Goblin-town (Area)

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Goblin-town
Region: The Misty Mountains
Dungeon(s): Goblin-town Throne Room
Landmark(s): The Deep-fires
Den of the Northern Army
Eglanúr
Gollum's Cave
Slave Pens
Thundergrot
War Steadings
Connecting
Area(s):
Northern High Pass
Levels: Mainly 45



Goblin-town is a public dungeon within the Misty Mountains in the northeastern region.

The kingdom of the goblins is located north-east of Vindurhal and north of Hrimbarg in the Northern High Pass. Entrance into the caverns can be done by the main entrance at the Mountain's Throat or via the secret entrance at the Black Crack.

A sprawling labyrinth of caverns, tunnels, and deep pits; this seat of the goblins can be very unforgiving to those who don't come prepared with a map. These tunnels and caves ultimately lead to the throne of the latest goblin-king deep within the town. From here, Ashûrz leads the overwhelming ranks of goblins that inhabit the damp halls. Tales tell of a mysterious cave found deepest in Goblin-town that even the resident goblins avoid. Remnants of ancient dwarven ruins can be found throughout the caverns, leaving a reminder of a long lost past.

Several side caverns are found during passage to the throne. Booming drumming echoes just outside the troll pit of Thundergrot while the cries of tortured prisoners can be faintly heard from the Slave Pens. Orcs have set up camp in the War Steadings of western Goblin-town as well. These orcs, alongside a force of cave-trolls, and several packs of wargs make up the forces of goblin-town alongside the countless goblins. Recently the forces of Angmar have sent an Uruk emissary, Bhoghad, to try and "persuade" the goblins into service, but to no avail.

Glóin can be found camped outside the main entrance alongside two other dwarves offering quests and minor services to any willing to help control the situation at Goblin-town.

NOTE: Due to its massive size and many landmarks, this location is categorized as an area to better represent its information.

Landmarks

Goblin-town Throne Room

These landmarks are located within Goblin-town:

Instances

Travel Information

Gollum's Cave

NPCs

See list of all NPCs within Goblin-town

Deeds

Quests

Slave Pens

See "starting quests" and the landmarks for more quests

Involving:

Quests In Order

Bilbo (in Hall of Fire in Last Homely House) - pick up Passage to Darkness. Also, make sure you have completed the Dire Pack Quests quest chain from Nogmeldir in Vindurhal before you start the Goblin-Town quests.

Gloin outside GT

Slave Pens

Goblin Tunnels (second level)

Slave Pens

Warstead

Slave Pens

Thundergrot

Slave Pens

Goblin Town third level

Rivendell

Gollum's Cave

Throne Room / Great Goblin's Den

Slave Pens

Mobs

Thundergrot
War Steadings

The following creatures are found within this area:

Lore

Few know the full extent of the depths of Goblin-town, and those who have experienced them most likely died therein as slaves to the cruel goblin-overseers. The goblins themselves may not know all the ways, for the deepest passages extend far into the heart of the Misty Mountains where dark and unseen terrors lie, and the goblins will not brave these passages unless drive or enraged. - Deed Text
Something stirs beneath the Northern High Pass. In grim tunnels deep beneath the snow, goblins toil and fires glow. The pits of Goblin-town teem once more with living foes.
Depopulated following the goblins’ defeat at the Battle of Five Armies — in which the hordes of Goblin-town sought vengeance for the death of their leader, the Great Goblin — the foul warrens beneath the High Pass did not remain empty for long. Goblins from throughout the mountains reclaimed Goblin-town and a new Great Goblin rose up to lead them. Rumor has it that the Great Goblin courts an allegiance with Angmar, which would give the Witch-king a deep and dangerous new stronghold within striking distance of Rivendell. In the dark tunnels of Goblin-town, where hostile creatures blinded by malice and fear follow the whims of the cruelest masters, a one-eyed goblin is king.

Directions

Area From Main Entrance From Black Crack
Opposite entrance 1. Path to left before going down 2nd ramp.

2.West (left) into tunnel and continue due west.

