Nimrais (White Mountains) below the Thrihyrne located within the area of Westfold in West Rohan. [63.7S, 89.5W]. The valley was lined over its entire width by the natural series of hills called Helm's Dike and behind that lay the fortress of Aglarond or the Hornburg, at the entrance to the Glittering Caves. Atop the Hornburg there was a great tower, the top of which consisted of the great horn of Helm Hammerhand. The Deep, which stood next to the fortress, was barred by the long Deeping Wall, which consisted of solid rock except for a small culvert which allowed water from the Deeping Stream to enter; this rendered a fresh supply in sieges of great length.

The various devices to shift time during the Epic Battles

Helm's Deep has multiple versions: "Before Midnight," "After Midnight," "Before Dawn," "Dawn," and "Sunrise". While these versions are visually identical, the game mechanics require that they each have unique "maps" (coordinates) to locate objects and individuals.

Lore

Helm's Deep was the largest fortress of Rohan, where the guards of the Fords of Isen lived. Originally named Aglarond, it was, with Angrenost (Isengard), one of two Gondorian strongholds built to guard the Fords of Isen.

During the War of the Ring the fortress guarding Helm's Deep again became the refuge of some of the Rohirrim, now under King Théoden, and the Battle of the Hornburg was fought there. [1]

Epic Battles

Defence of Rohan

Name Size
Helm's Dike Solo/Duo, Fellowship (Six)
The Deeping Wall Solo/Duo, Raid (Twelve)
The Deeping-coomb Solo/Duo
The Glittering Caves Solo/Duo, Small Fellowship (Three)
The Hornburg Solo/Duo

Services

The following services be found within Helm's Deep Before Midnight version

Mailboxes

Aragorn at the Hornburg
Riders at Helm's Dike
Inside the Hornburg

Crafting

Travelling

Destination Region Cost Prerequisites
Bree-land
South Bree (Swift) Bree-land 71 Silver50 Copper Min. Level: 85
Moria
Twenty-first Hall (Swift) Zelem-melek 71 Silver50 Copper Min. Level: 85
Rohan - Westemnet
Aldburg (Swift) Eastfold 66 Silver Min. Level: 85
Aldburg Eastfold 60 Silver Min. Level: 85
Edoras (Swift) Kingstead 66 Silver Min. Level: 85
Edoras Kingstead 60 Silver Min. Level: 85
Grimslade (Swift) Westfold 66 Silver Min. Level: 85
Grimslade Westfold 60 Silver Min. Level: 85
Isengard (after) (Swift) Nan Curunír 66 Silver Min. Level: 85
Stoke (Swift) Broadacres 66 Silver Min. Level: 85
Stoke Broadacres 60 Silver Min. Level: 85
Woodhurst (Swift) Stonedeans 66 Silver Min. Level: 85
Woodhurst Stonedeans 60 Silver Min. Level: 85

NPCs

Trainers

Quests

The Epic Battles of Helm's Deep are initially encountered during the Epic Quest Line associated with the Helm's Deep Expansion. Unlike previous portions of the Epic Quest line, the Helm's Deep Expansion is a required purchase to continue the Epic Quest line.

These battles are found in the chapters of Vol. III. Book 13: The Battle of the Hornburg. They are accessed via the Defence of Rohan User Interface (UI).

Map


Notes

Notes on the new Game technology and the implementation of the battle

  • "Turbine said that while Peter Jackson's vision of Helm's Deep made a serious impact on how fans saw the battle, "LOTRO is the game of the books" and as such is striving to provide a more accurate representation of the conflict as depicted in the original books. So while there will be no Elves showing up or Gandalf charging in to save the day, we will experience many events of the books that didn't make it to film, such as clashes at the dike and the glittering caves.
  • "The outcome of the "Big Battle" of Helm's Deep is fixed in lore and won't be impacted by the player, but each player can make a difference in how they contribute to that victory through their efforts.
  • "Part of a player's contribution will depend on how his group coordinates (if he is in one) and what role he decides to pursue. There are three roles in the defense of Helm's Deep: vanguard, engineer, and officer. Vanguards are focused on wading into the battle and doing some personal damage, engineers fire siege weapons and interact with environmental objects, and officers give orders. Seems there's a little something there for all interests." [2]

References