1. East to end of tunnel.

2. South (right) then up a ramp and through a room.

Slave Pens (A Missing Scout) 1. Path to left before going down 2nd ramp.

2. Cross bridge east (right).

3. Follow path east into tunnel, turn right (east) at 3-way intersection.

4. Make the first right (east) into another tunnel, then right (east) again to the entrance to the Slave Pens.

1. East to end of tunnel.

2. Quick turn north (left) then east (right) across bridge.

Warstead (Rumours of the North, Dagal for Leaders of the Deep, Farmak for Leaders of the Deep on the way) 1. Path to left before going down 2nd ramp.

2. Cross bridge east (right) and into tunnel.

3. At T, turn west (left), cross bridge northwest over room, into tunnel.

4. Take first turn west (right). Either way after this point will lead to the Warsteads.

1. East to end of tunnel.

2. Quick turn north (left) then east (right) across bridge.

Deep Fires (Pike for Stirring Up Trouble, Farmak for Leaders of the Deep on the way) 1. Down three ramps, north and slightly west through large room, cross zone line.

2. Up stairs on west (left) then east across bridge and into tunnel.

3. East (right) at T.

1. East to end of tunnel and drop or go around and head north (left) down the ramp.

2. Down one more ramp, north and slightly west through large room, cross zone line.

3. Up stairs on west (left) then east across bridge and into tunnel.

4. East (right) at T.

Thundergrot (Drum-keepers, Farmak for Leaders of the Deep on the way) 1. Down three ramps, north and slightly west through two rooms separated by a short tunnel, cross zone line on west (left) side of second room.

2. North and slightly west through room and down stairs.

3. Through tunnel north and take first tunnel west (left).

4. Follow tunnel and take first branch west.

5. Take first right (west) then right again to enter Thundergrot.

1. East to end of tunnel and drop or go around and head north (left) down the ramp.

2. Down one more ramp, north and slightly west through large room, cross zone line.

3. North and slightly west through room and down stairs.

4. Through tunnel north and take first tunnel west (left).

5. Follow tunnel and take first branch west.

Great Goblin's Den / Throne Room(Zagh for Leaders of the Deep on the way) 1. Down three ramps, north and slightly west through large room, cross zone line.

2. North and slightly west through room and down stairs.

3. Through tunnel north, straight through room, cross zone line.

4. North through room and down stairs. Matuga for Matuga and the Jailor's Key is here. Zagh also wanders nearby

5. North through two rooms to Den entrance.

1. East to end of tunnel and drop or go around and head north (left) down the ramp.

2. Down one more ramp, north and slightly west through large room, cross zone line.

3. North and slightly west through room and down stairs.

4. Through tunnel north, straight through room, cross zone line.

5. North through room and down stairs.

6. North through two rooms to Den entrance.

Gollum's Cave ( The Undiscovered Path) 1. Down three ramps, north and slightly west through large room, cross zone line.

2. North and slightly west through room and down stairs.

3. Through tunnel north, straight through room, cross zone line.

4. North through room, then take tunnel in northeast corner of second room.

5. Turn south (right) at 4-way intersection.

1. East to end of tunnel and drop or go around and head north (left) down the ramp.

2. Down one more ramp, north and slightly west through large room, cross zone line.

3. North and slightly west through room and down stairs.

4. Through tunnel north, straight through room, cross zone line.

5. North through room, then take tunnel in northeast corner of second room.

6. Turn south (right) at 4-way intersection.


Maps

Click for larger image

Maps of the Misty Mountains

Click for larger image Topographic map of the Misty Mountains

Gallery

One of several altars at which the goblins perform dark rituals The cooks' camp right inside the Black Crack entrance Bridge across a canyon dividing one of the chambers A cave painting deep with Goblin-town The door mechanism by the main entrance Dwarven ruins lining the walls deep in the goblin tunnels The chamber right inside the main entrance A gate separating outer and inner Goblin-town One of the many tall tunnels connecting the larger chambers of Goblin-town Many makeshift stairs and scaffolding connect the lower and upper sections of the caves